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SwingTwistConstraintTest.cpp 3.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/Constraints/SwingTwistConstraintTest.h>
  6. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  7. #include <Jolt/Physics/Collision/GroupFilterTable.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Application/DebugUI.h>
  10. #include <Layers.h>
  11. JPH_IMPLEMENT_RTTI_VIRTUAL(SwingTwistConstraintTest)
  12. {
  13. JPH_ADD_BASE_CLASS(SwingTwistConstraintTest, Test)
  14. }
  15. void SwingTwistConstraintTest::Initialize()
  16. {
  17. // Floor
  18. CreateFloor();
  19. float half_cylinder_height = 1.5f;
  20. const int cChainLength = 10;
  21. // Build a collision group filter that disables collision between adjacent bodies
  22. Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
  23. for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
  24. group_filter->DisableCollision(i, i + 1);
  25. Body *prev = nullptr;
  26. Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
  27. RVec3 position(0, 25, 0);
  28. for (int i = 0; i < cChainLength; ++i)
  29. {
  30. position += Vec3(2.0f * half_cylinder_height, 0, 0);
  31. Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 0.5f), position, Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI * i) * rotation, i == 0? EMotionType::Static : EMotionType::Dynamic, i == 0? Layers::NON_MOVING : Layers::MOVING));
  32. segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
  33. mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
  34. if (i != 0)
  35. segment.SetAllowSleeping(false);
  36. if (prev != nullptr)
  37. {
  38. Ref<SwingTwistConstraintSettings> settings = new SwingTwistConstraintSettings;
  39. settings->mPosition1 = settings->mPosition2 = position + Vec3(-half_cylinder_height, 0, 0);
  40. settings->mTwistAxis1 = settings->mTwistAxis2 = Vec3::sAxisX();
  41. settings->mPlaneAxis1 = settings->mPlaneAxis2 = Vec3::sAxisY();
  42. settings->mNormalHalfConeAngle = sNormalHalfConeAngle;
  43. settings->mPlaneHalfConeAngle = sPlaneHalfConeAngle;
  44. settings->mTwistMinAngle = sTwistMinAngle;
  45. settings->mTwistMaxAngle = sTwistMaxAngle;
  46. Ref<SwingTwistConstraint> constraint = static_cast<SwingTwistConstraint *>(settings->Create(*prev, segment));
  47. mPhysicsSystem->AddConstraint(constraint);
  48. mConstraints.push_back(constraint);
  49. }
  50. prev = &segment;
  51. }
  52. }
  53. void SwingTwistConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  54. {
  55. for (SwingTwistConstraint *c : mConstraints)
  56. {
  57. c->SetNormalHalfConeAngle(sNormalHalfConeAngle);
  58. c->SetPlaneHalfConeAngle(sPlaneHalfConeAngle);
  59. c->SetTwistMinAngle(sTwistMinAngle);
  60. c->SetTwistMaxAngle(sTwistMaxAngle);
  61. }
  62. }
  63. void SwingTwistConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
  64. {
  65. inUI->CreateSlider(inSubMenu, "Min Twist Angle (deg)", RadiansToDegrees(sTwistMinAngle), -180.0f, 0.0f, 1.0f, [=](float inValue) { sTwistMinAngle = DegreesToRadians(inValue); });
  66. inUI->CreateSlider(inSubMenu, "Max Twist Angle (deg)", RadiansToDegrees(sTwistMaxAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sTwistMaxAngle = DegreesToRadians(inValue); });
  67. inUI->CreateSlider(inSubMenu, "Normal Half Cone Angle (deg)", RadiansToDegrees(sNormalHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sNormalHalfConeAngle = DegreesToRadians(inValue); });
  68. inUI->CreateSlider(inSubMenu, "Plane Half Cone Angle (deg)", RadiansToDegrees(sPlaneHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sPlaneHalfConeAngle = DegreesToRadians(inValue); });
  69. inUI->ShowMenu(inSubMenu);
  70. }