ChangeObjectLayerTest.cpp 2.4 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/ChangeObjectLayerTest.h>
  6. #include <Layers.h>
  7. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(ChangeObjectLayerTest)
  10. {
  11. JPH_ADD_BASE_CLASS(ChangeObjectLayerTest, Test)
  12. }
  13. void ChangeObjectLayerTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. // A dynamic box in the MOVING layer
  18. mMoving = mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3(5, 0.1f, 5)), RVec3(0, 1.5f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
  19. // Lots of dynamic objects in the DEBRIS layer
  20. default_random_engine random;
  21. uniform_real_distribution<float> position_variation(-10, 10);
  22. for (int i = 0; i < 50; ++i)
  23. {
  24. RVec3 position(position_variation(random), 2.0f, position_variation(random));
  25. Quat rotation = Quat::sRandom(random);
  26. mDebris.push_back(mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3::sReplicate(0.1f)), position, rotation, EMotionType::Dynamic, Layers::DEBRIS), EActivation::Activate));
  27. }
  28. }
  29. void ChangeObjectLayerTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  30. {
  31. const float cSwitchTime = 2.0f;
  32. // Increment time
  33. mTime += inParams.mDeltaTime;
  34. if (mTime >= cSwitchTime)
  35. {
  36. mIsDebris = !mIsDebris;
  37. // Reposition moving object
  38. mBodyInterface->SetPosition(mMoving, RVec3(0, 1.5f, 0), EActivation::Activate);
  39. default_random_engine random;
  40. uniform_real_distribution<float> position_variation(-7.5f, 7.5f);
  41. for (BodyID id : mDebris)
  42. {
  43. // Reposition debris
  44. RVec3 position(position_variation(random), 2.0f, position_variation(random));
  45. Quat rotation = Quat::sRandom(random);
  46. mBodyInterface->SetPositionAndRotation(id, position, rotation, EActivation::Activate);
  47. // And update layer
  48. mBodyInterface->SetObjectLayer(id, mIsDebris? Layers::DEBRIS : Layers::MOVING);
  49. }
  50. mTime = 0;
  51. }
  52. }
  53. void ChangeObjectLayerTest::SaveState(StateRecorder &inStream) const
  54. {
  55. inStream.Write(mTime);
  56. inStream.Write(mIsDebris);
  57. }
  58. void ChangeObjectLayerTest::RestoreState(StateRecorder &inStream)
  59. {
  60. inStream.Read(mTime);
  61. inStream.Read(mIsDebris);
  62. // Restore layer
  63. for (BodyID id : mDebris)
  64. mBodyInterface->SetObjectLayer(id, mIsDebris? Layers::DEBRIS : Layers::MOVING);
  65. }