SoftBodyShape.h 5.0 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Physics/Collision/Shape/Shape.h>
  6. JPH_NAMESPACE_BEGIN
  7. class SoftBodyMotionProperties;
  8. class CollideShapeSettings;
  9. /// Shape used exclusively for soft bodies. Adds the ability to perform collision checks against soft bodies.
  10. class JPH_EXPORT SoftBodyShape final : public Shape
  11. {
  12. public:
  13. JPH_OVERRIDE_NEW_DELETE
  14. /// Constructor
  15. SoftBodyShape() : Shape(EShapeType::SoftBody, EShapeSubType::SoftBody) { }
  16. /// Determine amount of bits needed to encode sub shape id
  17. uint GetSubShapeIDBits() const;
  18. // See Shape
  19. virtual bool MustBeStatic() const override { return false; }
  20. virtual Vec3 GetCenterOfMass() const override { return Vec3::sZero(); }
  21. virtual AABox GetLocalBounds() const override;
  22. virtual uint GetSubShapeIDBitsRecursive() const override { return GetSubShapeIDBits(); }
  23. virtual float GetInnerRadius() const override { return 0.0f; }
  24. virtual MassProperties GetMassProperties() const override { return MassProperties(); }
  25. virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
  26. virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
  27. virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
  28. virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy
  29. #ifdef JPH_DEBUG_RENDERER // Not using JPH_IF_DEBUG_RENDERER for Doxygen
  30. , RVec3Arg inBaseOffset
  31. #endif
  32. ) const override;
  33. #ifdef JPH_DEBUG_RENDERER
  34. virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
  35. #endif // JPH_DEBUG_RENDERER
  36. virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
  37. virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  38. virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  39. virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const override;
  40. virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
  41. virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
  42. virtual Stats GetStats() const override;
  43. virtual float GetVolume() const override;
  44. // Register shape functions with the registry
  45. static void sRegister();
  46. private:
  47. // Helper functions called by CollisionDispatch
  48. static void sCollideConvexVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  49. static void sCollideSphereVsSoftBody(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  50. static void sCastConvexVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  51. static void sCastSphereVsSoftBody(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  52. struct SBSGetTrianglesContext;
  53. friend class BodyManager;
  54. const SoftBodyMotionProperties *mSoftBodyMotionProperties;
  55. };
  56. JPH_NAMESPACE_END