KinematicRigTest.h 1.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Tests/Test.h>
  6. #include <Jolt/Skeleton/Skeleton.h>
  7. #include <Jolt/Skeleton/SkeletalAnimation.h>
  8. #include <Jolt/Skeleton/SkeletonPose.h>
  9. #include <Utils/RagdollLoader.h>
  10. #include <Jolt/Physics/Ragdoll/Ragdoll.h>
  11. // This test tests a kinematic ragdoll moving towards a wall of boxes
  12. class KinematicRigTest : public Test
  13. {
  14. public:
  15. JPH_DECLARE_RTTI_VIRTUAL(KinematicRigTest)
  16. // Destructor
  17. virtual ~KinematicRigTest() override;
  18. // Number used to scale the terrain and camera movement to the scene
  19. virtual float GetWorldScale() const override { return 0.2f; }
  20. virtual void Initialize() override;
  21. virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
  22. // Optional settings menu
  23. virtual bool HasSettingsMenu() const override { return true; }
  24. virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
  25. // Saving / restoring state for replay
  26. virtual void SaveState(StateRecorder &inStream) const override;
  27. virtual void RestoreState(StateRecorder &inStream) override;
  28. private:
  29. // List of possible animation names
  30. static const char * sAnimations[];
  31. // Filename of animation to load for this test
  32. static const char * sAnimationName;
  33. float mTime = 0.0f;
  34. Ref<RagdollSettings> mRagdollSettings;
  35. Ref<Ragdoll> mRagdoll;
  36. Ref<SkeletalAnimation> mAnimation;
  37. SkeletonPose mPose;
  38. };