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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/HashCombine.h>
- JPH_NAMESPACE_BEGIN
- /// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
- class [[nodiscard]] Float3
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- Float3() = default; ///< Intentionally not initialized for performance reasons
- Float3(const Float3 &inRHS) = default;
- Float3 & operator = (const Float3 &inRHS) = default;
- Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }
- float operator [] (int inCoordinate) const
- {
- JPH_ASSERT(inCoordinate < 3);
- return *(&x + inCoordinate);
- }
- bool operator == (const Float3 &inRHS) const
- {
- return x == inRHS.x && y == inRHS.y && z == inRHS.z;
- }
- bool operator != (const Float3 &inRHS) const
- {
- return x != inRHS.x || y != inRHS.y || z != inRHS.z;
- }
- float x;
- float y;
- float z;
- };
- using VertexList = Array<Float3>;
- static_assert(is_trivial<Float3>(), "Is supposed to be a trivial type!");
- JPH_NAMESPACE_END
- // Create a std::hash for Float3
- JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)
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