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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <SamplesApp.h>
- #include <Application/EntryPoint.h>
- #include <Jolt/Core/JobSystemThreadPool.h>
- #include <Jolt/Core/JobSystemSingleThreaded.h>
- #include <Jolt/Core/TempAllocator.h>
- #include <Jolt/Core/StreamWrapper.h>
- #include <Jolt/Core/StringTools.h>
- #include <Jolt/Geometry/OrientedBox.h>
- #include <Jolt/Physics/PhysicsSystem.h>
- #include <Jolt/Physics/StateRecorderImpl.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
- #include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
- #include <Jolt/Physics/PhysicsScene.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/ShapeCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/CollidePointResult.h>
- #include <Jolt/Physics/Collision/AABoxCast.h>
- #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
- #include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
- #include <Jolt/Physics/Collision/Shape/MeshShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
- #include <Jolt/Physics/Collision/Shape/TriangleShape.h>
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
- #include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
- #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
- #include <Jolt/Physics/Constraints/DistanceConstraint.h>
- #include <Jolt/Physics/Constraints/PulleyConstraint.h>
- #include <Jolt/Physics/Character/CharacterVirtual.h>
- #include <Utils/Log.h>
- #include <Utils/ShapeCreator.h>
- #include <Utils/CustomMemoryHook.h>
- #include <Utils/SoftBodyCreator.h>
- #include <Renderer/DebugRendererImp.h>
- JPH_SUPPRESS_WARNINGS_STD_BEGIN
- #include <fstream>
- JPH_SUPPRESS_WARNINGS_STD_END
- //-----------------------------------------------------------------------------
- // RTTI definitions
- //-----------------------------------------------------------------------------
- struct TestNameAndRTTI
- {
- const char * mName;
- const RTTI * mRTTI;
- };
- struct TestCategory
- {
- const char * mName;
- TestNameAndRTTI * mTests;
- size_t mNumTests;
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimpleTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StackTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WallTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PyramidTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, IslandTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FunnelTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionPerTriangleTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConveyorBeltTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GravityFactorTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RestitutionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DampingTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactManifoldTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ManifoldReductionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CenterOfMassTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeavyOnLightTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HighSpeedTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionQualityTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionTypeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeObjectLayerTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveSceneTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigVsSmallTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActiveEdgesTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MultithreadedTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactListenerTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ModifyMassTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActivateDuringUpdateTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SensorTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicMeshTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TwoDFunnelTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, AllowedDOFsTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ShapeFilterTest)
- static TestNameAndRTTI sGeneralTests[] =
- {
- { "Simple", JPH_RTTI(SimpleTest) },
- { "Stack", JPH_RTTI(StackTest) },
- { "Wall", JPH_RTTI(WallTest) },
- { "Pyramid", JPH_RTTI(PyramidTest) },
- { "Island", JPH_RTTI(IslandTest) },
- { "Funnel", JPH_RTTI(FunnelTest) },
- { "2D Funnel", JPH_RTTI(TwoDFunnelTest) },
- { "Friction", JPH_RTTI(FrictionTest) },
- { "Friction (Per Triangle)", JPH_RTTI(FrictionPerTriangleTest) },
- { "Conveyor Belt", JPH_RTTI(ConveyorBeltTest) },
- { "Gravity Factor", JPH_RTTI(GravityFactorTest) },
- { "Restitution", JPH_RTTI(RestitutionTest) },
- { "Damping", JPH_RTTI(DampingTest) },
- { "Kinematic", JPH_RTTI(KinematicTest) },
- { "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
- { "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
- { "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
- { "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
- { "High Speed", JPH_RTTI(HighSpeedTest) },
- { "Change Motion Quality", JPH_RTTI(ChangeMotionQualityTest) },
- { "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
- { "Change Shape", JPH_RTTI(ChangeShapeTest) },
- { "Change Object Layer", JPH_RTTI(ChangeObjectLayerTest) },
- { "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
- { "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
- { "Big vs Small", JPH_RTTI(BigVsSmallTest) },
- { "Active Edges", JPH_RTTI(ActiveEdgesTest) },
- { "Multithreaded", JPH_RTTI(MultithreadedTest) },
- { "Contact Listener", JPH_RTTI(ContactListenerTest) },
- { "Modify Mass", JPH_RTTI(ModifyMassTest) },
- { "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
- { "Sensor", JPH_RTTI(SensorTest) },
- { "Dynamic Mesh", JPH_RTTI(DynamicMeshTest) },
- { "Allowed Degrees of Freedom", JPH_RTTI(AllowedDOFsTest) },
- { "Shape Filter", JPH_RTTI(ShapeFilterTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DistanceConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FixedConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConeConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SixDOFConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HingeConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredHingeConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PointConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SliderConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSliderConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SpringTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintSingularityTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintPriorityTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSwingTwistConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintFrictionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PathConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RackAndPinionConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GearConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PulleyConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintVsCOMChangeTest)
- static TestNameAndRTTI sConstraintTests[] =
- {
- { "Point Constraint", JPH_RTTI(PointConstraintTest) },
- { "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
- { "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
- { "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
- { "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
- { "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
- { "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
- { "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
- { "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
- { "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
- { "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
- { "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
- { "Path Constraint", JPH_RTTI(PathConstraintTest) },
- { "Rack And Pinion Constraint", JPH_RTTI(RackAndPinionConstraintTest) },
- { "Gear Constraint", JPH_RTTI(GearConstraintTest) },
- { "Pulley Constraint", JPH_RTTI(PulleyConstraintTest) },
- { "Spring", JPH_RTTI(SpringTest) },
- { "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
- { "Constraint vs Center Of Mass Change",JPH_RTTI(ConstraintVsCOMChangeTest) },
- { "Constraint Priority", JPH_RTTI(ConstraintPriorityTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoxShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SphereShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCapsuleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CylinderShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StaticCompoundShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MutableCompoundShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TriangleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeightFieldShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DeformedHeightFieldShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RotatedTranslatedShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, OffsetCenterOfMassShapeTest)
- static TestNameAndRTTI sShapeTests[] =
- {
- { "Sphere Shape", JPH_RTTI(SphereShapeTest) },
- { "Box Shape", JPH_RTTI(BoxShapeTest) },
- { "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
- { "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
- { "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
- { "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
- { "Mesh Shape", JPH_RTTI(MeshShapeTest) },
- { "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
- { "Deformed Height Field Shape", JPH_RTTI(DeformedHeightFieldShapeTest) },
- { "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
- { "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
- { "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
- { "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
- { "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) }
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledSphereShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledBoxShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCapsuleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCapsuleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCylinderShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledConvexHullShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMeshShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledHeightFieldShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledStaticCompoundShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMutableCompoundShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTriangleShapeTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledOffsetCenterOfMassShapeTest)
- static TestNameAndRTTI sScaledShapeTests[] =
- {
- { "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
- { "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
- { "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
- { "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
- { "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
- { "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
- { "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
- { "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
- { "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
- { "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
- { "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
- { "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) }
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CreateRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RigPileTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryRigTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SkeletonMapperTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigWorldTest)
- static TestNameAndRTTI sRigTests[] =
- {
- { "Create Rig", JPH_RTTI(CreateRigTest) },
- { "Load Rig", JPH_RTTI(LoadRigTest) },
- { "Load / Save Rig", JPH_RTTI(LoadSaveRigTest) },
- { "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
- { "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
- { "Powered Rig", JPH_RTTI(PoweredRigTest) },
- { "Skeleton Mapper", JPH_RTTI(SkeletonMapperTest) },
- { "Rig Pile", JPH_RTTI(RigPileTest) },
- { "Big World", JPH_RTTI(BigWorldTest) }
