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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Utils/SoftBodyCreator.h>
- namespace SoftBodyCreator {
- Ref<SoftBodySharedSettings> CreateCloth(uint inGridSize, float inGridSpacing, bool inFixateCorners)
- {
- const float cOffset = -0.5f * inGridSpacing * (inGridSize - 1);
- // Create settings
- SoftBodySharedSettings *settings = new SoftBodySharedSettings;
- for (uint y = 0; y < inGridSize; ++y)
- for (uint x = 0; x < inGridSize; ++x)
- {
- SoftBodySharedSettings::Vertex v;
- v.mPosition = Float3(cOffset + x * inGridSpacing, 0.0f, cOffset + y * inGridSpacing);
- settings->mVertices.push_back(v);
- }
- // Function to get the vertex index of a point on the cloth
- auto vertex_index = [inGridSize](uint inX, uint inY) -> uint
- {
- return inX + inY * inGridSize;
- };
- if (inFixateCorners)
- {
- // Fixate corners
- settings->mVertices[vertex_index(0, 0)].mInvMass = 0.0f;
- settings->mVertices[vertex_index(inGridSize - 1, 0)].mInvMass = 0.0f;
- settings->mVertices[vertex_index(0, inGridSize - 1)].mInvMass = 0.0f;
- settings->mVertices[vertex_index(inGridSize - 1, inGridSize - 1)].mInvMass = 0.0f;
- }
- // Create edges
- for (uint y = 0; y < inGridSize; ++y)
- for (uint x = 0; x < inGridSize; ++x)
- {
- SoftBodySharedSettings::Edge e;
- e.mCompliance = 0.00001f;
- e.mVertex[0] = vertex_index(x, y);
- if (x < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x + 1, y);
- settings->mEdgeConstraints.push_back(e);
- }
- if (y < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x, y + 1);
- settings->mEdgeConstraints.push_back(e);
- }
- if (x < inGridSize - 1 && y < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x + 1, y + 1);
- settings->mEdgeConstraints.push_back(e);
- e.mVertex[0] = vertex_index(x + 1, y);
- e.mVertex[1] = vertex_index(x, y + 1);
- settings->mEdgeConstraints.push_back(e);
- }
- }
- settings->CalculateEdgeLengths();
- // Create faces
- for (uint y = 0; y < inGridSize - 1; ++y)
- for (uint x = 0; x < inGridSize - 1; ++x)
- {
- SoftBodySharedSettings::Face f;
- f.mVertex[0] = vertex_index(x, y);
- f.mVertex[1] = vertex_index(x, y + 1);
- f.mVertex[2] = vertex_index(x + 1, y + 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(x + 1, y + 1);
- f.mVertex[2] = vertex_index(x + 1, y);
- settings->AddFace(f);
- }
- // Optimize the settings
- settings->Optimize();
- return settings;
- }
- Ref<SoftBodySharedSettings> CreateCube(uint inGridSize, float inGridSpacing)
- {
- const Vec3 cOffset = Vec3::sReplicate(-0.5f * inGridSpacing * (inGridSize - 1));
- // Create settings
- SoftBodySharedSettings *settings = new SoftBodySharedSettings;
- for (uint z = 0; z < inGridSize; ++z)
- for (uint y = 0; y < inGridSize; ++y)
- for (uint x = 0; x < inGridSize; ++x)
- {
- SoftBodySharedSettings::Vertex v;
- (cOffset + Vec3::sReplicate(inGridSpacing) * Vec3(float(x), float(y), float(z))).StoreFloat3(&v.mPosition);
- settings->mVertices.push_back(v);
- }
- // Function to get the vertex index of a point on the cloth
- auto vertex_index = [inGridSize](uint inX, uint inY, uint inZ) -> uint
