ModifyMassTest.cpp 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/ModifyMassTest.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Renderer/DebugRendererImp.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(ModifyMassTest)
  11. {
  12. JPH_ADD_BASE_CLASS(ModifyMassTest, Test)
  13. }
  14. void ModifyMassTest::ResetBodies(int inCycle)
  15. {
  16. mBodyInterface->SetPositionAndRotation(mBodies[0], RVec3(-5, 5, 0), Quat::sIdentity(), EActivation::Activate);
  17. mBodyInterface->SetLinearAndAngularVelocity(mBodies[0], Vec3(10, 0, 0), Vec3::sZero());
  18. mBodyInterface->SetUserData(mBodies[0], inCycle << 1);
  19. mBodyInterface->SetPositionAndRotation(mBodies[1], RVec3(5, 5, 0), Quat::sIdentity(), EActivation::Activate);
  20. mBodyInterface->SetLinearAndAngularVelocity(mBodies[1], Vec3(-10, 0, 0), Vec3::sZero());
  21. mBodyInterface->SetUserData(mBodies[1], (inCycle << 1) + 1);
  22. }
  23. void ModifyMassTest::Initialize()
  24. {
  25. // Floor
  26. CreateFloor();
  27. // Create two spheres on a collision course
  28. BodyCreationSettings bcs(new SphereShape(1.0f), RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  29. bcs.mRestitution = 1.0f;
  30. mBodies[0] = mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
  31. mBodies[1] = mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
  32. ResetBodies(0);
  33. }
  34. void ModifyMassTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  35. {
  36. constexpr float cTimeBetweenTests = 2.0f;
  37. int old_cycle = (int)(mTime / cTimeBetweenTests);
  38. mTime += inParams.mDeltaTime;
  39. int new_cycle = (int)(mTime / cTimeBetweenTests);
  40. if (old_cycle != new_cycle)
  41. ResetBodies(new_cycle);
  42. }
  43. void ModifyMassTest::PostPhysicsUpdate(float inDeltaTime)
  44. {
  45. // Draw the mass scale
  46. for (BodyID id : mBodies)
  47. {
  48. BodyLockRead body_lock(mPhysicsSystem->GetBodyLockInterface(), id);
  49. if (body_lock.Succeeded())
  50. {
  51. const Body &body = body_lock.GetBody();
  52. DebugRenderer::sInstance->DrawText3D(body.GetPosition(), StringFormat("Inv mass scale: %.1f\nVelocity X: %.1f", (double)sGetInvMassScale(body), (double)body.GetLinearVelocity().GetX()), Color::sWhite);
  53. }
  54. }
  55. }
  56. float ModifyMassTest::sGetInvMassScale(const Body &inBody)
  57. {
  58. uint64 ud = inBody.GetUserData();
  59. int index = ((ud & 1) != 0? (ud >> 1) : (ud >> 3)) & 0b11;
  60. float mass_overrides[] = { 1.0f, 0.0f, 0.5f, 2.0f };
  61. return mass_overrides[index];
  62. }
  63. void ModifyMassTest::OnContactAdded(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings)
  64. {
  65. // We're only concerned with dynamic bodies (floor gets normal collision response)
  66. if (!inBody1.IsDynamic() || !inBody2.IsDynamic())
  67. return;
  68. // Override the mass of body 1
  69. float scale1 = sGetInvMassScale(inBody1);
  70. ioSettings.mInvMassScale1 = scale1;
  71. ioSettings.mInvInertiaScale1 = scale1;
  72. // Override the mass of body 2
  73. float scale2 = sGetInvMassScale(inBody2);
  74. ioSettings.mInvMassScale2 = scale2;
  75. ioSettings.mInvInertiaScale2 = scale2;
  76. }
  77. void ModifyMassTest::OnContactPersisted(const Body &inBody1, const Body &inBody2, const ContactManifold &inManifold, ContactSettings &ioSettings)
  78. {
  79. OnContactAdded(inBody1, inBody2, inManifold, ioSettings);
  80. }
  81. void ModifyMassTest::SaveState(StateRecorder& inStream) const
  82. {
  83. Test::SaveState(inStream);
  84. inStream.Write(mTime);
  85. }
  86. void ModifyMassTest::RestoreState(StateRecorder& inStream)
  87. {
  88. Test::RestoreState(inStream);
  89. inStream.Read(mTime);
  90. }