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterVirtualTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterSpaceShipTest)
- static TestNameAndRTTI sCharacterTests[] =
- {
- { "Character", JPH_RTTI(CharacterTest) },
- { "Character Virtual", JPH_RTTI(CharacterVirtualTest) },
- { "Character Virtual vs Space Ship", JPH_RTTI(CharacterSpaceShipTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WaterShapeTest)
- static TestNameAndRTTI sWaterTests[] =
- {
- { "Shapes", JPH_RTTI(WaterShapeTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleSixDOFTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleConstraintTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MotorcycleTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TankTest)
- static TestNameAndRTTI sVehicleTests[] =
- {
- { "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
- { "Motorcycle (VehicleConstraint)", JPH_RTTI(MotorcycleTest) },
- { "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
- { "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyShapesTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyFrictionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyRestitutionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyPressureTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyGravityFactorTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyKinematicTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyUpdatePositionTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SoftBodyStressTest)
- static TestNameAndRTTI sSoftBodyTests[] =
- {
- { "Soft Body vs Shapes", JPH_RTTI(SoftBodyShapesTest) },
- { "Soft Body Friction", JPH_RTTI(SoftBodyFrictionTest) },
- { "Soft Body Restitution", JPH_RTTI(SoftBodyRestitutionTest) },
- { "Soft Body Pressure", JPH_RTTI(SoftBodyPressureTest) },
- { "Soft Body Gravity Factor", JPH_RTTI(SoftBodyGravityFactorTest) },
- { "Soft Body Kinematic", JPH_RTTI(SoftBodyKinematicTest) },
- { "Soft Body Update Position", JPH_RTTI(SoftBodyUpdatePositionTest) },
- { "Soft Body Stress Test", JPH_RTTI(SoftBodyStressTest) },
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseCastRayTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseInsertionTest)
- static TestNameAndRTTI sBroadPhaseTests[] =
- {
- { "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
- { "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, InteractivePairsTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EPATest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ClosestPointTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShrinkTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RandomRayTest)
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleVsBoxTest)
- static TestNameAndRTTI sConvexCollisionTests[] =
- {
- { "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
- { "EPA Test", JPH_RTTI(EPATest) },
- { "Closest Point", JPH_RTTI(ClosestPointTest) },
- { "Convex Hull", JPH_RTTI(ConvexHullTest) },
- { "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
- { "Random Ray", JPH_RTTI(RandomRayTest) },
- { "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
- };
- JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSnapshotTest)
- static TestNameAndRTTI sTools[] =
- {
- { "Load Snapshot", JPH_RTTI(LoadSnapshotTest) },
- };
- static TestCategory sAllCategories[] =
- {
- { "General", sGeneralTests, size(sGeneralTests) },
- { "Shapes", sShapeTests, size(sShapeTests) },
- { "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
- { "Constraints", sConstraintTests, size(sConstraintTests) },
- { "Rig", sRigTests, size(sRigTests) },
- { "Character", sCharacterTests, size(sCharacterTests) },
- { "Water", sWaterTests, size(sWaterTests) },
- { "Vehicle", sVehicleTests, size(sVehicleTests) },
- { "Soft Body", sSoftBodyTests, size(sSoftBodyTests) },
- { "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
- { "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) },
- { "Tools", sTools, size(sTools) }
- };
- //-----------------------------------------------------------------------------
- // Configuration
- //-----------------------------------------------------------------------------
- static constexpr uint cNumBodies = 10240;
- static constexpr uint cNumBodyMutexes = 0; // Autodetect
- static constexpr uint cMaxBodyPairs = 65536;
- static constexpr uint cMaxContactConstraints = 20480;
- SamplesApp::SamplesApp()
- {
- // Allocate temp memory
- #ifdef JPH_DISABLE_TEMP_ALLOCATOR
- mTempAllocator = new TempAllocatorMalloc();
- #else
- mTempAllocator = new TempAllocatorImpl(32 * 1024 * 1024);
- #endif
- // Create job system
- mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
- // Create single threaded job system for validating
- mJobSystemValidating = new JobSystemSingleThreaded(cMaxPhysicsJobs);
- {
- // Disable allocation checking
- DisableCustomMemoryHook dcmh;
- // Create UI
- UIElement *main_menu = mDebugUI->CreateMenu();
- mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
- UIElement *tests = mDebugUI->CreateMenu();
- for (TestCategory &c : sAllCategories)
- {
- mDebugUI->CreateTextButton(tests, c.mName, [=]() {
- UIElement *category = mDebugUI->CreateMenu();
- for (uint j = 0; j < c.mNumTests; ++j)
- mDebugUI->CreateTextButton(category, c.mTests[j].mName, [=]() { StartTest(c.mTests[j].mRTTI); });
- mDebugUI->ShowMenu(category);
- });
- }
- mDebugUI->ShowMenu(tests);
- });
- mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
- UIElement *test_settings = mDebugUI->CreateMenu();
- mTest->CreateSettingsMenu(mDebugUI, test_settings);
- mDebugUI->ShowMenu(test_settings);
- });
- mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
- mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
- mNextTestButton = mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
- mNextTestButton->SetDisabled(true);
- mDebugUI->CreateTextButton(main_menu, "Take Snapshot", [this]() { TakeSnapshot(); });
- mDebugUI->CreateTextButton(main_menu, "Take And Reload Snapshot", [this]() { TakeAndReloadSnapshot(); });
- mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
- UIElement *phys_settings = mDebugUI->CreateMenu();
- mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
- mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
- mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 7.5f, 300.0f, 2.5f, [this](float inValue) { mUpdateFrequency = inValue; });
- mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
- mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
- mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
- mDebugUI->CreateSlider(phys_settings, "Linear Cast Threshold", mPhysicsSettings.mLinearCastThreshold, 0.0f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mLinearCastThreshold = inValue; });
- mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- #if defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
- mDebugUI->CreateCheckBox(phys_settings, "Enable Checking Memory Hook", IsCustomMemoryHookEnabled(), [](UICheckBox::EState inState) { EnableCustomMemoryHook(inState == UICheckBox::STATE_CHECKED); });
- #endif
- mDebugUI->CreateCheckBox(phys_settings, "Deterministic Simulation", mPhysicsSettings.mDeterministicSimulation, [this](UICheckBox::EState inState) { mPhysicsSettings.mDeterministicSimulation = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Use Large Island Splitter", mPhysicsSettings.mUseLargeIslandSplitter, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseLargeIslandSplitter = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
- mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
- mDebugUI->ShowMenu(phys_settings);
- });
- #ifdef JPH_DEBUG_RENDERER
- mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
- UIElement *drawing_options = mDebugUI->CreateMenu();
- mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Convex Hull Shape Face Outlines", ConvexHullShape::sDrawFaceOutlines, [](UICheckBox::EState inState) { ConvexHullShape::sDrawFaceOutlines = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Constraints", CharacterVirtual::sDrawConstraints, [](UICheckBox::EState inState) { CharacterVirtual::sDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Walk Stairs", CharacterVirtual::sDrawWalkStairs, [](UICheckBox::EState inState) { CharacterVirtual::sDrawWalkStairs = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Stick To Floor", CharacterVirtual::sDrawStickToFloor, [](UICheckBox::EState inState) { CharacterVirtual::sDrawStickToFloor = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Soft Body Vertices", mBodyDrawSettings.mDrawSoftBodyVertices, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyVertices = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Soft Body Edge Constraints", mBodyDrawSettings.mDrawSoftBodyEdgeConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyEdgeConstraints = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Soft Body Volume Constraints", mBodyDrawSettings.mDrawSoftBodyVolumeConstraints, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyVolumeConstraints = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(drawing_options, "Draw Soft Body Predicted Bounds", mBodyDrawSettings.mDrawSoftBodyPredictedBounds, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSoftBodyPredictedBounds = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->ShowMenu(drawing_options);
- });
- #endif // JPH_DEBUG_RENDERER
- mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
- UIElement *probe_options = mDebugUI->CreateMenu();
- mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CastShape", "CollideSoftBody", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
- mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "StaticCompound", "StaticCompound2", "MutableCompound", "Mesh" }, (int)mProbeShape, [=](int inItem) { mProbeShape = (EProbeShape)inItem; });
- mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
- mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
- mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
- mDebugUI->CreateComboBox(probe_options, "Back Face Cull", { "On", "Off" }, (int)mBackFaceMode, [=](int inItem) { mBackFaceMode = (EBackFaceMode)inItem; });
- mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [=](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
- mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [=](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
- mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
- mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateCheckBox(probe_options, "Draw Supporting Face", mDrawSupportingFace, [this](UICheckBox::EState inState) { mDrawSupportingFace = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
- mDebugUI->ShowMenu(probe_options);
- });
- mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
- UIElement *shoot_options = mDebugUI->CreateMenu();
- mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [=]() { ShootObject(); });
- mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
- mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar", "Soft Body Cube" }, (int)mShootObjectShape, [=](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
- mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [=](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
- mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
- mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
- mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
- mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
- mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
- mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
- mDebugUI->ShowMenu(shoot_options);
- });
- mDebugUI->CreateTextButton(main_menu, "Help", [this](){
- UIElement *help = mDebugUI->CreateMenu();
- mDebugUI->CreateStaticText(help,
- "ESC: Back to previous menu.\n"
- "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
- "Space: Hold to pick up and drag a physics object under the crosshair.\n"
- "P: Pause / unpause simulation.\n"
- "O: Single step the simulation.\n"
- ",: Step back (only when Physics Settings / Record State for Playback is on).\n"
- ".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
- "Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
- "Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
- "T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined)."
