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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/FunnelTest.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <random>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(FunnelTest)
- {
- JPH_ADD_BASE_CLASS(FunnelTest, Test)
- }
- void FunnelTest::Initialize()
- {
- RefConst<Shape> box = new BoxShape(Vec3(50, 1, 50), 0.0f);
- // Funnel
- for (int i = 0; i < 4; ++i)
- {
- Quat rotation = Quat::sRotation(Vec3::sAxisY(), 0.5f * JPH_PI * i);
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(box, RVec3(rotation * Vec3(25, 25, 0)), rotation * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- }
- default_random_engine random;
- uniform_real_distribution<float> feature_size(0.1f, 2.0f);
- uniform_real_distribution<float> position_variation(-40, 40);
- uniform_real_distribution<float> scale_variation(-1.5f, 1.5f);
- // Random scale
- Vec3 scale(scale_variation(random), scale_variation(random), scale_variation(random));
- // Make it minimally -0.5 or 0.5 depending on the sign
- scale += Vec3::sSelect(Vec3::sReplicate(-0.5f), Vec3::sReplicate(0.5f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
- RefConst<Shape> shape;
- for (int i = 0; i < 1000; ++i)
- {
- switch (random() % 8)
- {
- case 0:
- {
- shape = new SphereShape(feature_size(random));
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- break;
- }
- case 1:
- {
- shape = new BoxShape(Vec3(feature_size(random), feature_size(random), feature_size(random)));
- break;
- }
- case 2:
- {
- // Create random points
- Array<Vec3> points;
- for (int j = 0; j < 20; ++j)
- points.push_back(feature_size(random) * Vec3::sRandom(random));
- shape = ConvexHullShapeSettings(points).Create().Get();
- break;
- }
- case 3:
- {
- shape = new CapsuleShape(0.5f * feature_size(random), feature_size(random));
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- break;
- }
- case 4:
- {
- float top = feature_size(random);
- float bottom = feature_size(random);
- float half_height = max(0.5f * feature_size(random), 0.5f * abs(top - bottom) + 0.001f);
- shape = TaperedCapsuleShapeSettings(half_height, top, bottom).Create().Get();
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- break;
- }
- case 5:
- {
- shape = new CylinderShape(0.5f * feature_size(random), feature_size(random));
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
- break;
- }
- case 6:
- {
- // Simple compound
- StaticCompoundShapeSettings compound_shape_settings;
- compound_shape_settings.AddShape(Vec3::sZero(), Quat::sIdentity(), new CapsuleShape(1, 0.1f));
- compound_shape_settings.AddShape(Vec3(0, -1, 0), Quat::sIdentity(), new SphereShape(0.5f));
- compound_shape_settings.AddShape(Vec3(0, 1, 0), Quat::sIdentity(), new SphereShape(0.5f));
- shape = compound_shape_settings.Create().Get();
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- break;
- }
- case 7:
- {
- // Compound with sub compound and rotation
- Ref<StaticCompoundShapeSettings> sub_compound = new StaticCompoundShapeSettings();
- sub_compound->AddShape(Vec3(0, 0.75f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.75f, 0.25f, 0.2f)));
- sub_compound->AddShape(Vec3(0.75f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.75f, 0.2f));
- sub_compound->AddShape(Vec3(0, 0, 0.75f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.75f, 0.25f, 0.2f));
- StaticCompoundShapeSettings compound_shape_settings;
- compound_shape_settings.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), sub_compound);
- compound_shape_settings.AddShape(Vec3(0, -0.1f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), sub_compound);
- shape = compound_shape_settings.Create().Get();
- scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
- break;
- }
- }
- // Scale the shape
- if ((random() % 3) == 0)
- shape = new ScaledShape(shape, scale);
- RVec3 position(position_variation(random), 100.0f + position_variation(random), position_variation(random));
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(shape, position, Quat::sRandom(random), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
- }
- void FunnelTest::GetInitialCamera(CameraState &ioState) const
- {
- RVec3 cam_tgt = RVec3(0, 50, 0);
- ioState.mPos = RVec3(50, 100, 50);
- ioState.mForward = Vec3(cam_tgt - ioState.mPos).Normalized();
- }
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