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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/ChangeObjectLayerTest.h>
- #include <Layers.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ChangeObjectLayerTest)
- {
- JPH_ADD_BASE_CLASS(ChangeObjectLayerTest, Test)
- }
- void ChangeObjectLayerTest::Initialize()
- {
- // Floor
- CreateFloor();
- // A dynamic box in the MOVING layer
- mMoving = mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3(5, 0.1f, 5)), RVec3(0, 1.5f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- // Lots of dynamic objects in the DEBRIS layer
- default_random_engine random;
- uniform_real_distribution<float> position_variation(-10, 10);
- for (int i = 0; i < 50; ++i)
- {
- RVec3 position(position_variation(random), 2.0f, position_variation(random));
- Quat rotation = Quat::sRandom(random);
- mDebris.push_back(mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3::sReplicate(0.1f)), position, rotation, EMotionType::Dynamic, Layers::DEBRIS), EActivation::Activate));
- }
- }
- void ChangeObjectLayerTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- const float cSwitchTime = 2.0f;
- // Increment time
- mTime += inParams.mDeltaTime;
- if (mTime >= cSwitchTime)
- {
- mIsDebris = !mIsDebris;
- // Reposition moving object
- mBodyInterface->SetPosition(mMoving, RVec3(0, 1.5f, 0), EActivation::Activate);
- default_random_engine random;
- uniform_real_distribution<float> position_variation(-7.5f, 7.5f);
- for (BodyID id : mDebris)
- {
- // Reposition debris
- RVec3 position(position_variation(random), 2.0f, position_variation(random));
- Quat rotation = Quat::sRandom(random);
- mBodyInterface->SetPositionAndRotation(id, position, rotation, EActivation::Activate);
- // And update layer
- mBodyInterface->SetObjectLayer(id, mIsDebris? Layers::DEBRIS : Layers::MOVING);
- }
- mTime = 0;
- }
- }
- void ChangeObjectLayerTest::SaveState(StateRecorder &inStream) const
- {
- inStream.Write(mTime);
- inStream.Write(mIsDebris);
- }
- void ChangeObjectLayerTest::RestoreState(StateRecorder &inStream)
- {
- inStream.Read(mTime);
- inStream.Read(mIsDebris);
- // Restore layer
- for (BodyID id : mDebris)
- mBodyInterface->SetObjectLayer(id, mIsDebris? Layers::DEBRIS : Layers::MOVING);
- }
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