- );
- mDebugUI->ShowMenu(help);
- });
- mDebugUI->ShowMenu(main_menu);
- }
- // Get test name from commandline
- String cmd_line = ToLower(GetCommandLineA());
- Array<String> args;
- StringToVector(cmd_line, args, " ");
- if (args.size() == 2)
- {
- String cmd = args[1];
- if (cmd == "alltests")
- {
- // Run all tests
- mCheckDeterminism = true;
- mExitAfterRunningTests = true;
- RunAllTests();
- }
- else
- {
- // Search for the test
- const RTTI *test = JPH_RTTI(LoadRigTest);
- for (TestCategory &c : sAllCategories)
- for (uint i = 0; i < c.mNumTests; ++i)
- {
- TestNameAndRTTI &t = c.mTests[i];
- String test_name = ToLower(t.mRTTI->GetName());
- if (test_name == cmd)
- {
- test = t.mRTTI;
- break;
- }
- }
- // Construct test
- StartTest(test);
- }
- }
- else
- {
- // Otherwise start default test
- StartTest(JPH_RTTI(LoadRigTest));
- }
- }
- SamplesApp::~SamplesApp()
- {
- // Clean up
- delete mTest;
- delete mContactListener;
- delete mPhysicsSystem;
- delete mJobSystemValidating;
- delete mJobSystem;
- delete mTempAllocator;
- }
- void SamplesApp::StartTest(const RTTI *inRTTI)
- {
- // Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
- mDebugUI->BackToMain();
- // Store old gravity
- Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
- // Discard old test
- delete mTest;
- delete mContactListener;
- delete mPhysicsSystem;
- // Create physics system
- mPhysicsSystem = new PhysicsSystem();
- mPhysicsSystem->Init(cNumBodies, cNumBodyMutexes, cMaxBodyPairs, cMaxContactConstraints, mBroadPhaseLayerInterface, mObjectVsBroadPhaseLayerFilter, mObjectVsObjectLayerFilter);
- mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
- // Restore gravity
- mPhysicsSystem->SetGravity(old_gravity);
- // Reset dragging
- mDragAnchor = nullptr;
- mDragBody = BodyID();
- mDragConstraint = nullptr;
- mDragVertexIndex = ~uint(0);
- mDragVertexPreviousInvMass = 0.0f;
- mDragFraction = 0.0f;
- // Reset playback state
- mPlaybackFrames.clear();
- mPlaybackMode = EPlaybackMode::Play;
- mCurrentPlaybackFrame = -1;
- // Set new test
- mTestClass = inRTTI;
- mTest = static_cast<Test *>(inRTTI->CreateObject());
- mTest->SetPhysicsSystem(mPhysicsSystem);
- mTest->SetJobSystem(mJobSystem);
- mTest->SetDebugRenderer(mDebugRenderer);
- mTest->SetTempAllocator(mTempAllocator);
- if (mInstallContactListener)
- {
- mContactListener = new ContactListenerImpl;
- mContactListener->SetNextListener(mTest->GetContactListener());
- mPhysicsSystem->SetContactListener(mContactListener);
- }
- else
- {
- mContactListener = nullptr;
- mPhysicsSystem->SetContactListener(mTest->GetContactListener());
- }
- mTest->Initialize();
- // Optimize the broadphase to make the first update fast
- mPhysicsSystem->OptimizeBroadPhase();
- // Make the world render relative to offset specified by test
- mRenderer->SetBaseOffset(mTest->GetDrawOffset());
- // Reset the camera to the original position
- ResetCamera();
- // Start paused
- Pause(true);
- SingleStep();
- // Check if test has settings menu
- mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
- }
- void SamplesApp::RunAllTests()
- {
- mTestsToRun.clear();
- for (const TestCategory &c : sAllCategories)
- for (uint i = 0; i < c.mNumTests; ++i)
- {
- TestNameAndRTTI &t = c.mTests[i];
- mTestsToRun.push_back(t.mRTTI);
- }
- NextTest();
- }
- bool SamplesApp::NextTest()
- {
- if (mTestsToRun.empty())
- {
- if (mExitAfterRunningTests)
- return false; // Exit the application now
- else
- MessageBoxA(nullptr, "Test run complete!", "Complete", MB_OK);
- }
- else
- {
- // Start the timer for 10 seconds
- mTestTimeLeft = 10.0f;
- // Take next test
- const RTTI *rtti = mTestsToRun.front();
- mTestsToRun.erase(mTestsToRun.begin());
- // Start it
- StartTest(rtti);
- // Unpause
- Pause(false);
- }
- mNextTestButton->SetDisabled(mTestsToRun.empty());
- return true;
- }
- bool SamplesApp::CheckNextTest()
- {
- if (mTestTimeLeft >= 0.0f)
- {
- // Update status string
- if (!mStatusString.empty())
- mStatusString += "\n";
- mStatusString += StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
- // Use physics time
- mTestTimeLeft -= 1.0f / mUpdateFrequency;
- // If time's up then go to the next test
- if (mTestTimeLeft < 0.0f)
- return NextTest();
- }
- return true;
- }
- void SamplesApp::TakeSnapshot()
- {
- // Convert physics system to scene
- Ref<PhysicsScene> scene = new PhysicsScene();
- scene->FromPhysicsSystem(mPhysicsSystem);
- // Save scene
- ofstream stream("snapshot.bin", ofstream::out | ofstream::trunc | ofstream::binary);
- StreamOutWrapper wrapper(stream);
- if (stream.is_open())
- scene->SaveBinaryState(wrapper, true, true);
- }
- void SamplesApp::TakeAndReloadSnapshot()
- {
- TakeSnapshot();
- StartTest(JPH_RTTI(LoadSnapshotTest));
- }
- RefConst<Shape> SamplesApp::CreateProbeShape()
- {
- // Get the scale
- Vec3 scale = mScaleShape? mShapeScale : Vec3::sReplicate(1.0f);
- // Make it minimally -0.1 or 0.1 depending on the sign
- Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
- scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
- RefConst<Shape> shape;
- switch (mProbeShape)
- {
- case EProbeShape::Sphere:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- shape = new SphereShape(0.2f);
- break;
- case EProbeShape::Box:
- shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
- break;
- case EProbeShape::ConvexHull:
- {
- // Create tetrahedron
- Array<Vec3> tetrahedron;
- tetrahedron.push_back(Vec3::sZero());
- tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
- tetrahedron.push_back(Vec3(0.4f, 0, 0));
- tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
- shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
- }
- break;
- case EProbeShape::Capsule:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- shape = new CapsuleShape(0.2f, 0.1f);
- break;
- case EProbeShape::TaperedCapsule:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
- break;
- case EProbeShape::Cylinder:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
- shape = new CylinderShape(0.2f, 0.1f);
- break;
- case EProbeShape::Triangle:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
- break;
- case EProbeShape::StaticCompound:
- {
- Array<Vec3> tetrahedron;
- tetrahedron.push_back(Vec3::sZero());
- tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
- tetrahedron.push_back(Vec3(0, 0.2f, 0));
- tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
- RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
- StaticCompoundShapeSettings compound_settings;
- compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
- compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
- shape = compound_settings.Create().Get();
- }
- break;
- case EProbeShape::StaticCompound2:
- {
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
- compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
- compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
- compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
- StaticCompoundShapeSettings compound2;
- compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
- compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
- shape = compound2.Create().Get();
- }
- break;
- case EProbeShape::MutableCompound:
- {
- Array<Vec3> tetrahedron;
- tetrahedron.push_back(Vec3::sZero());
- tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
- tetrahedron.push_back(Vec3(0, 0.2f, 0));
- tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
- RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
- MutableCompoundShapeSettings compound_settings;
- compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
- compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
- shape = compound_settings.Create().Get();
- }
- break;
- case EProbeShape::Mesh:
- shape = ShapeCreator::CreateTorusMesh(2.0f, 0.25f);
- break;
- }
- JPH_ASSERT(shape != nullptr);
- // Scale the shape
- if (scale != Vec3::sReplicate(1.0f))
- shape = new ScaledShape(shape, scale);
- return shape;
- }
- RefConst<Shape> SamplesApp::CreateShootObjectShape()
- {
- // Get the scale
- Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sReplicate(1.0f);
- // Make it minimally -0.1 or 0.1 depending on the sign
- Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
- scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
- RefConst<Shape> shape;
- switch (mShootObjectShape)
- {
