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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/HeavyOnLightTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(HeavyOnLightTest)
- {
- JPH_ADD_BASE_CLASS(HeavyOnLightTest, Test)
- }
- void HeavyOnLightTest::Initialize()
- {
- // Floor
- CreateFloor();
- Ref<BoxShape> box = new BoxShape(Vec3::sReplicate(5));
- box->SetDensity(1000.0f);
- for (int i = 1; i <= 10; ++i)
- {
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-75.0f + i * 15.0f, 10.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- Ref<BoxShape> box2 = new BoxShape(Vec3::sReplicate(5));
- box2->SetDensity(5000.0f * i);
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box2, RVec3(-75.0f + i * 15.0f, 30.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- }
- }
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