Float4.h 793 B

123456789101112131415161718192021222324252627282930313233
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. JPH_NAMESPACE_BEGIN
  6. /// Class that holds 4 float values. Convert to Vec4 to perform calculations.
  7. class [[nodiscard]] Float4
  8. {
  9. public:
  10. JPH_OVERRIDE_NEW_DELETE
  11. Float4() = default; ///< Intentionally not initialized for performance reasons
  12. Float4(const Float4 &inRHS) = default;
  13. Float4(float inX, float inY, float inZ, float inW) : x(inX), y(inY), z(inZ), w(inW) { }
  14. float operator [] (int inCoordinate) const
  15. {
  16. JPH_ASSERT(inCoordinate < 4);
  17. return *(&x + inCoordinate);
  18. }
  19. float x;
  20. float y;
  21. float z;
  22. float w;
  23. };
  24. static_assert(is_trivial<Float4>(), "Is supposed to be a trivial type!");
  25. JPH_NAMESPACE_END