123456789101112131415161718192021222324252627282930 |
- #include "VertexConstants.h"
- struct VS_INPUT
- {
- float3 vPos : POSITION;
- float3 vColor : COLOR;
- };
- struct VS_OUTPUT
- {
- float4 Position : SV_POSITION;
- float4 Color : COLOR0;
- };
- VS_OUTPUT main(VS_INPUT input)
- {
- VS_OUTPUT Output;
- float4 pos = float4(input.vPos, 1.0f);
- // Transform the position from object space to homogeneous projection space
- pos = mul(View, pos);
- pos = mul(Projection, pos);
- Output.Position = pos;
- // Output color
- Output.Color = float4(input.vColor, 1.0f);
- return Output;
- }
|