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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Geometry/AABox.h>
- JPH_NAMESPACE_BEGIN
- /// Clip inPolygonToClip against the positive halfspace of plane defined by inPlaneOrigin and inPlaneNormal.
- /// inPlaneNormal does not need to be normalized.
- template <class VERTEX_ARRAY>
- void ClipPolyVsPlane(const VERTEX_ARRAY &inPolygonToClip, Vec3Arg inPlaneOrigin, Vec3Arg inPlaneNormal, VERTEX_ARRAY &outClippedPolygon)
- {
- JPH_ASSERT(inPolygonToClip.size() >= 2);
- JPH_ASSERT(outClippedPolygon.empty());
- // Determine state of last point
- Vec3 e1 = inPolygonToClip[inPolygonToClip.size() - 1];
- float prev_num = (inPlaneOrigin - e1).Dot(inPlaneNormal);
- bool prev_inside = prev_num < 0.0f;
- // Loop through all vertices
- for (typename VERTEX_ARRAY::size_type j = 0; j < inPolygonToClip.size(); ++j)
- {
- // Check if second point is inside
- Vec3Arg e2 = inPolygonToClip[j];
- float num = (inPlaneOrigin - e2).Dot(inPlaneNormal);
- bool cur_inside = num < 0.0f;
- // In -> Out or Out -> In: Add point on clipping plane
- if (cur_inside != prev_inside)
- {
- // Solve: (X - inPlaneOrigin) . inPlaneNormal = 0 and X = e1 + t * (e2 - e1) for X
- Vec3 e12 = e2 - e1;
- float denom = e12.Dot(inPlaneNormal);
- if (denom != 0.0f)
- outClippedPolygon.push_back(e1 + (prev_num / denom) * e12);
- else
- cur_inside = prev_inside; // Edge is parallel to plane, treat point as if it were on the same side as the last point
- }
- // Point inside, add it
- if (cur_inside)
- outClippedPolygon.push_back(e2);
- // Update previous state
- prev_num = num;
- prev_inside = cur_inside;
- e1 = e2;
- }
- }
- /// Clip polygon versus polygon.
- /// Both polygons are assumed to be in counter clockwise order.
- /// @param inClippingPolygonNormal is used to create planes of all edges in inClippingPolygon against which inPolygonToClip is clipped, inClippingPolygonNormal does not need to be normalized
- /// @param inClippingPolygon is the polygon which inClippedPolygon is clipped against
- /// @param inPolygonToClip is the polygon that is clipped
- /// @param outClippedPolygon will contain clipped polygon when function returns
- template <class VERTEX_ARRAY>
- void ClipPolyVsPoly(const VERTEX_ARRAY &inPolygonToClip, const VERTEX_ARRAY &inClippingPolygon, Vec3Arg inClippingPolygonNormal, VERTEX_ARRAY &outClippedPolygon)
- {
- JPH_ASSERT(inPolygonToClip.size() >= 2);
- JPH_ASSERT(inClippingPolygon.size() >= 3);
- VERTEX_ARRAY tmp_vertices[2];
- int tmp_vertices_idx = 0;
- for (typename VERTEX_ARRAY::size_type i = 0; i < inClippingPolygon.size(); ++i)
- {
- // Get edge to clip against
- Vec3 clip_e1 = inClippingPolygon[i];
- Vec3 clip_e2 = inClippingPolygon[(i + 1) % inClippingPolygon.size()];
- Vec3 clip_normal = inClippingPolygonNormal.Cross(clip_e2 - clip_e1); // Pointing inward to the clipping polygon
- // Get source and target polygon
- const VERTEX_ARRAY &src_polygon = (i == 0)? inPolygonToClip : tmp_vertices[tmp_vertices_idx];
- tmp_vertices_idx ^= 1;
- VERTEX_ARRAY &tgt_polygon = (i == inClippingPolygon.size() - 1)? outClippedPolygon : tmp_vertices[tmp_vertices_idx];
- tgt_polygon.clear();
- // Clip against the edge
- ClipPolyVsPlane(src_polygon, clip_e1, clip_normal, tgt_polygon);
- // Break out if no polygon left
- if (tgt_polygon.size() < 3)
- {
- outClippedPolygon.clear();
- break;
- }
- }
- }
- /// Clip inPolygonToClip against an edge, the edge is projected on inPolygonToClip using inClippingEdgeNormal.
- /// The positive half space (the side on the edge in the direction of inClippingEdgeNormal) is cut away.
