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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- // Jolt includes
- #include <Jolt/Jolt.h>
- #include <Jolt/ConfigurationString.h>
- #include <Jolt/RegisterTypes.h>
- #include <Jolt/Core/Factory.h>
- #include <Jolt/Core/TempAllocator.h>
- #include <Jolt/Core/JobSystemThreadPool.h>
- #include <Jolt/Physics/PhysicsSettings.h>
- #include <Jolt/Physics/PhysicsSystem.h>
- #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
- #include <Jolt/Physics/StateRecorderImpl.h>
- #include <Jolt/Physics/DeterminismLog.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRendererRecorder.h>
- #include <Jolt/Core/StreamWrapper.h>
- #endif // JPH_DEBUG_RENDERER
- #ifdef JPH_PLATFORM_ANDROID
- #include <android/log.h>
- #include <android_native_app_glue.h>
- #endif // JPH_PLATFORM_ANDROID
- // STL includes
- JPH_SUPPRESS_WARNINGS_STD_BEGIN
- #include <iostream>
- #include <thread>
- #include <chrono>
- #include <memory>
- #include <cstdarg>
- JPH_SUPPRESS_WARNINGS_STD_END
- using namespace JPH;
- using namespace JPH::literals;
- using namespace std;
- // Disable common warnings triggered by Jolt
- JPH_SUPPRESS_WARNINGS
- // Local includes
- #include "RagdollScene.h"
- #include "ConvexVsMeshScene.h"
- #include "PyramidScene.h"
- // Time step for physics
- constexpr float cDeltaTime = 1.0f / 60.0f;
- static void TraceImpl(const char *inFMT, ...)
- {
- // Format the message
- va_list list;
- va_start(list, inFMT);
- char buffer[1024];
- vsnprintf(buffer, sizeof(buffer), inFMT, list);
- va_end(list);
- // Print to the TTY
- #ifndef JPH_PLATFORM_ANDROID
- cout << buffer << endl;
- #else
- __android_log_write(ANDROID_LOG_INFO, "Jolt", buffer);
- #endif
- }
- // Program entry point
- int main(int argc, char** argv)
- {
- // Install callbacks
- Trace = TraceImpl;
- // Register allocation hook
- RegisterDefaultAllocator();
- // Helper function that creates the default scene
- auto create_ragdoll_scene = []{ return unique_ptr<PerformanceTestScene>(new RagdollScene(4, 10, 0.6f)); };
- // Parse command line parameters
- int specified_quality = -1;
- int specified_threads = -1;
- uint max_iterations = 500;
- bool disable_sleep = false;
- bool enable_profiler = false;
- #ifdef JPH_DEBUG_RENDERER
- bool enable_debug_renderer = false;
- #endif // JPH_DEBUG_RENDERER
- bool enable_per_frame_recording = false;
- bool record_state = false;
- bool validate_state = false;
- unique_ptr<PerformanceTestScene> scene;
- const char *validate_hash = nullptr;
- int repeat = 1;
- for (int argidx = 1; argidx < argc; ++argidx)
- {
- const char *arg = argv[argidx];
- if (strncmp(arg, "-s=", 3) == 0)
- {
- // Parse scene
- if (strcmp(arg + 3, "Ragdoll") == 0)
- scene = create_ragdoll_scene();
- else if (strcmp(arg + 3, "RagdollSinglePile") == 0)
- scene = unique_ptr<PerformanceTestScene>(new RagdollScene(1, 160, 0.4f));
- else if (strcmp(arg + 3, "ConvexVsMesh") == 0)
- scene = unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene);
- else if (strcmp(arg + 3, "Pyramid") == 0)
- scene = unique_ptr<PerformanceTestScene>(new PyramidScene);
- else
- {
- Trace("Invalid scene");
- return 1;
- }
- }
- else if (strncmp(arg, "-i=", 3) == 0)
- {
- // Parse max iterations
- max_iterations = (uint)atoi(arg + 3);
- }
- else if (strncmp(arg, "-q=", 3) == 0)
- {
- // Parse quality
- if (strcmp(arg + 3, "Discrete") == 0)
- specified_quality = 0;
- else if (strcmp(arg + 3, "LinearCast") == 0)
- specified_quality = 1;
- else
- {
- Trace("Invalid quality");
- return 1;
- }
- }
- else if (strncmp(arg, "-t=max", 6) == 0)
- {
- // Default to number of threads on the system
- specified_threads = thread::hardware_concurrency();
- }
- else if (strncmp(arg, "-t=", 3) == 0)
- {
- // Parse threads
- specified_threads = atoi(arg + 3);
- }
- else if (strcmp(arg, "-no_sleep") == 0)
- {
- disable_sleep = true;
- }
- else if (strcmp(arg, "-p") == 0)
- {
- enable_profiler = true;
- }
- #ifdef JPH_DEBUG_RENDERER
- else if (strcmp(arg, "-r") == 0)
- {
- enable_debug_renderer = true;
- }
- #endif // JPH_DEBUG_RENDERER
- else if (strcmp(arg, "-f") == 0)
- {
- enable_per_frame_recording = true;
- }
- else if (strcmp(arg, "-rs") == 0)
- {
- record_state = true;
- }
- else if (strcmp(arg, "-vs") == 0)
- {
- validate_state = true;
- }
- else if (strncmp(arg, "-validate_hash=", 15) == 0)
- {
- validate_hash = arg + 15;
- }
