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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
- JPH_NAMESPACE_BEGIN
- TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
- TriangleSplitter(inVertices, inTriangles)
- {
- }
- bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
- {
- // Calculate mean value for these triangles
- Vec3 mean = Vec3::sZero();
- for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
- mean += Vec3(mCentroids[mSortedTriangleIdx[t]]);
- mean *= 1.0f / inTriangles.Count();
- // Calculate deviation
- Vec3 deviation = Vec3::sZero();
- for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
- {
- Vec3 delta = Vec3(mCentroids[mSortedTriangleIdx[t]]) - mean;
- deviation += delta * delta;
- }
- deviation *= 1.0f / inTriangles.Count();
- // Calculate split plane
- uint dimension = deviation.GetHighestComponentIndex();
- float split = mean[dimension];
- return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
- }
- JPH_NAMESPACE_END
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