TriangleSplitterLongestAxis.cpp 962 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/TriangleSplitter/TriangleSplitterLongestAxis.h>
  6. #include <Jolt/Geometry/AABox.h>
  7. JPH_NAMESPACE_BEGIN
  8. TriangleSplitterLongestAxis::TriangleSplitterLongestAxis(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
  9. TriangleSplitter(inVertices, inTriangles)
  10. {
  11. }
  12. bool TriangleSplitterLongestAxis::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
  13. {
  14. // Calculate bounding box for triangles
  15. AABox bounds;
  16. for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
  17. bounds.Encapsulate(mVertices, GetTriangle(t));
  18. // Calculate split plane
  19. uint dimension = bounds.GetExtent().GetHighestComponentIndex();
  20. float split = bounds.GetCenter()[dimension];
  21. return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
  22. }
  23. JPH_NAMESPACE_END