OffsetCenterOfMassShape.cpp 11 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h>
  6. #include <Jolt/Physics/Collision/CollisionDispatch.h>
  7. #include <Jolt/Physics/Collision/RayCast.h>
  8. #include <Jolt/Physics/Collision/ShapeCast.h>
  9. #include <Jolt/Physics/Collision/TransformedShape.h>
  10. #include <Jolt/Core/StreamIn.h>
  11. #include <Jolt/Core/StreamOut.h>
  12. #include <Jolt/ObjectStream/TypeDeclarations.h>
  13. JPH_NAMESPACE_BEGIN
  14. JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(OffsetCenterOfMassShapeSettings)
  15. {
  16. JPH_ADD_BASE_CLASS(OffsetCenterOfMassShapeSettings, DecoratedShapeSettings)
  17. JPH_ADD_ATTRIBUTE(OffsetCenterOfMassShapeSettings, mOffset)
  18. }
  19. ShapeSettings::ShapeResult OffsetCenterOfMassShapeSettings::Create() const
  20. {
  21. if (mCachedResult.IsEmpty())
  22. Ref<Shape> shape = new OffsetCenterOfMassShape(*this, mCachedResult);
  23. return mCachedResult;
  24. }
  25. OffsetCenterOfMassShape::OffsetCenterOfMassShape(const OffsetCenterOfMassShapeSettings &inSettings, ShapeResult &outResult) :
  26. DecoratedShape(EShapeSubType::OffsetCenterOfMass, inSettings, outResult),
  27. mOffset(inSettings.mOffset)
  28. {
  29. if (outResult.HasError())
  30. return;
  31. outResult.Set(this);
  32. }
  33. AABox OffsetCenterOfMassShape::GetLocalBounds() const
  34. {
  35. AABox bounds = mInnerShape->GetLocalBounds();
  36. bounds.mMin -= mOffset;
  37. bounds.mMax -= mOffset;
  38. return bounds;
  39. }
  40. AABox OffsetCenterOfMassShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
  41. {
  42. return mInnerShape->GetWorldSpaceBounds(inCenterOfMassTransform.PreTranslated(-inScale * mOffset), inScale);
  43. }
  44. TransformedShape OffsetCenterOfMassShape::GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const
  45. {
  46. // We don't use any bits in the sub shape ID
  47. outRemainder = inSubShapeID;
  48. TransformedShape ts(RVec3(inPositionCOM - inRotation * (inScale * mOffset)), inRotation, mInnerShape, BodyID());
  49. ts.SetShapeScale(inScale);
  50. return ts;
  51. }
  52. Vec3 OffsetCenterOfMassShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
  53. {
  54. // Transform surface position to local space and pass call on
  55. return mInnerShape->GetSurfaceNormal(inSubShapeID, inLocalSurfacePosition + mOffset);
  56. }
  57. void OffsetCenterOfMassShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
  58. {
  59. mInnerShape->GetSupportingFace(inSubShapeID, inDirection, inScale, inCenterOfMassTransform.PreTranslated(-inScale * mOffset), outVertices);
  60. }
  61. void OffsetCenterOfMassShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
  62. {
  63. mInnerShape->GetSubmergedVolume(inCenterOfMassTransform.PreTranslated(-inScale * mOffset), inScale, inSurface, outTotalVolume, outSubmergedVolume, outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, inBaseOffset));
  64. }
  65. #ifdef JPH_DEBUG_RENDERER
  66. void OffsetCenterOfMassShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
  67. {
  68. mInnerShape->Draw(inRenderer, inCenterOfMassTransform.PreTranslated(-inScale * mOffset), inScale, inColor, inUseMaterialColors, inDrawWireframe);
  69. }
  70. void OffsetCenterOfMassShape::DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
  71. {
  72. mInnerShape->DrawGetSupportFunction(inRenderer, inCenterOfMassTransform.PreTranslated(-inScale * mOffset), inScale, inColor, inDrawSupportDirection);
  73. }
  74. void OffsetCenterOfMassShape::DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
  75. {
  76. mInnerShape->DrawGetSupportingFace(inRenderer, inCenterOfMassTransform.PreTranslated(-inScale * mOffset), inScale);
  77. }
  78. #endif // JPH_DEBUG_RENDERER
  79. bool OffsetCenterOfMassShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
  80. {
  81. // Transform the ray to local space
  82. RayCast ray = inRay;
  83. ray.mOrigin += mOffset;
  84. return mInnerShape->CastRay(ray, inSubShapeIDCreator, ioHit);
  85. }
  86. void OffsetCenterOfMassShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
  87. {
  88. // Test shape filter
  89. if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
  90. return;
  91. // Transform the ray to local space
  92. RayCast ray = inRay;
  93. ray.mOrigin += mOffset;
  94. return mInnerShape->CastRay(ray, inRayCastSettings, inSubShapeIDCreator, ioCollector, inShapeFilter);
  95. }
  96. void OffsetCenterOfMassShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
  97. {
  98. // Test shape filter
  99. if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
  100. return;