- case EShootObjectShape::Sphere:
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- shape = new SphereShape(GetWorldScale());
- break;
- case EShootObjectShape::ConvexHull:
- {
- Array<Vec3> vertices = {
- Vec3(-0.044661f, 0.001230f, 0.003877f),
- Vec3(-0.024743f, -0.042562f, 0.003877f),
- Vec3(-0.012336f, -0.021073f, 0.048484f),
- Vec3(0.016066f, 0.028121f, -0.049904f),
- Vec3(-0.023734f, 0.043275f, -0.024153f),
- Vec3(0.020812f, 0.036341f, -0.019530f),
- Vec3(0.012495f, 0.021936f, 0.045288f),
- Vec3(0.026750f, 0.001230f, 0.049273f),
- Vec3(0.045495f, 0.001230f, -0.022077f),
- Vec3(0.022193f, -0.036274f, -0.021126f),
- Vec3(0.022781f, -0.037291f, 0.029558f),
- Vec3(0.014691f, -0.023280f, 0.052897f),
- Vec3(-0.012187f, -0.020815f, -0.040214f),
- Vec3(0.000541f, 0.001230f, -0.056224f),
- Vec3(-0.039882f, 0.001230f, -0.019461f),
- Vec3(0.000541f, 0.001230f, 0.056022f),
- Vec3(-0.020614f, -0.035411f, -0.020551f),
- Vec3(-0.019485f, 0.035916f, 0.027001f),
- Vec3(-0.023968f, 0.043680f, 0.003877f),
- Vec3(-0.020051f, 0.001230f, 0.039543f),
- Vec3(0.026213f, 0.001230f, -0.040589f),
- Vec3(-0.010797f, 0.020868f, 0.043152f),
- Vec3(-0.012378f, 0.023607f, -0.040876f)
- };
- // This shape was created at 0.2 world scale, rescale it to the current world scale
- float vert_scale = GetWorldScale() / 0.2f;
- for (Vec3 &v : vertices)
- v *= vert_scale;
- shape = ConvexHullShapeSettings(vertices).Create().Get();
- }
- break;
- case EShootObjectShape::ThinBar:
- shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
- break;
- case EShootObjectShape::SoftBodyCube:
- JPH_ASSERT(false);
- break;
- }
- // Scale shape if needed
- if (scale != Vec3::sReplicate(1.0f))
- shape = new ScaledShape(shape, scale);
- return shape;
- }
- void SamplesApp::ShootObject()
- {
- if (mShootObjectShape != EShootObjectShape::SoftBodyCube)
- {
- // Configure body
- BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- creation_settings.mMotionQuality = mShootObjectMotionQuality;
- creation_settings.mFriction = mShootObjectFriction;
- creation_settings.mRestitution = mShootObjectRestitution;
- creation_settings.mLinearVelocity = mShootObjectVelocity * GetCamera().mForward;
- // Create body
- mPhysicsSystem->GetBodyInterface().CreateAndAddBody(creation_settings, EActivation::Activate);
- }
- else
- {
- Ref<SoftBodySharedSettings> shared_settings = SoftBodyCreator::CreateCube(5, 0.5f * GetWorldScale());
- for (SoftBodySharedSettings::Vertex &v : shared_settings->mVertices)
- {
- v.mInvMass = 0.025f;
- (mShootObjectVelocity * GetCamera().mForward).StoreFloat3(&v.mVelocity);
- }
- // Confgure soft body
- SoftBodyCreationSettings creation_settings(shared_settings, GetCamera().mPos, Quat::sIdentity(), Layers::MOVING);
- creation_settings.mFriction = mShootObjectFriction;
- creation_settings.mRestitution = mShootObjectRestitution;
- // Create body
- mPhysicsSystem->GetBodyInterface().CreateAndAddSoftBody(creation_settings, EActivation::Activate);
- }
- }
- bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, RVec3 &outPosition, BodyID &outID)
- {
- // Determine start and direction of the probe
- const CameraState &camera = GetCamera();
- RVec3 start = camera.mPos;
- Vec3 direction = inProbeLength * camera.mForward;
- // Define a base offset that is halfway the probe to test getting the collision results relative to some offset.
- // Note that this is not necessarily the best choice for a base offset, but we want something that's not zero
- // and not the start of the collision test either to ensure that we'll see errors in the algorithm.
- RVec3 base_offset = start + 0.5f * direction;
- // Clear output
- outPosition = start + direction;
- outFraction = 1.0f;
- outID = BodyID();
- bool had_hit = false;
- switch (mProbeMode)
- {
- case EProbeMode::Pick:
- {
- // Create ray
- RRayCast ray { start, direction };
- // Cast ray
- RayCastResult hit;
- had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
- // Fill in results
- outPosition = ray.GetPointOnRay(hit.mFraction);
- outFraction = hit.mFraction;
- outID = hit.mBodyID;
- if (had_hit)
- mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
- else
- mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
- }
- break;
- case EProbeMode::Ray:
- {
- // Create ray
- RRayCast ray { start, direction };
- // Cast ray
- RayCastResult hit;
- had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
- // Fill in results
- outPosition = ray.GetPointOnRay(hit.mFraction);
- outFraction = hit.mFraction;
- outID = hit.mBodyID;
- // Draw results
- if (had_hit)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw hit
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawLine(start, outPosition, color);
- mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
- // Draw material
- const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
- mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
- // Draw normal
- Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
- mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
- // Draw perpendicular axis to indicate hit position
- Vec3 perp1 = normal.GetNormalizedPerpendicular();
- Vec3 perp2 = normal.Cross(perp1);
- mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
- mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
- // Get and draw the result of GetSupportingFace
- if (mDrawSupportingFace)
- {
- Shape::SupportingFace face;
- hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
- }
- }
- }
- else
- {
- mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
- }
- }
- break;
- case EProbeMode::RayCollector:
- {
- // Create ray
- RRayCast ray { start, direction };
- // Create settings
- RayCastSettings settings;
- settings.mBackFaceMode = mBackFaceMode;
- settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
- // Cast ray
- Array<RayCastResult> hits;
- if (mMaxHits == 0)
- {
- AnyHitCollisionCollector<CastRayCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else if (mMaxHits == 1)
- {
- ClosestHitCollisionCollector<CastRayCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else
- {
- AllHitCollisionCollector<CastRayCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
- collector.Sort();
- hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
- if ((int)hits.size() > mMaxHits)
- hits.resize(mMaxHits);
- }
- had_hit = !hits.empty();
- if (had_hit)
- {
- // Fill in results
- RayCastResult &first_hit = hits.front();
- outPosition = ray.GetPointOnRay(first_hit.mFraction);
- outFraction = first_hit.mFraction;
- outID = first_hit.mBodyID;
- // Draw results
- RVec3 prev_position = start;
- bool c = false;
- for (const RayCastResult &hit : hits)
- {
- // Draw line
- RVec3 position = ray.GetPointOnRay(hit.mFraction);
- mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
- c = !c;
- prev_position = position;
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw material
- const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
- mDebugRenderer->DrawText3D(position, material2->GetDebugName());
- // Draw normal
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
- mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
- // Draw perpendicular axis to indicate hit position
- Vec3 perp1 = normal.GetNormalizedPerpendicular();
- Vec3 perp2 = normal.Cross(perp1);
- mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
- mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
- // Get and draw the result of GetSupportingFace
- if (mDrawSupportingFace)
- {
- Shape::SupportingFace face;
- hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
- }
- }
- }
- // Draw remainder of line
- mDebugRenderer->DrawLine(ray.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
- }
- else
- {
- // Draw 'miss'
- mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
- mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
- }
- }
- break;
- case EProbeMode::CollidePoint:
- {
- // Create point
- const float fraction = 0.1f;
- RVec3 point = start + fraction * direction;
- // Collide point
- AllHitCollisionCollector<CollidePointCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- for (const CollidePointResult &hit : collector.mHits)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- }
- // Draw test location
- mDebugRenderer->DrawMarker(point, had_hit? Color::sGreen : Color::sRed, 0.1f);
- }
- break;
- case EProbeMode::CollideShape:
- {
