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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Shapes/CylinderShapeTest.h>
- #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(CylinderShapeTest)
- {
- JPH_ADD_BASE_CLASS(CylinderShapeTest, Test)
- }
- void CylinderShapeTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Cylinder on flat part
- RefConst<Shape> big_cylinder = new CylinderShape(2.5f, 2);
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cylinder, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- // Cylinder on round part
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cylinder, RVec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- // Tower of cylinders
- RefConst<Shape> long_cylinder = new CylinderShape(5, 1);
- for (int i = 0; i < 10; ++i)
- {
- for (int j = 0; j < 2; ++j)
- {
- RVec3 position;
- Quat rotation;
- if (i & 1)
- {
- position = RVec3(-4.0f + 8.0f * j, 2.0f + 3.0f * i, -20.0f);
- rotation = Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI);
- }
- else
- {
- position = RVec3(0, 2.0f + 3.0f * i, -20.0f - 4.0f + 8.0f * j);
- rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
- }
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(long_cylinder, position, rotation, EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
- }
- // Tower of thin cylinders
- RefConst<Shape> thin_cylinder = new CylinderShape(0.1f, 5.0f);
- for (int i = 0; i < 10; ++i)
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(thin_cylinder, RVec3(20.0f, 10.0f - 1.0f * i, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
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