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RestitutionTest.cpp 1.4 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/RestitutionTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(RestitutionTest)
  11. {
  12. JPH_ADD_BASE_CLASS(RestitutionTest, Test)
  13. }
  14. void RestitutionTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. RefConst<Shape> sphere = new SphereShape(2.0f);
  19. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  20. // Bodies with increasing restitution
  21. for (int i = 0; i <= 10; ++i)
  22. {
  23. BodyCreationSettings settings(sphere, RVec3(-50.0f + i * 10.0f, 20.0f, -20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  24. settings.mRestitution = 0.1f * i;
  25. settings.mLinearDamping = 0.0f;
  26. Body &body = *mBodyInterface->CreateBody(settings);
  27. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  28. }
  29. for (int i = 0; i <= 10; ++i)
  30. {
  31. BodyCreationSettings settings(box, RVec3(-50.0f + i * 10.0f, 20.0f, 20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  32. settings.mRestitution = 0.1f * i;
  33. settings.mLinearDamping = 0.0f;
  34. Body &body = *mBodyInterface->CreateBody(settings);
  35. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  36. }
  37. }