PointConstraint.cpp 4.6 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Constraints/PointConstraint.h>
  6. #include <Jolt/Physics/Body/Body.h>
  7. #include <Jolt/ObjectStream/TypeDeclarations.h>
  8. #include <Jolt/Core/StreamIn.h>
  9. #include <Jolt/Core/StreamOut.h>
  10. #ifdef JPH_DEBUG_RENDERER
  11. #include <Jolt/Renderer/DebugRenderer.h>
  12. #endif // JPH_DEBUG_RENDERER
  13. JPH_NAMESPACE_BEGIN
  14. JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
  15. {
  16. JPH_ADD_BASE_CLASS(PointConstraintSettings, TwoBodyConstraintSettings)
  17. JPH_ADD_ENUM_ATTRIBUTE(PointConstraintSettings, mSpace)
  18. JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint1)
  19. JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint2)
  20. }
  21. void PointConstraintSettings::SaveBinaryState(StreamOut &inStream) const
  22. {
  23. ConstraintSettings::SaveBinaryState(inStream);
  24. inStream.Write(mSpace);
  25. inStream.Write(mPoint1);
  26. inStream.Write(mPoint2);
  27. }
  28. void PointConstraintSettings::RestoreBinaryState(StreamIn &inStream)
  29. {
  30. ConstraintSettings::RestoreBinaryState(inStream);
  31. inStream.Read(mSpace);
  32. inStream.Read(mPoint1);
  33. inStream.Read(mPoint2);
  34. }
  35. TwoBodyConstraint *PointConstraintSettings::Create(Body &inBody1, Body &inBody2) const
  36. {
  37. return new PointConstraint(inBody1, inBody2, *this);
  38. }
  39. PointConstraint::PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings) :
  40. TwoBodyConstraint(inBody1, inBody2, inSettings)
  41. {
  42. if (inSettings.mSpace == EConstraintSpace::WorldSpace)
  43. {
  44. // If all properties were specified in world space, take them to local space now
  45. mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPoint1);
  46. mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPoint2);
  47. }
  48. else
  49. {
  50. mLocalSpacePosition1 = Vec3(inSettings.mPoint1);
  51. mLocalSpacePosition2 = Vec3(inSettings.mPoint2);
  52. }
  53. }
  54. void PointConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
  55. {
  56. if (mBody1->GetID() == inBodyID)
  57. mLocalSpacePosition1 -= inDeltaCOM;
  58. else if (mBody2->GetID() == inBodyID)
  59. mLocalSpacePosition2 -= inDeltaCOM;
  60. }
  61. void PointConstraint::SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1)
  62. {
  63. if (inSpace == EConstraintSpace::WorldSpace)
  64. mLocalSpacePosition1 = Vec3(mBody1->GetInverseCenterOfMassTransform() * inPoint1);
  65. else
  66. mLocalSpacePosition1 = Vec3(inPoint1);
  67. }
  68. void PointConstraint::SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2)
  69. {
  70. if (inSpace == EConstraintSpace::WorldSpace)
  71. mLocalSpacePosition2 = Vec3(mBody2->GetInverseCenterOfMassTransform() * inPoint2);
  72. else
  73. mLocalSpacePosition2 = Vec3(inPoint2);
  74. }
  75. void PointConstraint::CalculateConstraintProperties()
  76. {
  77. mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
  78. }
  79. void PointConstraint::SetupVelocityConstraint(float inDeltaTime)
  80. {
  81. CalculateConstraintProperties();
  82. }
  83. void PointConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
  84. {
  85. // Warm starting: Apply previous frame impulse
  86. mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
  87. }
  88. bool PointConstraint::SolveVelocityConstraint(float inDeltaTime)
  89. {
  90. return mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
  91. }
  92. bool PointConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
  93. {
  94. // Update constraint properties (bodies may have moved)
  95. CalculateConstraintProperties();
  96. return mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
  97. }
  98. #ifdef JPH_DEBUG_RENDERER
  99. void PointConstraint::DrawConstraint(DebugRenderer *inRenderer) const
  100. {
  101. // Draw constraint
  102. inRenderer->DrawMarker(mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1, Color::sRed, 0.1f);
  103. inRenderer->DrawMarker(mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2, Color::sGreen, 0.1f);
  104. }
  105. #endif // JPH_DEBUG_RENDERER
  106. void PointConstraint::SaveState(StateRecorder &inStream) const
  107. {
  108. TwoBodyConstraint::SaveState(inStream);
  109. mPointConstraintPart.SaveState(inStream);
  110. }
  111. void PointConstraint::RestoreState(StateRecorder &inStream)
  112. {
  113. TwoBodyConstraint::RestoreState(inStream);
  114. mPointConstraintPart.RestoreState(inStream);
  115. }
  116. Ref<ConstraintSettings> PointConstraint::GetConstraintSettings() const
  117. {
  118. PointConstraintSettings *settings = new PointConstraintSettings;
  119. ToConstraintSettings(*settings);
  120. settings->mSpace = EConstraintSpace::LocalToBodyCOM;
  121. settings->mPoint1 = RVec3(mLocalSpacePosition1);
  122. settings->mPoint2 = RVec3(mLocalSpacePosition2);
  123. return settings;
  124. }
  125. JPH_NAMESPACE_END