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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/TriangleSplitter/TriangleSplitterLongestAxis.h>
- #include <Jolt/Geometry/AABox.h>
- JPH_NAMESPACE_BEGIN
- TriangleSplitterLongestAxis::TriangleSplitterLongestAxis(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
- TriangleSplitter(inVertices, inTriangles)
- {
- }
- bool TriangleSplitterLongestAxis::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
- {
- // Calculate bounding box for triangles
- AABox bounds;
- for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
- bounds.Encapsulate(mVertices, GetTriangle(t));
- // Calculate split plane
- uint dimension = bounds.GetExtent().GetHighestComponentIndex();
- float split = bounds.GetCenter()[dimension];
- return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
- }
- JPH_NAMESPACE_END
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