VehicleEngine.cpp 3.6 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Vehicle/VehicleEngine.h>
  6. #include <Jolt/ObjectStream/TypeDeclarations.h>
  7. #ifdef JPH_DEBUG_RENDERER
  8. #include <Jolt/Renderer/DebugRenderer.h>
  9. #endif // JPH_DEBUG_RENDERER
  10. JPH_NAMESPACE_BEGIN
  11. JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(VehicleEngineSettings)
  12. {
  13. JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMaxTorque)
  14. JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMinRPM)
  15. JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mMaxRPM)
  16. JPH_ADD_ATTRIBUTE(VehicleEngineSettings, mNormalizedTorque)
  17. }
  18. VehicleEngineSettings::VehicleEngineSettings()
  19. {
  20. mNormalizedTorque.Reserve(3);
  21. mNormalizedTorque.AddPoint(0.0f, 0.8f);
  22. mNormalizedTorque.AddPoint(0.66f, 1.0f);
  23. mNormalizedTorque.AddPoint(1.0f, 0.8f);
  24. }
  25. void VehicleEngineSettings::SaveBinaryState(StreamOut &inStream) const
  26. {
  27. inStream.Write(mMaxTorque);
  28. inStream.Write(mMinRPM);
  29. inStream.Write(mMaxRPM);
  30. mNormalizedTorque.SaveBinaryState(inStream);
  31. }
  32. void VehicleEngineSettings::RestoreBinaryState(StreamIn &inStream)
  33. {
  34. inStream.Read(mMaxTorque);
  35. inStream.Read(mMinRPM);
  36. inStream.Read(mMaxRPM);
  37. mNormalizedTorque.RestoreBinaryState(inStream);
  38. }
  39. void VehicleEngine::ApplyTorque(float inTorque, float inDeltaTime)
  40. {
  41. // Accelerate engine using torque
  42. mCurrentRPM += cAngularVelocityToRPM * inTorque * inDeltaTime / mInertia;
  43. ClampRPM();
  44. }
  45. void VehicleEngine::ApplyDamping(float inDeltaTime)
  46. {
  47. // Angular damping: dw/dt = -c * w
  48. // Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
  49. // Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
  50. // Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
  51. mCurrentRPM *= max(0.0f, 1.0f - mAngularDamping * inDeltaTime);
  52. ClampRPM();
  53. }
  54. #ifdef JPH_DEBUG_RENDERER
  55. void VehicleEngine::DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) const
  56. {
  57. // Function that converts RPM to an angle in radians
  58. auto rpm_to_angle = [this](float inRPM) { return (-0.75f + 1.5f * (inRPM - mMinRPM) / (mMaxRPM - mMinRPM)) * JPH_PI; };
  59. // Function to draw part of a pie
  60. auto draw_pie = [rpm_to_angle, inRenderer, inSize, inPosition, inForward, inUp](float inMinRPM, float inMaxRPM, Color inColor) {
  61. inRenderer->DrawPie(inPosition, inSize, inForward, inUp, rpm_to_angle(inMinRPM), rpm_to_angle(inMaxRPM), inColor, DebugRenderer::ECastShadow::Off);
  62. };
  63. // Draw segment until inShiftDownRPM
  64. if (mCurrentRPM < inShiftDownRPM)
  65. {
  66. draw_pie(mMinRPM, mCurrentRPM, Color::sRed);
  67. draw_pie(mCurrentRPM, inShiftDownRPM, Color::sDarkRed);
  68. }
  69. else
  70. {
  71. draw_pie(mMinRPM, inShiftDownRPM, Color::sRed);
  72. }
  73. // Draw segment between inShiftDownRPM and inShiftUpRPM
  74. if (mCurrentRPM > inShiftDownRPM && mCurrentRPM < inShiftUpRPM)
  75. {
  76. draw_pie(inShiftDownRPM, mCurrentRPM, Color::sOrange);
  77. draw_pie(mCurrentRPM, inShiftUpRPM, Color::sDarkOrange);
  78. }
  79. else
  80. {
  81. draw_pie(inShiftDownRPM, inShiftUpRPM, mCurrentRPM <= inShiftDownRPM? Color::sDarkOrange : Color::sOrange);
  82. }
  83. // Draw segment above inShiftUpRPM
  84. if (mCurrentRPM > inShiftUpRPM)
  85. {
  86. draw_pie(inShiftUpRPM, mCurrentRPM, Color::sGreen);
  87. draw_pie(mCurrentRPM, mMaxRPM, Color::sDarkGreen);
  88. }
  89. else
  90. {
  91. draw_pie(inShiftUpRPM, mMaxRPM, Color::sDarkGreen);
  92. }
  93. }
  94. #endif // JPH_DEBUG_RENDERER
  95. void VehicleEngine::SaveState(StateRecorder &inStream) const
  96. {
  97. inStream.Write(mCurrentRPM);
  98. }
  99. void VehicleEngine::RestoreState(StateRecorder &inStream)
  100. {
  101. inStream.Read(mCurrentRPM);
  102. }
  103. JPH_NAMESPACE_END