- // Create shape cast
- RefConst<Shape> shape = CreateProbeShape();
- Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
- Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
- RMat44 shape_transform(RMat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com);
- // Create settings
- CollideShapeSettings settings;
- settings.mActiveEdgeMode = mActiveEdgeMode;
- settings.mBackFaceMode = mBackFaceMode;
- settings.mCollectFacesMode = mCollectFacesMode;
- settings.mMaxSeparationDistance = mMaxSeparationDistance;
- Array<CollideShapeResult> hits;
- if (mMaxHits == 0)
- {
- AnyHitCollisionCollector<CollideShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else if (mMaxHits == 1)
- {
- ClosestHitCollisionCollector<CollideShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else
- {
- AllHitCollisionCollector<CollideShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
- collector.Sort();
- hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
- if ((int)hits.size() > mMaxHits)
- hits.resize(mMaxHits);
- }
- had_hit = !hits.empty();
- if (had_hit)
- {
- // Draw results
- for (const CollideShapeResult &hit : hits)
- {
- // Draw 'hit'
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw contact
- RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
- RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
- mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
- mDebugRenderer->DrawMarker(contact_position2, Color::sRed, 0.1f);
- Vec3 pen_axis = hit.mPenetrationAxis;
- float pen_axis_len = pen_axis.Length();
- if (pen_axis_len > 0.0f)
- {
- pen_axis /= pen_axis_len;
- // Draw penetration axis with length of the penetration
- mDebugRenderer->DrawArrow(contact_position2, contact_position2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
- // Draw normal (flipped so it points towards body 1)
- mDebugRenderer->DrawArrow(contact_position2, contact_position2 - pen_axis, Color::sOrange, 0.01f);
- }
- // Draw material
- const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
- mDebugRenderer->DrawText3D(contact_position2, material2->GetDebugName());
- // Draw faces
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
- }
- }
- }
- #ifdef JPH_DEBUG_RENDERER
- // Draw shape
- shape->Draw(mDebugRenderer, shape_transform, Vec3::sReplicate(1.0f), had_hit? Color::sGreen : Color::sGrey, false, false);
- #endif // JPH_DEBUG_RENDERER
- }
- break;
- case EProbeMode::CastShape:
- {
- // Create shape cast
- RefConst<Shape> shape = CreateProbeShape();
- Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
- RShapeCast shape_cast = RShapeCast::sFromWorldTransform(shape, Vec3::sReplicate(1.0f), RMat44::sTranslation(start) * rotation, direction);
- // Settings
- ShapeCastSettings settings;
- settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
- settings.mActiveEdgeMode = mActiveEdgeMode;
- settings.mBackFaceModeTriangles = mBackFaceMode;
- settings.mBackFaceModeConvex = mBackFaceMode;
- settings.mReturnDeepestPoint = mReturnDeepestPoint;
- settings.mCollectFacesMode = mCollectFacesMode;
- // Cast shape
- Array<ShapeCastResult> hits;
- if (mMaxHits == 0)
- {
- AnyHitCollisionCollector<CastShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else if (mMaxHits == 1)
- {
- ClosestHitCollisionCollector<CastShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
- if (collector.HadHit())
- hits.push_back(collector.mHit);
- }
- else
- {
- AllHitCollisionCollector<CastShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
- collector.Sort();
- hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
- if ((int)hits.size() > mMaxHits)
- hits.resize(mMaxHits);
- }
- had_hit = !hits.empty();
- if (had_hit)
- {
- // Fill in results
- ShapeCastResult &first_hit = hits.front();
- outPosition = shape_cast.GetPointOnRay(first_hit.mFraction);
- outFraction = first_hit.mFraction;
- outID = first_hit.mBodyID2;
- // Draw results
- RVec3 prev_position = start;
- bool c = false;
- for (const ShapeCastResult &hit : hits)
- {
- // Draw line
- RVec3 position = shape_cast.GetPointOnRay(hit.mFraction);
- mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
- c = !c;
- prev_position = position;
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw shape
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- #ifdef JPH_DEBUG_RENDERER
- shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(hit.mFraction * shape_cast.mDirection), Vec3::sReplicate(1.0f), color, false, false);
- #endif // JPH_DEBUG_RENDERER
- // Draw normal
- RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
- RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
- Vec3 normal = hit.mPenetrationAxis.Normalized();
- mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
- // Contact position 1
- mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
- // Draw perpendicular axis to indicate contact position 2
- Vec3 perp1 = normal.GetNormalizedPerpendicular();
- Vec3 perp2 = normal.Cross(perp1);
- mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
- mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
- // Draw material
- const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
- mDebugRenderer->DrawText3D(position, material2->GetDebugName());
- // Draw faces
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
- mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
- }
- }
- // Draw remainder of line
- mDebugRenderer->DrawLine(shape_cast.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
- }
- else
- {
- // Draw 'miss'
- mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
- #ifdef JPH_DEBUG_RENDERER
- shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(shape_cast.mDirection), Vec3::sReplicate(1.0f), Color::sRed, false, false);
- #endif // JPH_DEBUG_RENDERER
- }
- }
- break;
- case EProbeMode::CollideSoftBody:
- {
- // Create a soft body vertex
- const float fraction = 0.2f;
- const float max_distance = 10.0f;
- SoftBodyVertex vertex;
- vertex.mInvMass = 1.0f;
- vertex.mPosition = fraction * direction;
- vertex.mVelocity = 10.0f * direction;
- vertex.mCollidingShapeIndex = -1;
- vertex.mLargestPenetration = -FLT_MAX;
- // Get shapes in a large radius around the start position
- AABox box(Vec3(start + vertex.mPosition), max_distance);
- AllHitCollisionCollector<TransformedShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
- // Closest point found using CollideShape, position relative to 'start'
- Vec3 closest_point = vertex.mPosition;
- float closest_point_penetration = 0;
- // Test against each shape
- for (const TransformedShape &ts : collector.mHits)
- {
- int colliding_shape_index = int(&ts - collector.mHits.data());
- ts.mShape->CollideSoftBodyVertices((RMat44::sTranslation(-start) * ts.GetCenterOfMassTransform()).ToMat44(), ts.GetShapeScale(), &vertex, 1, 1.0f / 60.0f, Vec3::sZero(), colliding_shape_index);
- if (vertex.mCollidingShapeIndex == colliding_shape_index)
- {
- // To draw a plane, we need a point but CollideSoftBodyVertices doesn't provide one, so we use CollideShape with a tiny sphere to get the closest point and then project that onto the plane to draw the plane
- SphereShape point_sphere(1.0e-6f);
- point_sphere.SetEmbedded();
- CollideShapeSettings settings;
- settings.mMaxSeparationDistance = max_distance;
- ClosestHitCollisionCollector<CollideShapeCollector> collide_shape_collector;
- ts.CollideShape(&point_sphere, Vec3::sReplicate(1.0f), RMat44::sTranslation(start + vertex.mPosition), settings, start, collide_shape_collector);
- if (collide_shape_collector.HadHit())
- {
- closest_point = collide_shape_collector.mHit.mContactPointOn2;
- closest_point_penetration = collide_shape_collector.mHit.mPenetrationDepth;
- }
- }
- }
- // Draw test point
- mDebugRenderer->DrawMarker(start + vertex.mPosition, Color::sYellow, 0.1f);
- mDebugRenderer->DrawMarker(start + closest_point, Color::sRed, 0.1f);
- // Draw collision plane
- if (vertex.mCollidingShapeIndex != -1)
- {
- RVec3 plane_point = start + closest_point - vertex.mCollisionPlane.GetNormal() * vertex.mCollisionPlane.SignedDistance(closest_point);
- mDebugRenderer->DrawPlane(plane_point, vertex.mCollisionPlane.GetNormal(), Color::sGreen, 2.0f);
- if (abs(closest_point_penetration - vertex.mLargestPenetration) > 0.001f)
- mDebugRenderer->DrawText3D(plane_point, StringFormat("Pen %f (exp %f)", (double)vertex.mLargestPenetration, (double)closest_point_penetration));
