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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/SoftBody/SoftBodyShape.h>
- #include <Jolt/Core/Profiler.h>
- #include <Jolt/Geometry/RayTriangle.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
- #include <Jolt/Physics/Collision/CastConvexVsTriangles.h>
- #include <Jolt/Physics/Collision/CastSphereVsTriangles.h>
- #include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>
- #include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- uint SoftBodyShape::GetSubShapeIDBits() const
- {
- // Ensure we have enough bits to encode our shape [0, n - 1]
- uint32 n = (uint32)mSoftBodyMotionProperties->GetFaces().size() - 1;
- return 32 - CountLeadingZeros(n);
- }
- AABox SoftBodyShape::GetLocalBounds() const
- {
- return mSoftBodyMotionProperties->GetLocalBounds();
- }
- bool SoftBodyShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
- {
- JPH_PROFILE_FUNCTION();
- uint num_triangle_bits = GetSubShapeIDBits();
- uint triangle_idx = uint(-1);
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- for (const SoftBodyMotionProperties::Face &f : mSoftBodyMotionProperties->GetFaces())
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- float fraction = RayTriangle(inRay.mOrigin, inRay.mDirection, x1, x2, x3);
- if (fraction < ioHit.mFraction)
- {
- // Store fraction
- ioHit.mFraction = fraction;
- // Store triangle index
- triangle_idx = uint(&f - mSoftBodyMotionProperties->GetFaces().data());
- }
- }
- if (triangle_idx == uint(-1))
- return false;
- ioHit.mSubShapeID2 = inSubShapeIDCreator.PushID(triangle_idx, num_triangle_bits).GetID();
- return true;
- }
- void SoftBodyShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- JPH_PROFILE_FUNCTION();
- // Test shape filter
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
- return;
- uint num_triangle_bits = GetSubShapeIDBits();
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- for (const SoftBodyMotionProperties::Face &f : mSoftBodyMotionProperties->GetFaces())
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- // Back facing check
- if (inRayCastSettings.mBackFaceMode == EBackFaceMode::IgnoreBackFaces && (x2 - x1).Cross(x3 - x1).Dot(inRay.mDirection) > 0.0f)
- return;
- // Test ray against triangle
- float fraction = RayTriangle(inRay.mOrigin, inRay.mDirection, x1, x2, x3);
- if (fraction < ioCollector.GetEarlyOutFraction())
- {
- // Better hit than the current hit
- RayCastResult hit;
- hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
- hit.mFraction = fraction;
- hit.mSubShapeID2 = inSubShapeIDCreator.PushID(uint(&f - mSoftBodyMotionProperties->GetFaces().data()), num_triangle_bits).GetID();
- ioCollector.AddHit(hit);
- }
- }
- }
- void SoftBodyShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- sCollidePointUsingRayCast(*this, inPoint, inSubShapeIDCreator, ioCollector, inShapeFilter);
- }
- void SoftBodyShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const
- {
- /* Not implemented */
- }
- const PhysicsMaterial *SoftBodyShape::GetMaterial(const SubShapeID &inSubShapeID) const
- {
- SubShapeID remainder;
- uint triangle_idx = inSubShapeID.PopID(GetSubShapeIDBits(), remainder);
- JPH_ASSERT(remainder.IsEmpty());
- const SoftBodyMotionProperties::Face &f = mSoftBodyMotionProperties->GetFace(triangle_idx);
- return mSoftBodyMotionProperties->GetMaterials()[f.mMaterialIndex];
- }
- Vec3 SoftBodyShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
- {
- SubShapeID remainder;
- uint triangle_idx = inSubShapeID.PopID(GetSubShapeIDBits(), remainder);
- JPH_ASSERT(remainder.IsEmpty());
- const SoftBodyMotionProperties::Face &f = mSoftBodyMotionProperties->GetFace(triangle_idx);
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- return (x2 - x1).Cross(x3 - x1).NormalizedOr(Vec3::sAxisY());