- {
- return inX + inY * inGridSize + inZ * inGridSize * inGridSize;
- };
- // Create edges
- for (uint z = 0; z < inGridSize; ++z)
- for (uint y = 0; y < inGridSize; ++y)
- for (uint x = 0; x < inGridSize; ++x)
- {
- SoftBodySharedSettings::Edge e;
- e.mVertex[0] = vertex_index(x, y, z);
- if (x < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x + 1, y, z);
- settings->mEdgeConstraints.push_back(e);
- }
- if (y < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x, y + 1, z);
- settings->mEdgeConstraints.push_back(e);
- }
- if (z < inGridSize - 1)
- {
- e.mVertex[1] = vertex_index(x, y, z + 1);
- settings->mEdgeConstraints.push_back(e);
- }
- }
- settings->CalculateEdgeLengths();
- // Tetrahedrons to fill a cube
- const int tetra_indices[6][4][3] = {
- { {0, 0, 0}, {0, 1, 1}, {0, 0, 1}, {1, 1, 1} },
- { {0, 0, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1, 1} },
- { {0, 0, 0}, {0, 0, 1}, {1, 0, 1}, {1, 1, 1} },
- { {0, 0, 0}, {1, 0, 1}, {1, 0, 0}, {1, 1, 1} },
- { {0, 0, 0}, {1, 1, 0}, {0, 1, 0}, {1, 1, 1} },
- { {0, 0, 0}, {1, 0, 0}, {1, 1, 0}, {1, 1, 1} }
- };
- // Create volume constraints
- for (uint z = 0; z < inGridSize - 1; ++z)
- for (uint y = 0; y < inGridSize - 1; ++y)
- for (uint x = 0; x < inGridSize - 1; ++x)
- for (uint t = 0; t < 6; ++t)
- {
- SoftBodySharedSettings::Volume v;
- for (uint i = 0; i < 4; ++i)
- v.mVertex[i] = vertex_index(x + tetra_indices[t][i][0], y + tetra_indices[t][i][1], z + tetra_indices[t][i][2]);
- settings->mVolumeConstraints.push_back(v);
- }
- settings->CalculateVolumeConstraintVolumes();
- // Create faces
- for (uint y = 0; y < inGridSize - 1; ++y)
- for (uint x = 0; x < inGridSize - 1; ++x)
- {
- SoftBodySharedSettings::Face f;
- // Face 1
- f.mVertex[0] = vertex_index(x, y, 0);
- f.mVertex[1] = vertex_index(x, y + 1, 0);
- f.mVertex[2] = vertex_index(x + 1, y + 1, 0);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(x + 1, y + 1, 0);
- f.mVertex[2] = vertex_index(x + 1, y, 0);
- settings->AddFace(f);
- // Face 2
- f.mVertex[0] = vertex_index(x, y, inGridSize - 1);
- f.mVertex[1] = vertex_index(x + 1, y + 1, inGridSize - 1);
- f.mVertex[2] = vertex_index(x, y + 1, inGridSize - 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(x + 1, y, inGridSize - 1);
- f.mVertex[2] = vertex_index(x + 1, y + 1, inGridSize - 1);
- settings->AddFace(f);
- // Face 3
- f.mVertex[0] = vertex_index(x, 0, y);
- f.mVertex[1] = vertex_index(x + 1, 0, y + 1);
- f.mVertex[2] = vertex_index(x, 0, y + 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(x + 1, 0, y);
- f.mVertex[2] = vertex_index(x + 1, 0, y + 1);
- settings->AddFace(f);
- // Face 4
- f.mVertex[0] = vertex_index(x, inGridSize - 1, y);
- f.mVertex[1] = vertex_index(x, inGridSize - 1, y + 1);
- f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y + 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(x + 1, inGridSize - 1, y + 1);
- f.mVertex[2] = vertex_index(x + 1, inGridSize - 1, y);
- settings->AddFace(f);
- // Face 5
- f.mVertex[0] = vertex_index(0, x, y);
