2
0

JoltViewer.cpp 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <JoltViewer.h>
  6. #include <Jolt/Core/StreamWrapper.h>
  7. #include <Application/EntryPoint.h>
  8. #include <Renderer/DebugRendererImp.h>
  9. #include <UI/UIManager.h>
  10. #include <Application/DebugUI.h>
  11. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  12. #include <fstream>
  13. JPH_SUPPRESS_WARNINGS_STD_END
  14. #ifndef JPH_DEBUG_RENDERER
  15. // Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
  16. #define JPH_DEBUG_RENDERER
  17. #include <Jolt/Renderer/DebugRendererRecorder.cpp>
  18. #include <Jolt/Renderer/DebugRendererPlayback.cpp>
  19. #undef JPH_DEBUG_RENDERER
  20. #endif
  21. JoltViewer::JoltViewer()
  22. {
  23. // Get file name from commandline
  24. String cmd_line = GetCommandLineA();
  25. Array<String> args;
  26. StringToVector(cmd_line, args, " ");
  27. // Check arguments
  28. if (args.size() != 2 || args[1].empty())
  29. {
  30. MessageBoxA(nullptr, "Usage: JoltViewer <recording filename>", "Error", MB_OK);
  31. return;
  32. }
  33. // Open file
  34. ifstream stream(args[1].c_str(), ifstream::in | ifstream::binary);
  35. if (!stream.is_open())
  36. {
  37. MessageBoxA(nullptr, "Could not open recording file", "Error", MB_OK);
  38. return;
  39. }
  40. // Parse the stream
  41. StreamInWrapper wrapper(stream);
  42. mRendererPlayback.Parse(wrapper);
  43. if (mRendererPlayback.GetNumFrames() == 0)
  44. {
  45. MessageBoxA(nullptr, "Recording file did not contain any frames", "Error", MB_OK);
  46. return;
  47. }
  48. // Draw the first frame
  49. mRendererPlayback.DrawFrame(0);
  50. // Start paused
  51. Pause(true);
  52. // Create UI
  53. UIElement *main_menu = mDebugUI->CreateMenu();
  54. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  55. UIElement *help = mDebugUI->CreateMenu();
  56. mDebugUI->CreateStaticText(help,
  57. "ESC: Back to previous menu.\n"
  58. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  59. "P: Pause / unpause simulation.\n"
  60. "O: Single step simulation.\n"
  61. ",: Step back.\n"
  62. ".: Step forward.\n"
  63. "Shift + ,: Play reverse.\n"
  64. "Shift + .: Replay forward."
  65. );
  66. mDebugUI->ShowMenu(help);
  67. });
  68. mDebugUI->ShowMenu(main_menu);
  69. }
  70. bool JoltViewer::RenderFrame(float inDeltaTime)
  71. {
  72. // If no frames were read, abort
  73. if (mRendererPlayback.GetNumFrames() == 0)
  74. return false;
  75. // Handle keyboard input
  76. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  77. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  78. switch (key)
  79. {
  80. case DIK_R:
  81. // Restart
  82. mCurrentFrame = 0;
  83. mPlaybackMode = EPlaybackMode::Play;
  84. Pause(true);
  85. break;
  86. case DIK_O:
  87. // Step
  88. mPlaybackMode = EPlaybackMode::Play;
  89. SingleStep();
  90. break;
  91. case DIK_COMMA:
  92. // Back
  93. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  94. Pause(false);
  95. break;
  96. case DIK_PERIOD:
  97. // Forward
  98. mPlaybackMode = shift? EPlaybackMode::Play : EPlaybackMode::StepForward;
  99. Pause(false);
  100. break;
  101. }
  102. // If paused, do nothing
  103. if (inDeltaTime > 0.0f)
  104. {
  105. // Determine new frame number
  106. switch (mPlaybackMode)
  107. {
  108. case EPlaybackMode::StepForward:
  109. mPlaybackMode = EPlaybackMode::Stop;
  110. [[fallthrough]];
  111. case EPlaybackMode::Play:
  112. if (mCurrentFrame + 1 < mRendererPlayback.GetNumFrames())
  113. ++mCurrentFrame;
  114. break;
  115. case EPlaybackMode::StepBack:
  116. mPlaybackMode = EPlaybackMode::Stop;
  117. [[fallthrough]];
  118. case EPlaybackMode::Rewind:
  119. if (mCurrentFrame > 0)
  120. --mCurrentFrame;
  121. break;
  122. case EPlaybackMode::Stop:
  123. break;
  124. }
  125. // Render the frame
  126. mRendererPlayback.DrawFrame(mCurrentFrame);
  127. }
  128. return true;
  129. }
  130. ENTRY_POINT(JoltViewer, RegisterDefaultAllocator)