BoxShapeTest.cpp 1.3 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/Shapes/BoxShapeTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(BoxShapeTest)
  10. {
  11. JPH_ADD_BASE_CLASS(BoxShapeTest, Test)
  12. }
  13. void BoxShapeTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. // Different sized boxes
  18. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(20, 1, 1)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  19. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  20. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(2, 3, 4)), RVec3(0, 10, 10), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  21. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  22. Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.5f, 0.75f, 1.0f)), RVec3(0, 10, 20), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  23. mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
  24. }