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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/CenterOfMassTest.h>
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(CenterOfMassTest)
- {
- JPH_ADD_BASE_CLASS(CenterOfMassTest, Test)
- }
- void CenterOfMassTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Compound shape with center of mass offset
- Ref<StaticCompoundShapeSettings> compound_shape1 = new StaticCompoundShapeSettings;
- compound_shape1->AddShape(Vec3(10, 0, 0), Quat::sIdentity(), new SphereShape(2));
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(compound_shape1, RVec3(0, 10.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- // Create box with center of mass offset
- Array<Vec3> box;
- box.push_back(Vec3(10, 10, 10));
- box.push_back(Vec3(5, 10, 10));
- box.push_back(Vec3(10, 5, 10));
- box.push_back(Vec3(5, 5, 10));
- box.push_back(Vec3(10, 10, 5));
- box.push_back(Vec3(5, 10, 5));
- box.push_back(Vec3(10, 5, 5));
- box.push_back(Vec3(5, 5, 5));
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ConvexHullShapeSettings(box), RVec3(0, 10.0f, 20.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- // Compound
- Ref<StaticCompoundShapeSettings> compound_shape2 = new StaticCompoundShapeSettings;
- Quat rotation = Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI);
- compound_shape2->AddShape(Vec3(10, 0, 0), rotation, new CapsuleShape(5, 1));
- compound_shape2->AddShape(rotation * Vec3(10, -5, 0), Quat::sIdentity(), new SphereShape(4));
- compound_shape2->AddShape(rotation * Vec3(10, 5, 0), Quat::sIdentity(), new SphereShape(2));
- Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(compound_shape2, RVec3(0, 10.0f, 40.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
- }
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