TriangleSplitterMean.cpp 1.2 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
  6. JPH_NAMESPACE_BEGIN
  7. TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
  8. TriangleSplitter(inVertices, inTriangles)
  9. {
  10. }
  11. bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
  12. {
  13. // Calculate mean value for these triangles
  14. Vec3 mean = Vec3::sZero();
  15. for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
  16. mean += Vec3(mCentroids[mSortedTriangleIdx[t]]);
  17. mean *= 1.0f / inTriangles.Count();
  18. // Calculate deviation
  19. Vec3 deviation = Vec3::sZero();
  20. for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
  21. {
  22. Vec3 delta = Vec3(mCentroids[mSortedTriangleIdx[t]]) - mean;
  23. deviation += delta * delta;
  24. }
  25. deviation *= 1.0f / inTriangles.Count();
  26. // Calculate split plane
  27. uint dimension = deviation.GetHighestComponentIndex();
  28. float split = mean[dimension];
  29. return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
  30. }
  31. JPH_NAMESPACE_END