- }
- }
- break;
- case EProbeMode::TransformedShape:
- {
- // Create box
- const float fraction = 0.2f;
- RVec3 center = start + fraction * direction;
- Vec3 half_extent = 0.5f * mShapeScale;
- AABox box(center - half_extent, center + half_extent);
- // Get shapes
- AllHitCollisionCollector<TransformedShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
- // Draw results
- for (const TransformedShape &ts : collector.mHits)
- mDebugRenderer->DrawWireBox(RMat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
- // Draw test location
- mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
- }
- break;
- case EProbeMode::GetTriangles:
- {
- // Create box
- const float fraction = 0.2f;
- RVec3 center = start + fraction * direction;
- Vec3 half_extent = 2.0f * mShapeScale;
- AABox box(center - half_extent, center + half_extent);
- // Get shapes
- AllHitCollisionCollector<TransformedShapeCollector> collector;
- mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
- // Loop over shapes
- had_hit = false;
- for (const TransformedShape &ts : collector.mHits)
- {
- const int cMaxTriangles = 32;
- Float3 vertices[cMaxTriangles * 3];
- const PhysicsMaterial *materials[cMaxTriangles];
- // Start iterating triangles
- Shape::GetTrianglesContext ctx;
- ts.GetTrianglesStart(ctx, box, base_offset);
- for (;;)
- {
- // Fetch next triangles
- int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
- if (count == 0)
- break;
- // Draw triangles
- const PhysicsMaterial **m = materials;
- for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
- {
- RVec3 v1 = base_offset + Vec3(v[0]), v2 = base_offset + Vec3(v[1]), v3 = base_offset + Vec3(v[2]);
- RVec3 triangle_center = (v1 + v2 + v3) / 3.0f;
- Vec3 triangle_normal = Vec3(v2 - v1).Cross(Vec3(v3 - v1)).Normalized();
- mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
- mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
- }
- had_hit = true;
- }
- }
- // Draw test location
- mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
- }
- break;
- case EProbeMode::BroadPhaseRay:
- {
- // Create ray
- RayCast ray { Vec3(start), direction };
- // Cast ray
- AllHitCollisionCollector<RayCastBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
- collector.Sort();
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- RVec3 prev_position = start;
- bool c = false;
- for (const BroadPhaseCastResult &hit : collector.mHits)
- {
- // Draw line
- RVec3 position = start + hit.mFraction * direction;
- Color cast_color = c? Color::sGrey : Color::sWhite;
- mDebugRenderer->DrawLine(prev_position, position, cast_color);
- mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
- c = !c;
- prev_position = position;
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- // Draw remainder of line
- mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
- }
- else
- {
- // Draw 'miss'
- mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
- mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
- }
- }
- break;
- case EProbeMode::BroadPhaseBox:
- {
- // Create box
- const float fraction = 0.2f;
- RVec3 center = start + fraction * direction;
- Vec3 half_extent = 2.0f * mShapeScale;
- AABox box(center - half_extent, center + half_extent);
- // Collide box
- AllHitCollisionCollector<CollideShapeBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- for (const BodyID &hit : collector.mHits)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- }
- // Draw test location
- mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
- }
- break;
- case EProbeMode::BroadPhaseSphere:
- {
- // Create sphere
- const float fraction = 0.2f;
- const float radius = mShapeScale.Length() * 2.0f;
- Vec3 point(start + fraction * direction);
- // Collide sphere
- AllHitCollisionCollector<CollideShapeBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- for (const BodyID &hit : collector.mHits)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- }
- // Draw test location
- mDebugRenderer->DrawWireSphere(RVec3(point), radius, had_hit? Color::sGreen : Color::sRed);
- }
- break;
- case EProbeMode::BroadPhasePoint:
- {
- // Create point
- const float fraction = 0.1f;
- Vec3 point(start + fraction * direction);
- // Collide point
- AllHitCollisionCollector<CollideShapeBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- for (const BodyID &hit : collector.mHits)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- }
- // Draw test location
- mDebugRenderer->DrawMarker(RVec3(point), had_hit? Color::sGreen : Color::sRed, 0.1f);
- }
- break;
- case EProbeMode::BroadPhaseOrientedBox:
- {
- // Create box
- const float fraction = 0.2f;
- Vec3 center(start + fraction * direction);
- Vec3 half_extent = 2.0f * mShapeScale;
- OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
- // Collide box
- AllHitCollisionCollector<CollideShapeBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- for (const BodyID &hit : collector.mHits)
- {
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- }
- // Draw test location
- mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
- }
- break;
- case EProbeMode::BroadPhaseCastBox:
- {
- // Create box
- Vec3 half_extent = 2.0f * mShapeScale;
- AABox box(start - half_extent, start + half_extent);
- AABoxCast box_cast { box, direction };
- // Cast box
- AllHitCollisionCollector<CastShapeBodyCollector> collector;
- mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
- collector.Sort();
- had_hit = !collector.mHits.empty();
- if (had_hit)
- {
- // Draw results
- RVec3 prev_position = start;
- bool c = false;
- for (const BroadPhaseCastResult &hit : collector.mHits)
- {
- // Draw line
- RVec3 position = start + hit.mFraction * direction;
- Color cast_color = c? Color::sGrey : Color::sWhite;
- mDebugRenderer->DrawLine(prev_position, position, cast_color);
- mDebugRenderer->DrawWireBox(RMat44::sTranslation(position), AABox(-half_extent, half_extent), cast_color);
- c = !c;
- prev_position = position;
- BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
- if (lock.Succeeded())
- {
- const Body &hit_body = lock.GetBody();
- // Draw bounding box
- Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
- mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
- }
- }
- // Draw remainder of line
- mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
- }
- else
- {
- // Draw 'miss'
- mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
- mDebugRenderer->DrawWireBox(RMat44::sTranslation(start + direction), AABox(-half_extent, half_extent), Color::sRed);
- }
- }
- break;
- }
- return had_hit;
- }
- void SamplesApp::UpdateDebug(float inDeltaTime)
- {
- JPH_PROFILE_FUNCTION();
- const float cDragRayLength = 40.0f;
- BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
- // Handle keyboard input for which simulation needs to be running
- for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
- switch (key)
- {
- case DIK_B:
- ShootObject();
- break;
- }
- // Allow the user to drag rigid/soft bodies around
- if (mDragConstraint == nullptr && mDragVertexIndex == ~uint(0))
- {
- // Not dragging yet
- RVec3 hit_position;
- if (CastProbe(cDragRayLength, mDragFraction, hit_position, mDragBody))
- {
- // If key is pressed create constraint to start dragging
- if (mKeyboard->IsKeyPressed(DIK_SPACE))
- {
- // Target body must be dynamic
- BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
- if (lock.Succeeded())
- {
- Body &drag_body = lock.GetBody();
- if (drag_body.IsSoftBody())
- {
- SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(drag_body.GetMotionProperties());
- // Find closest vertex
- Vec3 local_hit_position = Vec3(drag_body.GetInverseCenterOfMassTransform() * hit_position);
- float closest_dist_sq = FLT_MAX;
- for (SoftBodyVertex &v : mp->GetVertices())
- {
- float dist_sq = (v.mPosition - local_hit_position).LengthSq();
- if (dist_sq < closest_dist_sq)
- {
- closest_dist_sq = dist_sq;
- mDragVertexIndex = uint(&v - mp->GetVertices().data());
- }
- }
- // Make the vertex kinematic
- SoftBodyVertex &v = mp->GetVertex(mDragVertexIndex);
- mDragVertexPreviousInvMass = v.mInvMass;
- v.mInvMass = 0.0f;
- }
- else if (drag_body.IsDynamic())
- {
- // Create constraint to drag body
- DistanceConstraintSettings settings;
- settings.mPoint1 = settings.mPoint2 = hit_position;
- settings.mLimitsSpringSettings.mFrequency = 2.0f / GetWorldScale();