- }
- void SoftBodyShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
- {
- SubShapeID remainder;
- uint triangle_idx = inSubShapeID.PopID(GetSubShapeIDBits(), remainder);
- JPH_ASSERT(remainder.IsEmpty());
- const SoftBodyMotionProperties::Face &f = mSoftBodyMotionProperties->GetFace(triangle_idx);
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- for (uint32 i : f.mVertex)
- outVertices.push_back(inCenterOfMassTransform * (inScale * vertices[i].mPosition));
- }
- void SoftBodyShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
- {
- outSubmergedVolume = 0.0f;
- outTotalVolume = mSoftBodyMotionProperties->GetVolume();
- outCenterOfBuoyancy = Vec3::sZero();
- }
- #ifdef JPH_DEBUG_RENDERER
- void SoftBodyShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
- {
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- for (const SoftBodyMotionProperties::Face &f : mSoftBodyMotionProperties->GetFaces())
- {
- RVec3 x1 = inCenterOfMassTransform * vertices[f.mVertex[0]].mPosition;
- RVec3 x2 = inCenterOfMassTransform * vertices[f.mVertex[1]].mPosition;
- RVec3 x3 = inCenterOfMassTransform * vertices[f.mVertex[2]].mPosition;
- inRenderer->DrawTriangle(x1, x2, x3, inColor, DebugRenderer::ECastShadow::On);
- }
- }
- #endif // JPH_DEBUG_RENDERER
- struct SoftBodyShape::SBSGetTrianglesContext
- {
- Mat44 mCenterOfMassTransform;
- int mTriangleIndex;
- };
- void SoftBodyShape::GetTrianglesStart(GetTrianglesContext &ioContext, [[maybe_unused]] const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
- {
- SBSGetTrianglesContext &context = reinterpret_cast<SBSGetTrianglesContext &>(ioContext);
- context.mCenterOfMassTransform = Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale);
- context.mTriangleIndex = 0;
- }
- int SoftBodyShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
- {
- SBSGetTrianglesContext &context = reinterpret_cast<SBSGetTrianglesContext &>(ioContext);
- const Array<SoftBodyMotionProperties::Face> &faces = mSoftBodyMotionProperties->GetFaces();
- const Array<SoftBodyVertex> &vertices = mSoftBodyMotionProperties->GetVertices();
- const PhysicsMaterialList &materials = mSoftBodyMotionProperties->GetMaterials();
- int num_triangles = min(inMaxTrianglesRequested, (int)faces.size() - context.mTriangleIndex);
- for (int i = 0; i < num_triangles; ++i)
- {
- const SoftBodyMotionProperties::Face &f = faces[context.mTriangleIndex + i];
- Vec3 x1 = context.mCenterOfMassTransform * vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = context.mCenterOfMassTransform * vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = context.mCenterOfMassTransform * vertices[f.mVertex[2]].mPosition;
- x1.StoreFloat3(outTriangleVertices++);
- x2.StoreFloat3(outTriangleVertices++);
- x3.StoreFloat3(outTriangleVertices++);
- if (outMaterials != nullptr)
- *outMaterials++ = materials[f.mMaterialIndex];
- }
- context.mTriangleIndex += num_triangles;
- return num_triangles;
- }
- Shape::Stats SoftBodyShape::GetStats() const
- {
- return Stats(sizeof(*this), (uint)mSoftBodyMotionProperties->GetFaces().size());
- }
- float SoftBodyShape::GetVolume() const
- {
- return mSoftBodyMotionProperties->GetVolume();
- }
- void SoftBodyShape::sCollideConvexVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
- {
- JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
- const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
- JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::SoftBody);
- const SoftBodyShape *shape2 = static_cast<const SoftBodyShape *>(inShape2);
- const Array<SoftBodyVertex> &vertices = shape2->mSoftBodyMotionProperties->GetVertices();
- const Array<SoftBodyMotionProperties::Face> &faces = shape2->mSoftBodyMotionProperties->GetFaces();
- uint num_triangle_bits = shape2->GetSubShapeIDBits();
