DynamicMeshTest.cpp 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/DynamicMeshTest.h>
  6. #include <Jolt/Physics/Collision/Shape/MeshShape.h>
  7. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. #include <Utils/ShapeCreator.h>
  11. JPH_IMPLEMENT_RTTI_VIRTUAL(DynamicMeshTest)
  12. {
  13. JPH_ADD_BASE_CLASS(DynamicMeshTest, Test)
  14. }
  15. void DynamicMeshTest::Initialize()
  16. {
  17. // Floor
  18. CreateFloor();
  19. constexpr float cTorusRadius = 3.0f;
  20. constexpr float cTubeRadius = 1.0f;
  21. // Create torus
  22. RefConst<Shape> mesh_shape = ShapeCreator::CreateTorusMesh(cTorusRadius, cTubeRadius);
  23. BodyCreationSettings settings(mesh_shape, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  24. // Mesh cannot calculate its mass, we must provide it
  25. settings.mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
  26. settings.mMassPropertiesOverride.SetMassAndInertiaOfSolidBox(2.0f * Vec3(cTorusRadius, cTubeRadius, cTorusRadius), 1000.0f);
  27. mBodyInterface->CreateAndAddBody(settings, EActivation::Activate);
  28. // Wall of blocks
  29. RefConst<Shape> box_shape = new BoxShape(Vec3::sReplicate(0.5f));
  30. for (int i = 0; i < 7; ++i)
  31. for (int j = i / 2; j < 7 - (i + 1) / 2; ++j)
  32. {
  33. RVec3 position(-3.5f + j * 1.0f + (i & 1? 0.5f : 0.0f), 0.5f + i * 1.0f, 0.0f);
  34. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  35. mBodyInterface->AddBody(wall.GetID(), EActivation::Activate);
  36. }
  37. }