  101. // Pass the point on to the inner shape in local space
  102. mInnerShape->CollidePoint(inPoint + mOffset, inSubShapeIDCreator, ioCollector, inShapeFilter);
  103. }
  104. void OffsetCenterOfMassShape::CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
  105. {
  106. // Test shape filter
  107. if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
  108. return;
  109. mInnerShape->CollectTransformedShapes(inBox, inPositionCOM - inRotation * (inScale * mOffset), inRotation, inScale, inSubShapeIDCreator, ioCollector, inShapeFilter);
  110. }
  111. void OffsetCenterOfMassShape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
  112. {
  113. mInnerShape->TransformShape(inCenterOfMassTransform.PreTranslated(-mOffset), ioCollector);
  114. }
  115. void OffsetCenterOfMassShape::sCollideOffsetCenterOfMassVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
  116. {
  117. JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::OffsetCenterOfMass);
  118. const OffsetCenterOfMassShape *shape1 = static_cast<const OffsetCenterOfMassShape *>(inShape1);
  119. CollisionDispatch::sCollideShapeVsShape(shape1->mInnerShape, inShape2, inScale1, inScale2, inCenterOfMassTransform1.PreTranslated(-inScale1 * shape1->mOffset), inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
  120. }
  121. void OffsetCenterOfMassShape::sCollideShapeVsOffsetCenterOfMass(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter)
  122. {
  123. JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::OffsetCenterOfMass);
  124. const OffsetCenterOfMassShape *shape2 = static_cast<const OffsetCenterOfMassShape *>(inShape2);
  125. CollisionDispatch::sCollideShapeVsShape(inShape1, shape2->mInnerShape, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2.PreTranslated(-inScale2 * shape2->mOffset), inSubShapeIDCreator1, inSubShapeIDCreator2, inCollideShapeSettings, ioCollector, inShapeFilter);
  126. }
  127. void OffsetCenterOfMassShape::sCastOffsetCenterOfMassVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
  128. {
  129. // Fetch offset center of mass shape from cast shape
  130. JPH_ASSERT(inShapeCast.mShape->GetSubType() == EShapeSubType::OffsetCenterOfMass);
  131. const OffsetCenterOfMassShape *shape1 = static_cast<const OffsetCenterOfMassShape *>(inShapeCast.mShape);
  132. // Transform the shape cast and update the shape
  133. ShapeCast shape_cast(shape1->mInnerShape, inShapeCast.mScale, inShapeCast.mCenterOfMassStart.PreTranslated(-inShapeCast.mScale * shape1->mOffset), inShapeCast.mDirection);
  134. CollisionDispatch::sCastShapeVsShapeLocalSpace(shape_cast, inShapeCastSettings, inShape, inScale, inShapeFilter, inCenterOfMassTransform2, inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
  135. }
  136. void OffsetCenterOfMassShape::sCastShapeVsOffsetCenterOfMass(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
  137. {
  138. JPH_ASSERT(inShape->GetSubType() == EShapeSubType::OffsetCenterOfMass);
  139. const OffsetCenterOfMassShape *shape = static_cast<const OffsetCenterOfMassShape *>(inShape);
  140. // Transform the shape cast
  141. ShapeCast shape_cast = inShapeCast.PostTransformed(Mat44::sTranslation(inScale * shape->mOffset));
  142. CollisionDispatch::sCastShapeVsShapeLocalSpace(shape_cast, inShapeCastSettings, shape->mInnerShape, inScale, inShapeFilter, inCenterOfMassTransform2.PreTranslated(-inScale * shape->mOffset), inSubShapeIDCreator1, inSubShapeIDCreator2, ioCollector);
  143. }
  144. void OffsetCenterOfMassShape::SaveBinaryState(StreamOut &inStream) const
  145. {
  146. DecoratedShape::SaveBinaryState(inStream);
  147. inStream.Write(mOffset);
  148. }
  149. void OffsetCenterOfMassShape::RestoreBinaryState(StreamIn &inStream)
  150. {
  151. DecoratedShape::RestoreBinaryState(inStream);
  152. inStream.Read(mOffset);
  153. }
  154. void OffsetCenterOfMassShape::sRegister()
  155. {
  156. ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::OffsetCenterOfMass);
  157. f.mConstruct = []() -> Shape * { return new OffsetCenterOfMassShape; };
  158. f.mColor = Color::sCyan;
  159. for (EShapeSubType s : sAllSubShapeTypes)
  160. {
  161. CollisionDispatch::sRegisterCollideShape(EShapeSubType::OffsetCenterOfMass, s, sCollideOffsetCenterOfMassVsShape);
  162. CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::OffsetCenterOfMass, sCollideShapeVsOffsetCenterOfMass);
  163. CollisionDispatch::sRegisterCastShape(EShapeSubType::OffsetCenterOfMass, s, sCastOffsetCenterOfMassVsShape);
  164. CollisionDispatch::sRegisterCastShape(s, EShapeSubType::OffsetCenterOfMass, sCastShapeVsOffsetCenterOfMass);
  165. }
  166. }
  167. JPH_NAMESPACE_END