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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/ObjectStream/SerializableObject.h>
- JPH_NAMESPACE_BEGIN
- class StreamIn;
- class StreamOut;
- /// Enum used by constraints to specify how the spring is defined
- enum class ESpringMode : uint8
- {
- FrequencyAndDamping, ///< Frequency and damping are specified
- StiffnessAndDamping, ///< Stiffness and damping are specified
- };
- /// Settings for a linear or angular spring
- class JPH_EXPORT SpringSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SpringSettings)
- /// Constructor
- SpringSettings() = default;
- SpringSettings(const SpringSettings &) = default;
- SpringSettings & operator = (const SpringSettings &) = default;
- SpringSettings(ESpringMode inMode, float inFrequencyOrStiffness, float inDamping) : mMode(inMode), mFrequency(inFrequencyOrStiffness), mDamping(inDamping) { }
- /// Saves the contents of the spring settings in binary form to inStream.
- void SaveBinaryState(StreamOut &inStream) const;
- /// Restores contents from the binary stream inStream.
- void RestoreBinaryState(StreamIn &inStream);
- /// Check if the spring has a valid frequency / stiffness, if not the spring will be hard
- inline bool HasStiffness() const { return mFrequency > 0.0f; }
- /// Selects the way in which the spring is defined
- /// If the mode is StiffnessAndDamping then mFrequency becomes the stiffness (k) and mDamping becomes the damping ratio (c) in the spring equation F = -k * x - c * v. Otherwise the properties are as documented.
- ESpringMode mMode = ESpringMode::FrequencyAndDamping;
- union
- {
- /// Valid when mSpringMode = ESpringMode::FrequencyAndDamping.
- /// If mFrequency > 0 the constraint will be soft and mFrequency specifies the oscillation frequency in Hz.
- /// If mFrequency <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
- float mFrequency = 0.0f;
- /// Valid when mSpringMode = ESpringMode::StiffnessAndDamping.
- /// If mStiffness > 0 the constraint will be soft and mStiffness specifies the stiffness (k) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
- /// If mStiffness <= 0, mDamping is ignored and the constraint will have hard limits (as hard as the time step / the number of velocity / position solver steps allows).
- float mStiffness;
- };
- /// When mSpringMode = ESpringMode::FrequencyAndDamping mDamping is the damping ratio (0 = no damping, 1 = critical damping).
- /// When mSpringMode = ESpringMode::StiffnessAndDamping mDamping is the damping (c) in the spring equation F = -k * x - c * v for a linear or T = -k * theta - c * w for an angular spring.
- /// Note that if you set mDamping = 0, you will not get an infinite oscillation. Because we integrate physics using an explicit Euler scheme, there is always energy loss.
- /// This is done to keep the simulation from exploding, because with a damping of 0 and even the slightest rounding error, the oscillation could become bigger and bigger until the simluation explodes.
- float mDamping = 0.0f;
- };
- JPH_NAMESPACE_END
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