RotatedTranslatedShape.h 8.7 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Physics/Collision/Shape/DecoratedShape.h>
  6. #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
  7. JPH_NAMESPACE_BEGIN
  8. class CollideShapeSettings;
  9. /// Class that constructs a RotatedTranslatedShape
  10. class RotatedTranslatedShapeSettings final : public DecoratedShapeSettings
  11. {
  12. public:
  13. JPH_DECLARE_SERIALIZABLE_VIRTUAL(RotatedTranslatedShapeSettings)
  14. /// Constructor
  15. RotatedTranslatedShapeSettings() = default;
  16. /// Construct with shape settings, can be serialized.
  17. RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape) : DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
  18. /// Variant that uses a concrete shape, which means this object cannot be serialized.
  19. RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape): DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
  20. // See: ShapeSettings
  21. virtual ShapeResult Create() const override;
  22. Vec3 mPosition; ///< Position of the sub shape
  23. Quat mRotation; ///< Rotation of the sub shape
  24. };
  25. /// A rotated translated shape will rotate and translate a child shape.
  26. /// Shifts the child object so that it is centered around the center of mass.
  27. class RotatedTranslatedShape final : public DecoratedShape
  28. {
  29. public:
  30. JPH_OVERRIDE_NEW_DELETE
  31. /// Constructor
  32. RotatedTranslatedShape() : DecoratedShape(EShapeSubType::RotatedTranslated) { }
  33. RotatedTranslatedShape(const RotatedTranslatedShapeSettings &inSettings, ShapeResult &outResult);
  34. RotatedTranslatedShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape);
  35. /// Access the rotation that is applied to the inner shape
  36. Quat GetRotation() const { return mRotation; }
  37. /// Access the translation that has been applied to the inner shape
  38. Vec3 GetPosition() const { return mCenterOfMass - mRotation.InverseRotate(mInnerShape->GetCenterOfMass()); }
  39. // See Shape::GetCenterOfMass
  40. virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
  41. // See Shape::GetLocalBounds
  42. virtual AABox GetLocalBounds() const override;
  43. // See Shape::GetWorldSpaceBounds
  44. virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
  45. using Shape::GetWorldSpaceBounds;
  46. // See Shape::GetInnerRadius
  47. virtual float GetInnerRadius() const override { return mInnerShape->GetInnerRadius(); }
  48. // See Shape::GetMassProperties
  49. virtual MassProperties GetMassProperties() const override;
  50. // See Shape::GetSubShapeTransformedShape
  51. virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override;
  52. // See Shape::GetSurfaceNormal
  53. virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
  54. // See Shape::GetSupportingFace
  55. virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
  56. // See Shape::GetSubmergedVolume
  57. virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
  58. #ifdef JPH_DEBUG_RENDERER
  59. // See Shape::Draw
  60. virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
  61. // See Shape::DrawGetSupportFunction
  62. virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
  63. // See Shape::DrawGetSupportingFace
  64. virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
  65. #endif // JPH_DEBUG_RENDERER
  66. // See Shape::CastRay
  67. virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
  68. virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  69. // See: Shape::CollidePoint
  70. virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  71. // See Shape::CollectTransformedShapes
  72. virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
  73. // See Shape::TransformShape
  74. virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
  75. // See Shape::GetTrianglesStart
  76. virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); }
  77. // See Shape::GetTrianglesNext
  78. virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); return 0; }
  79. // See Shape
  80. virtual void SaveBinaryState(StreamOut &inStream) const override;
  81. // See Shape::GetStats
  82. virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
  83. // See Shape::GetVolume
  84. virtual float GetVolume() const override { return mInnerShape->GetVolume(); }
  85. // See Shape::IsValidScale
  86. virtual bool IsValidScale(Vec3Arg inScale) const override;
  87. // Register shape functions with the registry
  88. static void sRegister();
  89. protected:
  90. // See: Shape::RestoreBinaryState
  91. virtual void RestoreBinaryState(StreamIn &inStream) override;
  92. private:
  93. // Helper functions called by CollisionDispatch
  94. static void sCollideRotatedTranslatedVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  95. static void sCollideShapeVsRotatedTranslated(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  96. static void sCastRotatedTranslatedVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  97. static void sCastShapeVsRotatedTranslated(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  98. /// Transform the scale to the local space of the child shape
  99. inline Vec3 TransformScale(Vec3Arg inScale) const
  100. {
  101. // We don't need to transform uniform scale or if the rotation is identity
  102. if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
  103. return inScale;
  104. return ScaleHelpers::RotateScale(mRotation, inScale);
  105. }
  106. bool mIsRotationIdentity; ///< If mRotation is close to identity (put here because it falls in padding bytes)
  107. Vec3 mCenterOfMass; ///< Position of the center of mass
  108. Quat mRotation; ///< Rotation of the child shape
  109. };
  110. JPH_NAMESPACE_END