- template <class VERTEX_ARRAY>
- void ClipPolyVsEdge(const VERTEX_ARRAY &inPolygonToClip, Vec3Arg inEdgeVertex1, Vec3Arg inEdgeVertex2, Vec3Arg inClippingEdgeNormal, VERTEX_ARRAY &outClippedPolygon)
- {
- JPH_ASSERT(inPolygonToClip.size() >= 3);
- JPH_ASSERT(outClippedPolygon.empty());
- // Get normal that is perpendicular to the edge and the clipping edge normal
- Vec3 edge = inEdgeVertex2 - inEdgeVertex1;
- Vec3 edge_normal = inClippingEdgeNormal.Cross(edge);
- // Project vertices of edge on inPolygonToClip
- Vec3 polygon_normal = (inPolygonToClip[2] - inPolygonToClip[0]).Cross(inPolygonToClip[1] - inPolygonToClip[0]);
- float polygon_normal_len_sq = polygon_normal.LengthSq();
- Vec3 v1 = inEdgeVertex1 + polygon_normal.Dot(inPolygonToClip[0] - inEdgeVertex1) * polygon_normal / polygon_normal_len_sq;
- Vec3 v2 = inEdgeVertex2 + polygon_normal.Dot(inPolygonToClip[0] - inEdgeVertex2) * polygon_normal / polygon_normal_len_sq;
- Vec3 v12 = v2 - v1;
- float v12_len_sq = v12.LengthSq();
- // Determine state of last point
- Vec3 e1 = inPolygonToClip[inPolygonToClip.size() - 1];
- float prev_num = (inEdgeVertex1 - e1).Dot(edge_normal);
- bool prev_inside = prev_num < 0.0f;
- // Loop through all vertices
- for (typename VERTEX_ARRAY::size_type j = 0; j < inPolygonToClip.size(); ++j)
- {
- // Check if second point is inside
- Vec3 e2 = inPolygonToClip[j];
- float num = (inEdgeVertex1 - e2).Dot(edge_normal);
- bool cur_inside = num < 0.0f;
- // In -> Out or Out -> In: Add point on clipping plane
- if (cur_inside != prev_inside)
- {
- // Solve: (X - inPlaneOrigin) . inPlaneNormal = 0 and X = e1 + t * (e2 - e1) for X
- Vec3 e12 = e2 - e1;
- float denom = e12.Dot(edge_normal);
- Vec3 clipped_point = e1 + (prev_num / denom) * e12;
- // Project point on line segment v1, v2 so see if it falls outside if the edge
- float projection = (clipped_point - v1).Dot(v12);
- if (projection < 0.0f)
- outClippedPolygon.push_back(v1);
- else if (projection > v12_len_sq)
- outClippedPolygon.push_back(v2);
- else
- outClippedPolygon.push_back(clipped_point);
- }
- // Update previous state
- prev_num = num;
- prev_inside = cur_inside;
- e1 = e2;
- }
- }
- /// Clip polygon vs axis aligned box, inPolygonToClip is assume to be in counter clockwise order.
- /// Output will be stored in outClippedPolygon. Everything inside inAABox will be kept.
- template <class VERTEX_ARRAY>
- void ClipPolyVsAABox(const VERTEX_ARRAY &inPolygonToClip, const AABox &inAABox, VERTEX_ARRAY &outClippedPolygon)
- {
- JPH_ASSERT(inPolygonToClip.size() >= 2);
- VERTEX_ARRAY tmp_vertices[2];
- int tmp_vertices_idx = 0;
- for (int coord = 0; coord < 3; ++coord)
- for (int side = 0; side < 2; ++side)
- {
- // Get plane to clip against
- Vec3 origin = Vec3::sZero(), normal = Vec3::sZero();
- if (side == 0)
- {
- normal.SetComponent(coord, 1.0f);
- origin.SetComponent(coord, inAABox.mMin[coord]);
- }
- else
- {
- normal.SetComponent(coord, -1.0f);
- origin.SetComponent(coord, inAABox.mMax[coord]);
- }
- // Get source and target polygon
- const VERTEX_ARRAY &src_polygon = tmp_vertices_idx == 0? inPolygonToClip : tmp_vertices[tmp_vertices_idx & 1];
- tmp_vertices_idx++;
- VERTEX_ARRAY &tgt_polygon = tmp_vertices_idx == 6? outClippedPolygon : tmp_vertices[tmp_vertices_idx & 1];
- tgt_polygon.clear();
- // Clip against the edge
- ClipPolyVsPlane(src_polygon, origin, normal, tgt_polygon);
- // Break out if no polygon left
- if (tgt_polygon.size() < 3)
- {
- outClippedPolygon.clear();
- return;
- }
- // Flip normal
- normal = -normal;
- }
- }
- JPH_NAMESPACE_END
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