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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- JPH_NAMESPACE_BEGIN
- // Note that this file exists because std::sin etc. are not platform independent and will lead to non-deterministic simulation
- /// Sine of x (input in radians)
- JPH_INLINE float Sin(float inX)
- {
- Vec4 s, c;
- Vec4::sReplicate(inX).SinCos(s, c);
- return s.GetX();
- }
- /// Cosine of x (input in radians)
- JPH_INLINE float Cos(float inX)
- {
- Vec4 s, c;
- Vec4::sReplicate(inX).SinCos(s, c);
- return c.GetX();
- }
- /// Tangent of x (input in radians)
- JPH_INLINE float Tan(float inX)
- {
- return Vec4::sReplicate(inX).Tan().GetX();
- }
- /// Arc sine of x (returns value in the range [-PI / 2, PI / 2])
- /// Note that all input values will be clamped to the range [-1, 1] and this function will not return NaNs like std::asin
- JPH_INLINE float ASin(float inX)
- {
- return Vec4::sReplicate(inX).ASin().GetX();
- }
- /// Arc cosine of x (returns value in the range [0, PI])
- /// Note that all input values will be clamped to the range [-1, 1] and this function will not return NaNs like std::acos
- JPH_INLINE float ACos(float inX)
- {
- return Vec4::sReplicate(inX).ACos().GetX();
- }
- /// Arc tangent of x (returns value in the range [-PI / 2, PI / 2])
- JPH_INLINE float ATan(float inX)
- {
- return Vec4::sReplicate(inX).ATan().GetX();
- }
- /// Arc tangent of y / x using the signs of the arguments to determine the correct quadrant (returns value in the range [-PI, PI])
- JPH_INLINE float ATan2(float inY, float inX)
- {
- return Vec4::sATan2(Vec4::sReplicate(inY), Vec4::sReplicate(inX)).GetX();
- }
- JPH_NAMESPACE_END
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