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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Skeleton/Skeleton.h>
- #include <Jolt/Skeleton/SkeletalAnimation.h>
- #include <Jolt/Skeleton/SkeletonPose.h>
- #include <Utils/RagdollLoader.h>
- #include <Jolt/Physics/Ragdoll/Ragdoll.h>
- // This test tests a kinematic ragdoll moving towards a wall of boxes
- class KinematicRigTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(KinematicRigTest)
- // Destructor
- virtual ~KinematicRigTest() override;
- // Number used to scale the terrain and camera movement to the scene
- virtual float GetWorldScale() const override { return 0.2f; }
- virtual void Initialize() override;
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- // Optional settings menu
- virtual bool HasSettingsMenu() const override { return true; }
- virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
- // Saving / restoring state for replay
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- private:
- // List of possible animation names
- static const char * sAnimations[];
- // Filename of animation to load for this test
- static const char * sAnimationName;
- float mTime = 0.0f;
- Ref<RagdollSettings> mRagdollSettings;
- Ref<Ragdoll> mRagdoll;
- Ref<SkeletalAnimation> mAnimation;
- SkeletonPose mPose;
- };
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