- CollideConvexVsTriangles collider(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
- for (const SoftBodyMotionProperties::Face &f : faces)
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- collider.Collide(x1, x2, x3, 0b111, inSubShapeIDCreator2.PushID(uint(&f - faces.data()), num_triangle_bits).GetID());
- }
- }
- void SoftBodyShape::sCollideSphereVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
- {
- JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::Sphere);
- const SphereShape *shape1 = static_cast<const SphereShape *>(inShape1);
- JPH_ASSERT(inShape2->GetSubType() == EShapeSubType::SoftBody);
- const SoftBodyShape *shape2 = static_cast<const SoftBodyShape *>(inShape2);
- const Array<SoftBodyVertex> &vertices = shape2->mSoftBodyMotionProperties->GetVertices();
- const Array<SoftBodyMotionProperties::Face> &faces = shape2->mSoftBodyMotionProperties->GetFaces();
- uint num_triangle_bits = shape2->GetSubShapeIDBits();
- CollideSphereVsTriangles collider(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
- for (const SoftBodyMotionProperties::Face &f : faces)
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- collider.Collide(x1, x2, x3, 0b111, inSubShapeIDCreator2.PushID(uint(&f - faces.data()), num_triangle_bits).GetID());
- }
- }
- void SoftBodyShape::sCastConvexVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
- {
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::SoftBody);
- const SoftBodyShape *shape = static_cast<const SoftBodyShape *>(inShape);
- const Array<SoftBodyVertex> &vertices = shape->mSoftBodyMotionProperties->GetVertices();
- const Array<SoftBodyMotionProperties::Face> &faces = shape->mSoftBodyMotionProperties->GetFaces();
- uint num_triangle_bits = shape->GetSubShapeIDBits();
- CastConvexVsTriangles caster(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
- for (const SoftBodyMotionProperties::Face &f : faces)
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- caster.Cast(x1, x2, x3, 0b111, inSubShapeIDCreator2.PushID(uint(&f - faces.data()), num_triangle_bits).GetID());
- }
- }
- void SoftBodyShape::sCastSphereVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
- {
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::SoftBody);
- const SoftBodyShape *shape = static_cast<const SoftBodyShape *>(inShape);
- const Array<SoftBodyVertex> &vertices = shape->mSoftBodyMotionProperties->GetVertices();
- const Array<SoftBodyMotionProperties::Face> &faces = shape->mSoftBodyMotionProperties->GetFaces();
- uint num_triangle_bits = shape->GetSubShapeIDBits();
- CastSphereVsTriangles caster(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
- for (const SoftBodyMotionProperties::Face &f : faces)
- {
- Vec3 x1 = vertices[f.mVertex[0]].mPosition;
- Vec3 x2 = vertices[f.mVertex[1]].mPosition;
- Vec3 x3 = vertices[f.mVertex[2]].mPosition;
- caster.Cast(x1, x2, x3, 0b111, inSubShapeIDCreator2.PushID(uint(&f - faces.data()), num_triangle_bits).GetID());
- }
- }
- void SoftBodyShape::sRegister()
- {
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::SoftBody);
- f.mConstruct = nullptr; // Not supposed to be constructed by users!
- f.mColor = Color::sDarkGreen;
- for (EShapeSubType s : sConvexSubShapeTypes)
- {
- CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::SoftBody, sCollideConvexVsSoftBody);
- CollisionDispatch::sRegisterCastShape(s, EShapeSubType::SoftBody, sCastConvexVsSoftBody);
- }
- // Specialized collision functions
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::Sphere, EShapeSubType::SoftBody, sCollideSphereVsSoftBody);
- CollisionDispatch::sRegisterCastShape(EShapeSubType::Sphere, EShapeSubType::SoftBody, sCastSphereVsSoftBody);
- }
- JPH_NAMESPACE_END
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