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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/ScaledShapes/ScaledCapsuleShapeTest.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledCapsuleShapeTest)
- {
- JPH_ADD_BASE_CLASS(ScaledCapsuleShapeTest, Test)
- }
- void ScaledCapsuleShapeTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Create capsule
- RefConst<CapsuleShape> capsule_shape = new CapsuleShape(2.0f, 0.5f);
- // Original shape
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(capsule_shape, RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- // Uniformly scaled shape < 1
- Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3::sReplicate(0.25f)), RVec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
- // Uniformly scaled shape > 1
- Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3::sReplicate(2.0f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
- // Flipped in 2 axis
- Body &body4 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3(-1.5f, -1.5f, 1.5f)), RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body4.GetID(), EActivation::Activate);
- // Inside out
- Body &body5 = *mBodyInterface->CreateBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3(-0.75f, 0.75f, 0.75f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body5.GetID(), EActivation::Activate);
- }
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