- else if (strncmp(arg, "-repeat=", 8) == 0)
- {
- // Parse repeat count
- repeat = atoi(arg + 8);
- }
- else if (strcmp(arg, "-h") == 0)
- {
- // Print usage
- Trace("Usage:\n"
- "-s=<scene>: Select scene (Ragdoll, RagdollSinglePile, ConvexVsMesh, Pyramid)\n"
- "-i=<num physics steps>: Number of physics steps to simulate (default 500)\n"
- "-q=<quality>: Test only with specified quality (Discrete, LinearCast)\n"
- "-t=<num threads>: Test only with N threads (default is to iterate over 1 .. num hardware threads)\n"
- "-t=max: Test with the number of threads available on the system\n"
- "-p: Write out profiles\n"
- "-r: Record debug renderer output for JoltViewer\n"
- "-f: Record per frame timings\n"
- "-no_sleep: Disable sleeping\n"
- "-rs: Record state\n"
- "-vs: Validate state\n"
- "-validate_hash=<hash>: Validate hash (return 0 if successful, 1 if failed)\n"
- "-repeat=<num>: Repeat all tests <num> times");
- return 0;
- }
- }
- // Create a factory
- Factory::sInstance = new Factory();
- // Register all Jolt physics types
- RegisterTypes();
- // Create temp allocator
- TempAllocatorImpl temp_allocator(32 * 1024 * 1024);
- // Load the scene
- if (scene == nullptr)
- scene = create_ragdoll_scene();
- if (!scene->Load())
- return 1;
- // Show used instruction sets
- Trace(GetConfigurationString());
- // Output scene we're running
- Trace("Running scene: %s", scene->GetName());
- // Create mapping table from object layer to broadphase layer
- BPLayerInterfaceImpl broad_phase_layer_interface;
- // Create class that filters object vs broadphase layers
- ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
- // Create class that filters object vs object layers
- ObjectLayerPairFilterImpl object_vs_object_layer_filter;
- // Start profiling this program
- JPH_PROFILE_START("Main");
- // Trace header
- Trace("Motion Quality, Thread Count, Steps / Second, Hash");
- // Repeat test
- for (int r = 0; r < repeat; ++r)
- {
- // Iterate motion qualities
- for (uint mq = 0; mq < 2; ++mq)
- {
- // Skip quality if another was specified
- if (specified_quality != -1 && mq != (uint)specified_quality)
- continue;
- // Determine motion quality
- EMotionQuality motion_quality = mq == 0? EMotionQuality::Discrete : EMotionQuality::LinearCast;
- String motion_quality_str = mq == 0? "Discrete" : "LinearCast";
- // Determine which thread counts to test
- Array<uint> thread_permutations;
- if (specified_threads > 0)
- thread_permutations.push_back((uint)specified_threads - 1);
- else
- for (uint num_threads = 0; num_threads < thread::hardware_concurrency(); ++num_threads)
- thread_permutations.push_back(num_threads);
- // Test thread permutations
- for (uint num_threads : thread_permutations)
- {
- // Create job system with desired number of threads
- JobSystemThreadPool job_system(cMaxPhysicsJobs, cMaxPhysicsBarriers, num_threads);
- // Create physics system
- PhysicsSystem physics_system;
- physics_system.Init(10240, 0, 65536, 20480, broad_phase_layer_interface, object_vs_broadphase_layer_filter, object_vs_object_layer_filter);
- // Start test scene
- scene->StartTest(physics_system, motion_quality);
- // Disable sleeping if requested
- if (disable_sleep)
- {
- const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
- BodyIDVector body_ids;
- physics_system.GetBodies(body_ids);
- for (BodyID id : body_ids)
- {
- BodyLockWrite lock(bli, id);
- if (lock.Succeeded())
- {
- Body &body = lock.GetBody();
- if (!body.IsStatic())
- body.SetAllowSleeping(false);
- }
- }
- }
- // Optimize the broadphase to prevent an expensive first frame
- physics_system.OptimizeBroadPhase();
- // A tag used to identify the test
- String tag = ToLower(motion_quality_str) + "_th" + ConvertToString(num_threads + 1);
- #ifdef JPH_DEBUG_RENDERER
- // Open renderer output
- ofstream renderer_file;
- if (enable_debug_renderer)
- renderer_file.open(("performance_test_" + tag + ".jor").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
- StreamOutWrapper renderer_stream(renderer_file);
- DebugRendererRecorder renderer(renderer_stream);
- #endif // JPH_DEBUG_RENDERER
- // Open per frame timing output
- ofstream per_frame_file;
- if (enable_per_frame_recording)
- {
- per_frame_file.open(("per_frame_" + tag + ".csv").c_str(), ofstream::out | ofstream::trunc);
- per_frame_file << "Frame, Time (ms)" << endl;
- }
- ofstream record_state_file;
