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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/SimpleTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Jolt/Physics/Body/BodyActivationListener.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SimpleTest)
- {
- JPH_ADD_BASE_CLASS(SimpleTest, Test)
- }
- SimpleTest::~SimpleTest()
- {
- // Unregister activation listener
- mPhysicsSystem->SetBodyActivationListener(nullptr);
- }
- void SimpleTest::Initialize()
- {
- // Register activation listener
- mPhysicsSystem->SetBodyActivationListener(&mBodyActivationListener);
- // Floor
- CreateFloor();
- RefConst<Shape> box_shape = new BoxShape(Vec3(0.5f, 1.0f, 2.0f));
- // Dynamic body 1
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- // Dynamic body 2
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, RVec3(5, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- // Dynamic body 3
- Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
- }
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