- settings.mLimitsSpringSettings.mDamping = 1.0f;
- // Construct fixed body for the mouse constraint
- // Note that we don't add it to the world since we don't want anything to collide with it, we just
- // need an anchor for a constraint
- Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- mDragAnchor = drag_anchor;
- // Construct constraint that connects the drag anchor with the body that we want to drag
- mDragConstraint = settings.Create(*drag_anchor, drag_body);
- mPhysicsSystem->AddConstraint(mDragConstraint);
- }
- }
- }
- }
- }
- else
- {
- if (!mKeyboard->IsKeyPressed(DIK_SPACE))
- {
- // If key released, destroy constraint
- if (mDragConstraint != nullptr)
- {
- mPhysicsSystem->RemoveConstraint(mDragConstraint);
- mDragConstraint = nullptr;
- }
- // Destroy drag anchor
- if (mDragAnchor != nullptr)
- {
- bi.DestroyBody(mDragAnchor->GetID());
- mDragAnchor = nullptr;
- }
- // Release dragged vertex
- if (mDragVertexIndex != ~uint(0))
- {
- // Restore vertex mass
- BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
- if (lock.Succeeded())
- {
- Body &body = lock.GetBody();
- JPH_ASSERT(body.IsSoftBody());
- SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(body.GetMotionProperties());
- mp->GetVertex(mDragVertexIndex).mInvMass = mDragVertexPreviousInvMass;
- }
- mDragVertexIndex = ~uint(0);
- mDragVertexPreviousInvMass = 0;
- }
- // Forget the drag body
- mDragBody = BodyID();
- }
- else
- {
- // Else drag the body to the new position
- RVec3 new_pos = GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward;
- switch (bi.GetBodyType(mDragBody))
- {
- case EBodyType::RigidBody:
- bi.SetPositionAndRotation(mDragAnchor->GetID(), new_pos, Quat::sIdentity(), EActivation::DontActivate);
- break;
- case EBodyType::SoftBody:
- {
- BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
- if (lock.Succeeded())
- {
- Body &body = lock.GetBody();
- SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(body.GetMotionProperties());
- SoftBodyVertex &v = mp->GetVertex(mDragVertexIndex);
- v.mVelocity = body.GetRotation().Conjugated() * Vec3(new_pos - body.GetCenterOfMassTransform() * v.mPosition) / inDeltaTime;
- }
- }
- break;
- }
- // Activate other body
- bi.ActivateBody(mDragBody);
- }
- }
- }
- bool SamplesApp::RenderFrame(float inDeltaTime)
- {
- // Reinitialize the job system if the concurrency setting changed
- if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
- static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
- // Restart the test if the test requests this
- if (mTest->NeedsRestart())
- {
- StartTest(mTestClass);
- return true;
- }
- // Get the status string
- mStatusString = mTest->GetStatusString();
- // Select the next test if automatic testing times out
- if (!CheckNextTest())
- return false;
- // Handle keyboard input
- bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
- #ifdef JPH_DEBUG_RENDERER
- bool alt = mKeyboard->IsKeyPressed(DIK_LALT) || mKeyboard->IsKeyPressed(DIK_RALT);
- #endif // JPH_DEBUG_RENDERER
- for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
- switch (key)
- {
- case DIK_R:
- StartTest(mTestClass);
- return true;
- case DIK_N:
- if (!mTestsToRun.empty())
- NextTest();
- break;
- #ifdef JPH_DEBUG_RENDERER
- case DIK_H:
- if (shift)
- mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
- else if (alt)
- mDrawGetTriangles = !mDrawGetTriangles;
- else
- mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
- break;
- case DIK_F:
- if (shift)
- mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
- break;
- case DIK_I:
- mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
- break;
- case DIK_1:
- ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
- break;
- case DIK_2:
- ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
- break;
- case DIK_3:
- ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
- break;
- case DIK_C:
- mDrawConstraints = !mDrawConstraints;
- break;
- case DIK_L:
- mDrawConstraintLimits = !mDrawConstraintLimits;
- break;
- case DIK_M:
- ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
- break;
- case DIK_W:
- if (alt)
- mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
- break;
- #endif // JPH_DEBUG_RENDERER
- case DIK_COMMA:
- // Back stepping
- if (mPlaybackFrames.size() > 1)
- {
- if (mPlaybackMode == EPlaybackMode::Play)
- {
- JPH_ASSERT(mCurrentPlaybackFrame == -1);
- mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
- }
- mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
- }
- break;
- case DIK_PERIOD:
- // Forward stepping
- if (mPlaybackMode != EPlaybackMode::Play)
- {
- JPH_ASSERT(mCurrentPlaybackFrame >= 0);
- mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
- }
- break;
- }
- // Stop recording if record state is turned off
- if (!mRecordState)
- {
- mPlaybackFrames.clear();
- mPlaybackMode = EPlaybackMode::Play;
- mCurrentPlaybackFrame = -1;
- }
- // Determine if we need to check deterministic simulation
- bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
- // Check if we've in replay mode
- if (mPlaybackMode != EPlaybackMode::Play)
- {
- JPH_PROFILE("RestoreState");
- // We're in replay mode
- JPH_ASSERT(mCurrentPlaybackFrame >= 0);
- // Ensure the simulation is paused
- Pause(true);
- // Always restore state when not paused, the debug drawing will be cleared
- bool restore_state = inDeltaTime > 0.0f;
- // Advance to the next frame when single stepping or unpausing
- switch (mPlaybackMode)
- {
- case EPlaybackMode::StepBack:
- mPlaybackMode = EPlaybackMode::Stop;
- [[fallthrough]];
- case EPlaybackMode::Rewind:
- if (mCurrentPlaybackFrame > 0)
- {
- mCurrentPlaybackFrame--;
- restore_state = true;
- }
- break;
- case EPlaybackMode::StepForward:
- mPlaybackMode = EPlaybackMode::Stop;
- [[fallthrough]];
- case EPlaybackMode::FastForward:
- if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
- {
- mCurrentPlaybackFrame++;
- restore_state = true;
- }
- break;
- case EPlaybackMode::Stop:
- case EPlaybackMode::Play:
- // Satisfy compiler
- break;
- }
- // If the replay frame changed we need to update state
- if (restore_state)
- {
- // Clear existing debug stuff so we can render this restored frame
- // (if we're paused, we will otherwise not clear the debugging stuff)
- ClearDebugRenderer();
- // Restore state to what it was during that time
- StateRecorderImpl &recorder = mPlaybackFrames[mCurrentPlaybackFrame];
- RestoreState(recorder);
- // Physics world is drawn using debug lines, when not paused
- // Draw state prior to step so that debug lines are created from the same state
- // (the constraints are solved on the current state and then the world is stepped)
- DrawPhysics();
- // Step the world (with fixed frequency)
- StepPhysics(mJobSystem);
- #ifdef JPH_DEBUG_RENDERER
- // Draw any contacts that were collected through the contact listener
- if (mContactListener)
- mContactListener->DrawState();
- #endif // JPH_DEBUG_RENDERER
- // Validate that update result is the same as the previously recorded state
- if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
- ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1]);
- }
- // On the last frame go back to play mode
- if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
- {
- mPlaybackMode = EPlaybackMode::Play;
- mCurrentPlaybackFrame = -1;
- }
- // On the first frame go to stop mode
- if (mCurrentPlaybackFrame == 0)
- mPlaybackMode = EPlaybackMode::Stop;
- }
- else
- {
- // Normal update
- JPH_ASSERT(mCurrentPlaybackFrame == -1);
- if (inDeltaTime > 0.0f)
- {
- // Debugging functionality like shooting a ball and dragging objects
- UpdateDebug(inDeltaTime);
- if (mRecordState || check_determinism)
- {
- // Record the state prior to the step
- mPlaybackFrames.push_back(StateRecorderImpl());
- SaveState(mPlaybackFrames.back());
- }
- // Physics world is drawn using debug lines, when not paused
- // Draw state prior to step so that debug lines are created from the same state
- // (the constraints are solved on the current state and then the world is stepped)
- DrawPhysics();
- // Update the physics world
- StepPhysics(mJobSystem);
- #ifdef JPH_DEBUG_RENDERER
- // Draw any contacts that were collected through the contact listener
- if (mContactListener)
- mContactListener->DrawState();
- #endif // JPH_DEBUG_RENDERER
- if (check_determinism)
- {
