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LoadBMP.h 367 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Core/Reference.h>
  6. class Surface;
  7. /// Load a windows BMP file
  8. Ref<Surface> LoadBMP(istream &inStream);
  9. /// Write a windows BMP file
  10. bool SaveBMP(RefConst<Surface> inSurface, ostream &inStream);