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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/ActivateDuringUpdateTest.h>
- #include <Layers.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ActivateDuringUpdateTest)
- {
- JPH_ADD_BASE_CLASS(ActivateDuringUpdateTest, Test)
- }
- void ActivateDuringUpdateTest::Initialize()
- {
- // Floor
- CreateFloor();
- BodyCreationSettings settings;
- settings.SetShape(new BoxShape(Vec3::sReplicate(0.5f)));
- settings.mMotionType = EMotionType::Dynamic;
- settings.mObjectLayer = Layers::MOVING;
- const int cNumBodies = 3;
- const float cPenetrationSlop = mPhysicsSystem->GetPhysicsSettings().mPenetrationSlop;
- for (int i = 0; i < cNumBodies; ++i)
- {
- settings.mPosition = RVec3(i * (1.0f - cPenetrationSlop), 2.0f, 0);
- BodyID body_id = mBodyInterface->CreateBody(settings)->GetID();
- mBodyInterface->AddBody(body_id, EActivation::DontActivate);
- if (i == 0)
- mBodyInterface->SetLinearVelocity(body_id, Vec3(500, 0, 0));
- }
- for (int i = 0; i < cNumBodies; ++i)
- {
- settings.mPosition = RVec3(i * (1.0f - cPenetrationSlop), 2.0f, 2.0f);
- BodyID body_id = mBodyInterface->CreateBody(settings)->GetID();
- mBodyInterface->AddBody(body_id, EActivation::DontActivate);
- if (i == cNumBodies - 1)
- mBodyInterface->SetLinearVelocity(body_id, Vec3(-500, 0, 0));
- }
- }
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