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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/FrictionTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(FrictionTest)
- {
- JPH_ADD_BASE_CLASS(FrictionTest, Test)
- }
- void FrictionTest::Initialize()
- {
- // Floor
- Body &floor = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(100.0f, 1.0f, 100.0f), 0.0f), RVec3::sZero(), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Static, Layers::NON_MOVING));
- floor.SetFriction(1.0f);
- mBodyInterface->AddBody(floor.GetID(), EActivation::DontActivate);
- RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
- RefConst<Shape> sphere = new SphereShape(2.0f);
- // Bodies with increasing friction
- for (int i = 0; i <= 10; ++i)
- {
- Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 55.0f, -50.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- body.SetFriction(0.1f * i);
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- for (int i = 0; i <= 10; ++i)
- {
- Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, RVec3(-50.0f + i * 10.0f, 47.0f, -40.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- body.SetFriction(0.1f * i);
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- }
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