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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/TwoDFunnelTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(TwoDFunnelTest)
- {
- JPH_ADD_BASE_CLASS(TwoDFunnelTest, Test)
- }
- void TwoDFunnelTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<Shape> wall = new BoxShape(Vec3(0.1f, 10, 1));
- // 2D funnel
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(wall, RVec3(-12, 8, -5), Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(wall, RVec3(12, 8, -5), Quat::sRotation(Vec3::sAxisZ(), -0.2f * JPH_PI), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Shapes falling in 2D funnel
- Ref<Shape> shapes[] = {
- new SphereShape(0.5f),
- new BoxShape(Vec3::sReplicate(0.5f)),
- new CapsuleShape(0.2f, 0.3f)
- };
- BodyCreationSettings bcs(shapes[0], RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- bcs.mAllowedDOFs = EAllowedDOFs::Plane2D;
- for (int x = 0; x < 20; ++x)
- for (int y = 0; y < 10; ++y)
- {
- bcs.SetShape(shapes[(x * y) % size(shapes)]);
- bcs.mPosition = RVec3(-10.0_r + x, 10.0_r + y, -5.0_r);
- mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
- }
- }
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