- ifstream validate_state_file;
- if (record_state)
- record_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
- else if (validate_state)
- validate_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ifstream::in | ifstream::binary);
- chrono::nanoseconds total_duration(0);
- // Step the world for a fixed amount of iterations
- for (uint iterations = 0; iterations < max_iterations; ++iterations)
- {
- JPH_PROFILE_NEXTFRAME();
- JPH_DET_LOG("Iteration: " << iterations);
- // Start measuring
- chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
- // Do a physics step
- physics_system.Update(cDeltaTime, 1, &temp_allocator, &job_system);
- // Stop measuring
- chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
- chrono::nanoseconds duration = chrono::duration_cast<chrono::nanoseconds>(clock_end - clock_start);
- total_duration += duration;
- #ifdef JPH_DEBUG_RENDERER
- if (enable_debug_renderer)
- {
- // Draw the state of the world
- BodyManager::DrawSettings settings;
- physics_system.DrawBodies(settings, &renderer);
- // Mark end of frame
- renderer.EndFrame();
- }
- #endif // JPH_DEBUG_RENDERER
- // Record time taken this iteration
- if (enable_per_frame_recording)
- per_frame_file << iterations << ", " << (1.0e-6 * duration.count()) << endl;
- // Dump profile information every 100 iterations
- if (enable_profiler && iterations % 100 == 0)
- {
- JPH_PROFILE_DUMP(tag + "_it" + ConvertToString(iterations));
- }
- if (record_state)
- {
- // Record state
- StateRecorderImpl recorder;
- physics_system.SaveState(recorder);
- // Write to file
- string data = recorder.GetData();
- size_t size = data.size();
- record_state_file.write((char *)&size, sizeof(size));
- record_state_file.write(data.data(), size);
- }
- else if (validate_state)
- {
- // Read state
- size_t size = 0;
- validate_state_file.read((char *)&size, sizeof(size));
- string data;
- data.resize(size);
- validate_state_file.read(data.data(), size);
- // Copy to validator
- StateRecorderImpl validator;
- validator.WriteBytes(data.data(), size);
- // Validate state
- validator.SetValidating(true);
- physics_system.RestoreState(validator);
- }
- #ifdef JPH_ENABLE_DETERMINISM_LOG
- const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
- BodyIDVector body_ids;
- physics_system.GetBodies(body_ids);
- for (BodyID id : body_ids)
- {
- BodyLockRead lock(bli, id);
- const Body &body = lock.GetBody();
- if (!body.IsStatic())
- JPH_DET_LOG(id << ": p: " << body.GetPosition() << " r: " << body.GetRotation() << " v: " << body.GetLinearVelocity() << " w: " << body.GetAngularVelocity());
- }
- #endif // JPH_ENABLE_DETERMINISM_LOG
- }
- // Calculate hash of all positions and rotations of the bodies
- uint64 hash = HashBytes(nullptr, 0); // Ensure we start with the proper seed
- BodyInterface &bi = physics_system.GetBodyInterfaceNoLock();
- BodyIDVector body_ids;
- physics_system.GetBodies(body_ids);
- for (BodyID id : body_ids)
- {
- RVec3 pos = bi.GetPosition(id);
- hash = HashBytes(&pos, 3 * sizeof(Real), hash);
- Quat rot = bi.GetRotation(id);
- hash = HashBytes(&rot, sizeof(Quat), hash);
- }
- // Convert hash to string
- stringstream hash_stream;
- hash_stream << "0x" << hex << hash << dec;
- string hash_str = hash_stream.str();
- // Stop test scene
- scene->StopTest(physics_system);
- // Trace stat line
- Trace("%s, %d, %f, %s", motion_quality_str.c_str(), num_threads + 1, double(max_iterations) / (1.0e-9 * total_duration.count()), hash_str.c_str());
- // Check hash code
- if (validate_hash != nullptr && hash_str != validate_hash)
- {
- Trace("Fail hash validation. Was: %s, expected: %s", hash_str.c_str(), validate_hash);
- return 1;
- }
- }
- }
- }
- #ifdef JPH_TRACK_NARROWPHASE_STATS
- NarrowPhaseStat::sReportStats();
- #endif // JPH_TRACK_NARROWPHASE_STATS
- // Unregisters all types with the factory and cleans up the default material
- UnregisterTypes();
- // Destroy the factory
- delete Factory::sInstance;
- Factory::sInstance = nullptr;
- // End profiling this program
- JPH_PROFILE_END();
- return 0;
- }
- #ifdef JPH_PLATFORM_ANDROID
- // Main entry point for android
- void android_main(struct android_app *ioApp)
- {
- // Run the regular main function
- const char *args[] = { "Unused", "-s=ConvexVsMesh", "-t=max" };
- main(size(args), (char **)args);
- }
- #endif // JPH_PLATFORM_ANDROID
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