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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/ConstraintPriorityTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- #include <Renderer/DebugRendererImp.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintPriorityTest)
- {
- JPH_ADD_BASE_CLASS(ConstraintPriorityTest, Test)
- }
- void ConstraintPriorityTest::Initialize()
- {
- float box_size = 1.0f;
- RefConst<Shape> box = new BoxShape(Vec3(0.5f * box_size, 0.2f, 0.2f));
- const int num_bodies = 20;
- // Bodies attached through fixed constraints
- for (int priority = 0; priority < 2; ++priority)
- {
- RVec3 position(0, 10.0f, 0.2f * priority);
- Body &top = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- mBodyInterface->AddBody(top.GetID(), EActivation::DontActivate);
- Body *prev = ⊤
- for (int i = 1; i < num_bodies; ++i)
- {
- position += Vec3(box_size, 0, 0);
- Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::NON_MOVING)); // Putting all bodies in the NON_MOVING layer so they won't collide
- mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
- FixedConstraintSettings settings;
- settings.mAutoDetectPoint = true;
- settings.mConstraintPriority = priority == 0? i : num_bodies - i; // Priority is reversed for one chain compared to the other
- Ref<Constraint> c = settings.Create(*prev, segment);
- mPhysicsSystem->AddConstraint(c);
- mConstraints.push_back(static_cast<FixedConstraint *>(c.GetPtr()));
- prev = &segment;
- }
- }
- }
- void ConstraintPriorityTest::PostPhysicsUpdate(float inDeltaTime)
- {
- for (FixedConstraint *c : mConstraints)
- mDebugRenderer->DrawText3D(0.5f * (c->GetBody1()->GetCenterOfMassPosition() + c->GetBody2()->GetCenterOfMassPosition()), StringFormat("Priority: %d", c->GetConstraintPriority()), Color::sWhite, 0.2f);
- }
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