- f.mVertex[1] = vertex_index(0, x, y + 1);
- f.mVertex[2] = vertex_index(0, x + 1, y + 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(0, x + 1, y + 1);
- f.mVertex[2] = vertex_index(0, x + 1, y);
- settings->AddFace(f);
- // Face 6
- f.mVertex[0] = vertex_index(inGridSize - 1, x, y);
- f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y + 1);
- f.mVertex[2] = vertex_index(inGridSize - 1, x, y + 1);
- settings->AddFace(f);
- f.mVertex[1] = vertex_index(inGridSize - 1, x + 1, y);
- f.mVertex[2] = vertex_index(inGridSize - 1, x + 1, y + 1);
- settings->AddFace(f);
- }
- // Optimize the settings
- settings->Optimize();
- return settings;
- }
- Ref<SoftBodySharedSettings> CreateSphere(float inRadius, uint inNumTheta, uint inNumPhi)
- {
- // Create settings
- SoftBodySharedSettings *settings = new SoftBodySharedSettings;
- // Create vertices
- SoftBodySharedSettings::Vertex v;
- (inRadius * Vec3::sUnitSpherical(0, 0)).StoreFloat3(&v.mPosition);
- settings->mVertices.push_back(v);
- (inRadius * Vec3::sUnitSpherical(JPH_PI, 0)).StoreFloat3(&v.mPosition);
- settings->mVertices.push_back(v);
- for (uint theta = 1; theta < inNumTheta - 1; ++theta)
- for (uint phi = 0; phi < inNumPhi; ++phi)
- {
- (inRadius * Vec3::sUnitSpherical(JPH_PI * theta / (inNumTheta - 1), 2.0f * JPH_PI * phi / inNumPhi)).StoreFloat3(&v.mPosition);
- settings->mVertices.push_back(v);
- }
- // Function to get the vertex index of a point on the sphere
- auto vertex_index = [inNumTheta, inNumPhi](uint inTheta, uint inPhi) -> uint
- {
- if (inTheta == 0)
- return 0;
- else if (inTheta == inNumTheta - 1)
- return 1;
- else
- return 2 + (inTheta - 1) * inNumPhi + inPhi % inNumPhi;
- };
- // Create edge constraints
- for (uint phi = 0; phi < inNumPhi; ++phi)
- {
- for (uint theta = 0; theta < inNumTheta - 1; ++theta)
- {
- SoftBodySharedSettings::Edge e;
- e.mCompliance = 0.0001f;
- e.mVertex[0] = vertex_index(theta, phi);
- e.mVertex[1] = vertex_index(theta + 1, phi);
- settings->mEdgeConstraints.push_back(e);
- e.mVertex[1] = vertex_index(theta + 1, phi + 1);
- settings->mEdgeConstraints.push_back(e);
- if (theta > 0)
- {
- e.mVertex[1] = vertex_index(theta, phi + 1);
- settings->mEdgeConstraints.push_back(e);
- }
- }
- }
- settings->CalculateEdgeLengths();
- // Create faces
- SoftBodySharedSettings::Face f;
- for (uint phi = 0; phi < inNumPhi; ++phi)
- {
- for (uint theta = 0; theta < inNumTheta - 2; ++theta)
- {
- f.mVertex[0] = vertex_index(theta, phi);
- f.mVertex[1] = vertex_index(theta + 1, phi);
- f.mVertex[2] = vertex_index(theta + 1, phi + 1);
- settings->AddFace(f);
- if (theta > 0)
- {
- f.mVertex[1] = vertex_index(theta + 1, phi + 1);
- f.mVertex[2] = vertex_index(theta, phi + 1);
- settings->AddFace(f);
- }
- }
- f.mVertex[0] = vertex_index(inNumTheta - 2, phi + 1);
- f.mVertex[1] = vertex_index(inNumTheta - 2, phi);
- f.mVertex[2] = vertex_index(inNumTheta - 1, 0);
- settings->AddFace(f);
- }
- // Optimize the settings
- settings->Optimize();
- return settings;
- }
- };
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