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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- JPH_NAMESPACE_BEGIN
- class Body;
- class Constraint;
- class BodyID;
- /// A bit field that determines which aspects of the simulation to save
- enum class EStateRecorderState : uint8
- {
- None = 0, ///< Save nothing
- Global = 1, ///< Save global physics system state (delta time, gravity, etc.)
- Bodies = 2, ///< Save the state of bodies
- Contacts = 4, ///< Save the state of contacts
- Constraints = 8, ///< Save the state of constraints
- All = Global | Bodies | Contacts | Constraints ///< Save all state
- };
- /// User callbacks that allow determining which parts of the simulation should be saved by a StateRecorder
- class JPH_EXPORT StateRecorderFilter
- {
- public:
- /// Destructor
- virtual ~StateRecorderFilter() = default;
- /// If the state of a specific body should be saved
- virtual bool ShouldSaveBody([[maybe_unused]] const Body &inBody) const { return true; }
- /// If the state of a specific constraint should be saved
- virtual bool ShouldSaveConstraint([[maybe_unused]] const Constraint &inConstraint) const { return true; }
- /// If the state of a specific contact should be saved
- virtual bool ShouldSaveContact([[maybe_unused]] const BodyID &inBody1, [[maybe_unused]] const BodyID &inBody2) const { return true; }
- };
- /// Class that records the state of a physics system. Can be used to check if the simulation is deterministic by putting the recorder in validation mode.
- /// Can be used to restore the state to an earlier point in time. Note that only the state that is modified by the simulation is saved, configuration settings
- /// like body friction or restitution, motion quality etc. are not saved and need to be saved by the user if desired.
- class JPH_EXPORT StateRecorder : public StreamIn, public StreamOut
- {
- public:
- /// Constructor
- StateRecorder() = default;
- StateRecorder(const StateRecorder &inRHS) : mIsValidating(inRHS.mIsValidating) { }
- /// Sets the stream in validation mode. In this case the physics system ensures that before it calls ReadBytes that it will
- /// ensure that those bytes contain the current state. This makes it possible to step and save the state, restore to the previous
- /// step and step again and when the recorded state is not the same it can restore the expected state and any byte that changes
- /// due to a ReadBytes function can be caught to find out which part of the simulation is not deterministic.
- /// Note that validation only works when saving the full state of the simulation (EStateRecorderState::All, StateRecorderFilter == nullptr).
- void SetValidating(bool inValidating) { mIsValidating = inValidating; }
- bool IsValidating() const { return mIsValidating; }
- private:
- bool mIsValidating = false;
- };
- JPH_NAMESPACE_END
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