DistanceConstraint.h 5.4 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
  6. #include <Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h>
  7. JPH_NAMESPACE_BEGIN
  8. /// Distance constraint settings, used to create a distance constraint
  9. class JPH_EXPORT DistanceConstraintSettings final : public TwoBodyConstraintSettings
  10. {
  11. public:
  12. JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, DistanceConstraintSettings)
  13. // See: ConstraintSettings::SaveBinaryState
  14. virtual void SaveBinaryState(StreamOut &inStream) const override;
  15. /// Create an an instance of this constraint
  16. virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
  17. /// This determines in which space the constraint is setup, all properties below should be in the specified space
  18. EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
  19. /// Body 1 constraint reference frame (space determined by mSpace).
  20. /// Constraint will keep mPoint1 (a point on body 1) and mPoint2 (a point on body 2) at the same distance.
  21. /// Note that this constraint can be used as a cheap PointConstraint by setting mPoint1 = mPoint2 (but this removes only 1 degree of freedom instead of 3).
  22. RVec3 mPoint1 = RVec3::sZero();
  23. /// Body 2 constraint reference frame (space determined by mSpace)
  24. RVec3 mPoint2 = RVec3::sZero();
  25. /// Ability to override the distance range at which the two points are kept apart. If the value is negative, it will be replaced by the distance between mPoint1 and mPoint2 (works only if mSpace is world space).
  26. float mMinDistance = -1.0f;
  27. float mMaxDistance = -1.0f;
  28. /// When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will pull it back.
  29. SpringSettings mLimitsSpringSettings;
  30. protected:
  31. // See: ConstraintSettings::RestoreBinaryState
  32. virtual void RestoreBinaryState(StreamIn &inStream) override;
  33. };
  34. /// This constraint is a stiff spring that holds 2 points at a fixed distance from each other
  35. class JPH_EXPORT DistanceConstraint final : public TwoBodyConstraint
  36. {
  37. public:
  38. JPH_OVERRIDE_NEW_DELETE
  39. /// Construct distance constraint
  40. DistanceConstraint(Body &inBody1, Body &inBody2, const DistanceConstraintSettings &inSettings);
  41. // Generic interface of a constraint
  42. virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Distance; }
  43. virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
  44. virtual void SetupVelocityConstraint(float inDeltaTime) override;
  45. virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
  46. virtual bool SolveVelocityConstraint(float inDeltaTime) override;
  47. virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
  48. #ifdef JPH_DEBUG_RENDERER
  49. virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
  50. #endif // JPH_DEBUG_RENDERER
  51. virtual void SaveState(StateRecorder &inStream) const override;
  52. virtual void RestoreState(StateRecorder &inStream) override;
  53. virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
  54. // See: TwoBodyConstraint
  55. virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
  56. virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
  57. /// Update the minimum and maximum distance for the constraint
  58. void SetDistance(float inMinDistance, float inMaxDistance) { JPH_ASSERT(inMinDistance <= inMaxDistance); mMinDistance = inMinDistance; mMaxDistance = inMaxDistance; }
  59. float GetMinDistance() const { return mMinDistance; }
  60. float GetMaxDistance() const { return mMaxDistance; }
  61. /// Update the limits spring settings
  62. const SpringSettings & GetLimitsSpringSettings() const { return mLimitsSpringSettings; }
  63. SpringSettings & GetLimitsSpringSettings() { return mLimitsSpringSettings; }
  64. void SetLimitsSpringSettings(const SpringSettings &inLimitsSpringSettings) { mLimitsSpringSettings = inLimitsSpringSettings; }
  65. ///@name Get Lagrange multiplier from last physics update (the linear impulse applied to satisfy the constraint)
  66. inline float GetTotalLambdaPosition() const { return mAxisConstraint.GetTotalLambda(); }
  67. private:
  68. // Internal helper function to calculate the values below
  69. void CalculateConstraintProperties(float inDeltaTime);
  70. // CONFIGURATION PROPERTIES FOLLOW
  71. // Local space constraint positions
  72. Vec3 mLocalSpacePosition1;
  73. Vec3 mLocalSpacePosition2;
  74. // Min/max distance that must be kept between the world space points
  75. float mMinDistance;
  76. float mMaxDistance;
  77. // Soft constraint limits
  78. SpringSettings mLimitsSpringSettings;
  79. // RUN TIME PROPERTIES FOLLOW
  80. // World space positions and normal
  81. RVec3 mWorldSpacePosition1;
  82. RVec3 mWorldSpacePosition2;
  83. Vec3 mWorldSpaceNormal;
  84. // Depending on if the distance < min or distance > max we can apply forces to prevent further violations
  85. float mMinLambda;
  86. float mMaxLambda;
  87. // The constraint part
  88. AxisConstraintPart mAxisConstraint;
  89. };
  90. JPH_NAMESPACE_END