- // Save the current state
- StateRecorderImpl post_step_state;
- SaveState(post_step_state);
- // Restore to the previous state
- RestoreState(mPlaybackFrames.back());
- // Step again
- StepPhysics(mJobSystemValidating);
- // Validate that the result is the same
- ValidateState(post_step_state);
- }
- }
- }
- return true;
- }
- void SamplesApp::DrawPhysics()
- {
- #ifdef JPH_DEBUG_RENDERER
- mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
- if (mDrawConstraints)
- mPhysicsSystem->DrawConstraints(mDebugRenderer);
- if (mDrawConstraintLimits)
- mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
- if (mDrawConstraintReferenceFrame)
- mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
- #endif // JPH_DEBUG_RENDERER
- // This map collects the shapes that we used this frame
- ShapeToGeometryMap shape_to_geometry;
- #ifdef JPH_DEBUG_RENDERER
- if (mDrawGetTriangles)
- #endif // JPH_DEBUG_RENDERER
- {
- JPH_PROFILE("DrawGetTriangles");
- // Iterate through all active bodies
- BodyIDVector bodies;
- mPhysicsSystem->GetBodies(bodies);
- const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
- for (BodyID b : bodies)
- {
- // Get the body
- BodyLockRead lock(bli, b);
- if (lock.SucceededAndIsInBroadPhase())
- {
- // Collect all leaf shapes for the body and their transforms
- const Body &body = lock.GetBody();
- AllHitCollisionCollector<TransformedShapeCollector> collector;
- body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
- // Draw all leaf shapes
- for (const TransformedShape &transformed_shape : collector.mHits)
- {
- DebugRenderer::GeometryRef geometry;
- // Find geometry from previous frame
- ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
- if (map_iterator != mShapeToGeometry.end())
- geometry = map_iterator->second;
- if (geometry == nullptr)
- {
- // Find geometry from this frame
- map_iterator = shape_to_geometry.find(transformed_shape.mShape);
- if (map_iterator != shape_to_geometry.end())
- geometry = map_iterator->second;
- }
- if (geometry == nullptr)
- {
- // Geometry not cached
- Array<DebugRenderer::Triangle> triangles;
- // Start iterating all triangles of the shape
- Shape::GetTrianglesContext context;
- transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sReplicate(1.0f));
- for (;;)
- {
- // Get the next batch of vertices
- constexpr int cMaxTriangles = 1000;
- Float3 vertices[3 * cMaxTriangles];
- int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
- if (triangle_count == 0)
- break;
- // Allocate space for triangles
- size_t output_index = triangles.size();
- triangles.resize(triangles.size() + triangle_count);
- DebugRenderer::Triangle *triangle = &triangles[output_index];
- // Convert to a renderable triangle
- for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
- {
- // Get the vertices
- Vec3 v1(vertices[vertex + 0]);
- Vec3 v2(vertices[vertex + 1]);
- Vec3 v3(vertices[vertex + 2]);
- // Calculate the normal
- Float3 normal;
- (v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
- v1.StoreFloat3(&triangle->mV[0].mPosition);
- triangle->mV[0].mNormal = normal;
- triangle->mV[0].mColor = Color::sWhite;
- triangle->mV[0].mUV = Float2(0, 0);
- v2.StoreFloat3(&triangle->mV[1].mPosition);
- triangle->mV[1].mNormal = normal;
- triangle->mV[1].mColor = Color::sWhite;
- triangle->mV[1].mUV = Float2(0, 0);
- v3.StoreFloat3(&triangle->mV[2].mPosition);
- triangle->mV[2].mNormal = normal;
- triangle->mV[2].mColor = Color::sWhite;
- triangle->mV[2].mUV = Float2(0, 0);
- }
- }
- // Convert to geometry
- geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
- }
- // Ensure that we cache the geometry for next frame
- // Don't cache soft bodies as their shape changes every frame
- if (!body.IsSoftBody())
- shape_to_geometry[transformed_shape.mShape] = geometry;
- // Determine color
- Color color;
- switch (body.GetMotionType())
- {
- case EMotionType::Static:
- color = Color::sGrey;
- break;
- case EMotionType::Kinematic:
- color = Color::sGreen;
- break;
- case EMotionType::Dynamic:
- color = Color::sGetDistinctColor(body.GetID().GetIndex());
- break;
- default:
- JPH_ASSERT(false);
- color = Color::sBlack;
- break;
- }
- // Draw the geometry
- Vec3 scale = transformed_shape.GetShapeScale();
- bool inside_out = ScaleHelpers::IsInsideOut(scale);
- RMat44 matrix = transformed_shape.GetCenterOfMassTransform().PreScaled(scale);
- mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
- }
- }
- }
- }
- // Replace the map with the newly created map so that shapes that we don't draw / were removed are released
- mShapeToGeometry = std::move(shape_to_geometry);
- }
- void SamplesApp::StepPhysics(JobSystem *inJobSystem)
- {
- float delta_time = 1.0f / mUpdateFrequency;
- {
- // Pre update
- JPH_PROFILE("PrePhysicsUpdate");
- Test::PreUpdateParams pre_update;
- pre_update.mDeltaTime = delta_time;
- pre_update.mKeyboard = mKeyboard;
- pre_update.mCameraState = GetCamera();
- #ifdef JPH_DEBUG_RENDERER
- pre_update.mPoseDrawSettings = &mPoseDrawSettings;
- #endif // JPH_DEBUG_RENDERER
- mTest->PrePhysicsUpdate(pre_update);
- }
- // Remember start time
- chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
- // Step the world (with fixed frequency)
- mPhysicsSystem->Update(delta_time, mCollisionSteps, mTempAllocator, inJobSystem);
- #ifndef JPH_DISABLE_TEMP_ALLOCATOR
- JPH_ASSERT(static_cast<TempAllocatorImpl *>(mTempAllocator)->IsEmpty());
- #endif // JPH_DISABLE_TEMP_ALLOCATOR
- // Accumulate time
- chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
- chrono::microseconds duration = chrono::duration_cast<chrono::microseconds>(clock_end - clock_start);
- mTotalTime += duration;
- mStepNumber++;
- // Print timing information
- constexpr uint cNumSteps = 60;
- if (mStepNumber % cNumSteps == 0)
- {
- Trace("Timing: %u, %llu", mStepNumber / cNumSteps, static_cast<unsigned long long>(mTotalTime.count()) / cNumSteps);
- mTotalTime = chrono::microseconds(0);
- }
- #ifdef JPH_TRACK_BROADPHASE_STATS
- if (mStepNumber % 600 == 0)
- mPhysicsSystem->ReportBroadphaseStats();
- #endif // JPH_TRACK_BROADPHASE_STATS
- #ifdef JPH_TRACK_NARROWPHASE_STATS
- if (mStepNumber % 600 == 0)
- NarrowPhaseStat::sReportStats();
- #endif // JPH_TRACK_NARROWPHASE_STATS
- {
- // Post update
- JPH_PROFILE("PostPhysicsUpdate");
- mTest->PostPhysicsUpdate(delta_time);
- }
- }
- void SamplesApp::SaveState(StateRecorderImpl &inStream)
- {
- mTest->SaveState(inStream);
- if (mContactListener)
- mContactListener->SaveState(inStream);
- mPhysicsSystem->SaveState(inStream);
- }
- void SamplesApp::RestoreState(StateRecorderImpl &inStream)
- {
- inStream.Rewind();
- // Restore the state of the test first, this is needed because the test can make changes to
- // the state of bodies that is not tracked by the PhysicsSystem::SaveState.
- // E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
- // because changing the shape changes Body::mPosition when the center of mass changes.
- mTest->RestoreState(inStream);
- if (mContactListener)
- mContactListener->RestoreState(inStream);
- if (!mPhysicsSystem->RestoreState(inStream))
- FatalError("Failed to restore physics state");
- }
- void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
- {
- // Save state
- StateRecorderImpl current_state;
- SaveState(current_state);
- // Compare state with expected state
- if (!current_state.IsEqual(inExpectedState))
- {
- // Mark this stream to break whenever it detects a memory change during reading
- inExpectedState.SetValidating(true);
- // Restore state. Anything that changes indicates a problem with the deterministic simulation.
- RestoreState(inExpectedState);
- // Turn change detection off again
- inExpectedState.SetValidating(false);
- }
- }
- void SamplesApp::GetInitialCamera(CameraState &ioState) const
- {
- // Default if the test doesn't override it
- ioState.mPos = GetWorldScale() * RVec3(30, 10, 30);
- ioState.mForward = -Vec3(ioState.mPos).Normalized();
- ioState.mFarPlane = 1000.0f;
- mTest->GetInitialCamera(ioState);
- }
- RMat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
- {
- return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
- }
- float SamplesApp::GetWorldScale() const
- {
- return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
- }
- ENTRY_POINT(SamplesApp, RegisterCustomMemoryHook)
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