1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/RestitutionTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(RestitutionTest)
- {
- JPH_ADD_BASE_CLASS(RestitutionTest, Test)
- }
- void RestitutionTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<Shape> sphere = new SphereShape(2.0f);
- RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
- // Bodies with increasing restitution
- for (int i = 0; i <= 10; ++i)
- {
- BodyCreationSettings settings(sphere, RVec3(-50.0f + i * 10.0f, 20.0f, -20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- settings.mRestitution = 0.1f * i;
- settings.mLinearDamping = 0.0f;
- Body &body = *mBodyInterface->CreateBody(settings);
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- for (int i = 0; i <= 10; ++i)
- {
- BodyCreationSettings settings(box, RVec3(-50.0f + i * 10.0f, 20.0f, 20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- settings.mRestitution = 0.1f * i;
- settings.mLinearDamping = 0.0f;
- Body &body = *mBodyInterface->CreateBody(settings);
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- }
|