HeavyOnLightTest.cpp 1.2 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/HeavyOnLightTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(HeavyOnLightTest)
  10. {
  11. JPH_ADD_BASE_CLASS(HeavyOnLightTest, Test)
  12. }
  13. void HeavyOnLightTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. Ref<BoxShape> box = new BoxShape(Vec3::sReplicate(5));
  18. box->SetDensity(1000.0f);
  19. for (int i = 1; i <= 10; ++i)
  20. {
  21. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-75.0f + i * 15.0f, 10.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  22. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  23. Ref<BoxShape> box2 = new BoxShape(Vec3::sReplicate(5));
  24. box2->SetDensity(5000.0f * i);
  25. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box2, RVec3(-75.0f + i * 15.0f, 30.0f, 0.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  26. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  27. }
  28. }