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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/SoftBody/SoftBodyStressTest.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Utils/SoftBodyCreator.h>
- #include <Application/DebugUI.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyStressTest)
- {
- JPH_ADD_BASE_CLASS(SoftBodyStressTest, Test)
- }
- const char *SoftBodyStressTest::sScenes[] =
- {
- "SpheresVsBoxes",
- "LargeCloth"
- };
- const char *SoftBodyStressTest::sSceneName = "SpheresVsBoxes";
- void SoftBodyStressTest::Initialize()
- {
- if (strcmp(sSceneName, "SpheresVsBoxes") == 0)
- {
- // Floor
- CreateMeshTerrain();
- // Pressurized sphere settings
- SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
- sphere.mPressure = 2000.0f;
- // Box settings
- BodyCreationSettings box(new BoxShape(Vec3::sReplicate(1.0f)), RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- box.mOverrideMassProperties = EOverrideMassProperties::CalculateInertia;
- box.mMassPropertiesOverride.mMass = 100.0f;
- for (int x = 0; x <= 10; ++x)
- for (int z = 0; z <= 10; ++z)
- {
- sphere.mPosition = RVec3(-20.0_r + 4.0_r * x, 5.0_r, -20.0_r + 4.0_r * z);
- mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate);
- box.mPosition = sphere.mPosition + RVec3(0, 4, 0);
- mBodyInterface->CreateAndAddBody(box, EActivation::Activate);
- }
- }
- else if (strcmp(sSceneName, "LargeCloth") == 0)
- {
- // Floor
- CreateFloor();
- // Create cloth that's fixated at the corners
- SoftBodyCreationSettings cloth(SoftBodyCreator::CreateCloth(100, 0.25f), RVec3(0, 15.0f, 0), Quat::sIdentity(), Layers::MOVING);
- cloth.mUpdatePosition = false; // Don't update the position of the cloth as it is fixed to the world
- mBodyInterface->CreateAndAddSoftBody(cloth, EActivation::Activate);
- // Box settings
- BodyCreationSettings box(new BoxShape(Vec3::sReplicate(0.5f)), RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- box.mOverrideMassProperties = EOverrideMassProperties::CalculateInertia;
- box.mMassPropertiesOverride.mMass = 10.0f;
- // Create a number of boxes that fall on the cloth
- for (int x = 0; x <= 10; ++x)
- for (int z = 0; z <= 10; ++z)
- {
- box.mPosition = cloth.mPosition + RVec3(-10.0_r + 2.0_r * x, 2.0_r, -10.0_r + 2.0_r * z);
- mBodyInterface->CreateAndAddBody(box, EActivation::Activate);
- }
- }
- }
- void SoftBodyStressTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
- {
- inUI->CreateTextButton(inSubMenu, "Select Scene", [this, inUI]() {
- UIElement *scene_name = inUI->CreateMenu();
- for (uint i = 0; i < size(sScenes); ++i)
- inUI->CreateTextButton(scene_name, sScenes[i], [this, i]() { sSceneName = sScenes[i]; RestartTest(); });
- inUI->ShowMenu(scene_name);
- });
- }
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