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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/SoftBody/SoftBodyRestitutionTest.h>
- #include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
- #include <Utils/SoftBodyCreator.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyRestitutionTest)
- {
- JPH_ADD_BASE_CLASS(SoftBodyRestitutionTest, Test)
- }
- void SoftBodyRestitutionTest::Initialize()
- {
- // Floor
- Body &floor = CreateFloor();
- floor.SetRestitution(0.0f);
- // Bodies with increasing restitution
- SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
- sphere.mPressure = 2000.0f;
- for (int i = 0; i <= 10; ++i)
- {
- sphere.mPosition = RVec3(-50.0f + i * 10.0f, 10.0f, 0);
- sphere.mRestitution = 0.1f * i;
- mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate);
- }
- SoftBodyCreationSettings cube(SoftBodyCreator::CreateCube(), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
- for (int i = 0; i <= 10; ++i)
- {
- cube.mPosition = RVec3(-50.0f + i * 10.0f, 10.0f, -5.0f);
- cube.mRestitution = 0.1f * i;
- mBodyInterface->CreateAndAddSoftBody(cube, EActivation::Activate);
- }
- }
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