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PointConstraintTest.cpp 2.0 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/Constraints/PointConstraintTest.h>
  6. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  7. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  8. #include <Jolt/Physics/Constraints/PointConstraint.h>
  9. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  10. #include <Layers.h>
  11. JPH_IMPLEMENT_RTTI_VIRTUAL(PointConstraintTest)
  12. {
  13. JPH_ADD_BASE_CLASS(PointConstraintTest, Test)
  14. }
  15. void PointConstraintTest::Initialize()
  16. {
  17. // Floor
  18. CreateFloor();
  19. float half_cylinder_height = 2.5f;
  20. const int cChainLength = 15;
  21. // Build a collision group filter that disables collision between adjacent bodies
  22. Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
  23. for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
  24. group_filter->DisableCollision(i, i + 1);
  25. // Bodies attached through point constraints
  26. Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
  27. RVec3 position(0, 50, 0);
  28. Body &top = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Static, Layers::NON_MOVING));
  29. top.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  30. mBodyInterface->AddBody(top.GetID(), EActivation::DontActivate);
  31. Body *prev = &top;
  32. for (int i = 1; i < cChainLength; ++i)
  33. {
  34. position += Vec3(2.0f * half_cylinder_height, 0, 0);
  35. Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 1), position, rotation, EMotionType::Dynamic, Layers::MOVING));
  36. segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
  37. mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
  38. PointConstraintSettings settings;
  39. settings.mPoint1 = settings.mPoint2 = position + Vec3(-half_cylinder_height, 0, 0);
  40. mPhysicsSystem->AddConstraint(settings.Create(*prev, segment));
  41. prev = &segment;
  42. }
  43. }