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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Physics/Body/BodyID.h>
- // This test will demonstrates how to use layers to disable collisions between other objects and how to change them on the fly.
- // The bodies will switch between the MOVING layer and the DEBRIS layer (debris only collides with static).
- class ChangeObjectLayerTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeObjectLayerTest)
- // Initialize the test
- virtual void Initialize() override;
- // Update the test, called before the physics update
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- // Saving / restoring state for replay
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- private:
- BodyID mMoving;
- BodyIDVector mDebris;
- bool mIsDebris = true;
- float mTime = 0.0f;
- };
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