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ConstraintSingularityTest.cpp 3.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/Constraints/ConstraintSingularityTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  8. #include <Jolt/Physics/Constraints/HingeConstraint.h>
  9. #include <Jolt/Physics/Constraints/FixedConstraint.h>
  10. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  11. #include <Layers.h>
  12. JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintSingularityTest)
  13. {
  14. JPH_ADD_BASE_CLASS(ConstraintSingularityTest, Test)
  15. }
  16. void ConstraintSingularityTest::Initialize()
  17. {
  18. // Floor
  19. CreateFloor();
  20. float box_size = 4.0f;
  21. RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
  22. const int num_constraint_types = 2;
  23. const int num_configurations = 4;
  24. // Create group filter
  25. Ref<GroupFilterTable> group_filter = new GroupFilterTable;
  26. CollisionGroup::GroupID group_id = 0;
  27. for (int constraint_type = 0; constraint_type < num_constraint_types; ++constraint_type)
  28. for (int configuration = 0; configuration < num_configurations; ++configuration)
  29. {
  30. RVec3 test_position(10.0f * constraint_type, 10.0f + 10.0f * configuration, 0);
  31. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  32. body1.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
  33. mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
  34. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position + Vec3(box_size, 0, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  35. body2.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
  36. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  37. Constraint *constraint;
  38. switch (constraint_type)
  39. {
  40. case 0:
  41. {
  42. HingeConstraintSettings settings;
  43. settings.mPoint1 = settings.mPoint2 = test_position + Vec3(0.5f * box_size, 0, 0.5f * box_size);
  44. settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisY();
  45. settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
  46. settings.mLimitsMin = -0.01f;
  47. settings.mLimitsMax = 0.01f;
  48. constraint = settings.Create(body1, body2);
  49. break;
  50. }
  51. default:
  52. {
  53. FixedConstraintSettings settings;
  54. settings.mAutoDetectPoint = true;
  55. constraint = settings.Create(body1, body2);
  56. break;
  57. }
  58. }
  59. mPhysicsSystem->AddConstraint(constraint);
  60. RVec3 position;
  61. Quat orientation;
  62. switch (configuration)
  63. {
  64. case 0:
  65. position = test_position + Vec3(0, 0, box_size);
  66. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(180.0f));
  67. break;
  68. case 1:
  69. position = test_position + Vec3(0, 0, box_size);
  70. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(-90.0f)) * Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(180.0f));
  71. break;
  72. case 2:
  73. position = test_position + Vec3(box_size, 0, 0);
  74. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
  75. break;
  76. default:
  77. JPH_ASSERT(configuration == 3);
  78. position = test_position + Vec3(-box_size, 0, 0);
  79. orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
  80. break;
  81. }
  82. mBodyInterface->SetPositionAndRotation(body2.GetID(), position, orientation, EActivation::DontActivate);
  83. ++group_id;
  84. }
  85. }