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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/StackTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(StackTest)
- {
- JPH_ADD_BASE_CLASS(StackTest, Test)
- }
- void StackTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<Shape> box_shape = new BoxShape(Vec3(0.5f, 1.0f, 2.0f));
- // Dynamic body stack
- for (int i = 0; i < 10; ++i)
- {
- Quat rotation;
- if ((i & 1) != 0)
- rotation = Quat::sRotation(Vec3::sAxisY(), 0.5f * JPH_PI);
- else
- rotation = Quat::sIdentity();
- Body &stack = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, RVec3(10, 1.0f + i * 2.1f, 0), rotation, EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(stack.GetID(), EActivation::Activate);
- }
- }
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