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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
- class HeightFieldShapeTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, HeightFieldShapeTest)
- // Initialize the test
- virtual void Initialize() override;
- // Update the test, called before the physics update
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- // Override to specify the initial camera state (local to GetCameraPivot)
- virtual void GetInitialCamera(CameraState &ioState) const override;
- // Optional settings menu
- virtual bool HasSettingsMenu() const override { return true; }
- virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
- // Original (uncompressed) terrain
- Array<float> mTerrain;
- PhysicsMaterialList mMaterials;
- Array<uint8> mMaterialIndices;
- uint mTerrainSize;
- Vec3 mTerrainOffset;
- Vec3 mTerrainScale;
- // Block size = 1 << sBlockSizeShift
- inline static int sBlockSizeShift = 2;
- // Bits per sample
- inline static int sBitsPerSample = 8;
- // Draw the terrain
- inline static bool sShowOriginalTerrain = false;
- RefConst<HeightFieldShape> mHeightField;
- RVec3 mHitPos = RVec3::sZero();
- };
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