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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Physics/Body/BodyID.h>
- #include <Jolt/Physics/Collision/Shape/Shape.h>
- // This test will make a dynamic body cyle through various shapes
- class ChangeShapeTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ChangeShapeTest)
- // Initialize the test
- virtual void Initialize() override;
- // Update the test, called before the physics update
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- // Saving / restoring state for replay
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- // Optional settings menu
- virtual bool HasSettingsMenu() const override { return true; }
- virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
- private:
- bool mActivateAfterSwitch = true;
- BodyID mBodyID;
- Array<RefConst<Shape>> mShapes;
- float mTime = 0.0f;
- int mShapeIdx = 0;
- };
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