12345678910111213141516171819202122232425262728293031323334353637 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Renderer/Renderer.h>
- #include <Jolt/Core/Reference.h>
- class RenderPrimitive;
- /// Buffer that holds a list of instances (usually model transform etc.) for instance based rendering
- class RenderInstances : public RefTarget<RenderInstances>
- {
- public:
- /// Constructor
- RenderInstances(Renderer *inRenderer) : mRenderer(inRenderer) { }
- ~RenderInstances() { Clear(); }
- /// Erase all instance data
- void Clear();
- /// Instance buffer management functions
- void CreateBuffer(int inNumInstances, int inInstanceSize);
- void * Lock();
- void Unlock();
- /// Draw the instances when context has been set by Renderer::BindShader
- void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const;
- private:
- Renderer * mRenderer;
- ComPtr<ID3D12Resource> mInstanceBuffer;
- int mInstanceBufferSize = 0;
- int mInstanceSize = 0;
- };
|