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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Math/Vec8.h>
- JPH_NAMESPACE_BEGIN
- class [[nodiscard]] UVec8
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- UVec8() = default; ///< Intentionally not initialized for performance reasons
- UVec8(const UVec8 &inRHS) = default;
- JPH_INLINE UVec8(__m256i inRHS) : mValue(inRHS) { }
- /// Set 256 bit vector from 2 128 bit vectors
- JPH_INLINE UVec8(UVec4Arg inLo, UVec4Arg inHi);
- /// Comparison
- JPH_INLINE bool operator == (UVec8Arg inV2) const;
- JPH_INLINE bool operator != (UVec8Arg inV2) const { return !(*this == inV2); }
- /// Replicate int across all components
- static JPH_INLINE UVec8 sReplicate(uint32 inV);
- /// Replicate the X component of inV to all components
- static JPH_INLINE UVec8 sSplatX(UVec4Arg inV);
- /// Replicate the Y component of inV to all components
- static JPH_INLINE UVec8 sSplatY(UVec4Arg inV);
- /// Replicate the Z component of inV to all components
- static JPH_INLINE UVec8 sSplatZ(UVec4Arg inV);
- /// Equals (component wise)
- static JPH_INLINE UVec8 sEquals(UVec8Arg inV1, UVec8Arg inV2);
- /// Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of inControl = 1
- static JPH_INLINE UVec8 sSelect(UVec8Arg inV1, UVec8Arg inV2, UVec8Arg inControl);
- /// Logical or
- static JPH_INLINE UVec8 sOr(UVec8Arg inV1, UVec8Arg inV2);
- /// Logical xor
- static JPH_INLINE UVec8 sXor(UVec8Arg inV1, UVec8Arg inV2);
- /// Logical and
- static JPH_INLINE UVec8 sAnd(UVec8Arg inV1, UVec8Arg inV2);
- /// Get float component by index
- JPH_INLINE uint32 operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 8); return mU32[inCoordinate]; }
- JPH_INLINE uint32 & operator [] (uint inCoordinate) { JPH_ASSERT(inCoordinate < 8); return mU32[inCoordinate]; }
- /// 256 bit variant of Vec::Swizzle (no cross 128 bit lane swizzle)
- template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
- JPH_INLINE UVec8 Swizzle() const;
- /// Test if any of the components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAnyTrue() const;
- /// Test if all components are true (true is when highest bit of component is set)
- JPH_INLINE bool TestAllTrue() const;
- /// Fetch the lower 128 bit from a 256 bit variable
- JPH_INLINE UVec4 LowerVec4() const;
- /// Fetch the higher 128 bit from a 256 bit variable
- JPH_INLINE UVec4 UpperVec4() const;
- /// Converts int to float
- JPH_INLINE Vec8 ToFloat() const;
- /// Shift all components by Count bits to the left (filling with zeros from the left)
- template <const uint Count>
- JPH_INLINE UVec8 LogicalShiftLeft() const;
- /// Shift all components by Count bits to the right (filling with zeros from the right)
- template <const uint Count>
- JPH_INLINE UVec8 LogicalShiftRight() const;
- /// Shift all components by Count bits to the right (shifting in the value of the highest bit)
- template <const uint Count>
- JPH_INLINE UVec8 ArithmeticShiftRight() const;
- union
- {
- __m256i mValue;
- uint32 mU32[8];
- };
- };
- static_assert(is_trivial<UVec8>(), "Is supposed to be a trivial type!");
- JPH_NAMESPACE_END
- #include "UVec8.inl"
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