Swizzle.h 646 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. JPH_NAMESPACE_BEGIN
  6. /// Enum indicating which component to use when swizzling
  7. enum
  8. {
  9. SWIZZLE_X = 0, ///< Use the X component
  10. SWIZZLE_Y = 1, ///< Use the Y component
  11. SWIZZLE_Z = 2, ///< Use the Z component
  12. SWIZZLE_W = 3, ///< Use the W component
  13. SWIZZLE_UNUSED = 2, ///< We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe
  14. };
  15. JPH_NAMESPACE_END