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HalfFloatTests.cpp 4.1 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "UnitTestFramework.h"
  5. #include <Jolt/Math/HalfFloat.h>
  6. #include <Jolt/Core/FPException.h>
  7. TEST_SUITE("HalfFloatTests")
  8. {
  9. #if defined(JPH_USE_F16C) || defined(JPH_USE_NEON)
  10. TEST_CASE("TestHalfFloatToFloat")
  11. {
  12. // Check all half float values, 4 at a time, skip NaN's and INF
  13. for (uint32 v = 0; v < 0x7c00; v += 2)
  14. {
  15. // Test value, next value and negative variants of both
  16. UVec4 half_float(v | ((v + 1) << 16), (v | 0x8000) | (((v + 1) | 0x8000) << 16), 0, 0);
  17. // Compare hardware intrinsic version with fallback version
  18. Vec4 flt1 = HalfFloatConversion::ToFloat(half_float);
  19. Vec4 flt2 = HalfFloatConversion::ToFloatFallback(half_float);
  20. UVec4 flt1_as_int = flt1.ReinterpretAsInt();
  21. UVec4 flt2_as_int = flt2.ReinterpretAsInt();
  22. if (flt1_as_int != flt2_as_int)
  23. CHECK(false); // Not using CHECK(flt1_as_int == flt2_as_int) macros as that makes the test very slow
  24. }
  25. }
  26. // Helper function to compare the intrinsics version with the fallback version
  27. static inline void CheckFloatToHalfFloat(uint32 inValue, uint32 inSign)
  28. {
  29. const float fvalue = BitCast<float>(inValue + inSign * 0x80000000U);
  30. HalfFloat hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEAREST>(fvalue);
  31. HalfFloat hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(fvalue);
  32. bool result = (hf1 == hf2);
  33. if (!result)
  34. CHECK(false); // Not using CHECK(hf1 == hf2) macros as that makes the test very slow
  35. hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_POS_INF>(fvalue);
  36. hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_POS_INF>(fvalue);
  37. result = (hf1 == hf2);
  38. if (!result)
  39. CHECK(false);
  40. hf1 = HalfFloatConversion::FromFloat<HalfFloatConversion::ROUND_TO_NEG_INF>(fvalue);
  41. hf2 = HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEG_INF>(fvalue);
  42. result = (hf1 == hf2);
  43. if (!result)
  44. CHECK(false);
  45. }
  46. TEST_CASE("TestFloatToHalfFloat")
  47. {
  48. for (uint32 sign = 0; sign < 2; ++sign)
  49. {
  50. // Zero and smallest possible float
  51. for (uint32 value = 0; value < 2; value++)
  52. CheckFloatToHalfFloat(value, sign);
  53. // Floats that are large enough to become a denormalized half float, incrementing by smallest increment that can make a difference
  54. for (uint32 value = (HalfFloatConversion::FLOAT_EXPONENT_BIAS - HalfFloatConversion::HALF_FLT_EXPONENT_BIAS - HalfFloatConversion::HALF_FLT_MANTISSA_BITS) << HalfFloatConversion::FLOAT_EXPONENT_POS; value < HalfFloatConversion::FLOAT_EXPONENT_MASK << HalfFloatConversion::FLOAT_EXPONENT_POS; value += 1 << (HalfFloatConversion::FLOAT_MANTISSA_BITS - HalfFloatConversion::HALF_FLT_MANTISSA_BITS - 2))
  55. CheckFloatToHalfFloat(value, sign);
  56. // INF
  57. CheckFloatToHalfFloat(0x7f800000U, sign);
  58. // Nan
  59. CheckFloatToHalfFloat(0x7fc00000U, sign);
  60. }
  61. }
  62. #endif
  63. TEST_CASE("TestHalfFloatINF")
  64. {
  65. // Float -> half float
  66. CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0x7f800000U)) == HALF_FLT_INF);
  67. CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0xff800000U)) == HALF_FLT_INF_NEGATIVE);
  68. // Half float -> float
  69. UVec4 half_float(uint32(HALF_FLT_INF) | (uint32(HALF_FLT_INF_NEGATIVE) << 16), 0, 0, 0);
  70. UVec4 flt = HalfFloatConversion::ToFloatFallback(half_float).ReinterpretAsInt();
  71. CHECK(flt == UVec4(0x7f800000U, 0xff800000U, 0, 0));
  72. }
  73. TEST_CASE("TestHalfFloatNaN")
  74. {
  75. // Float -> half float
  76. CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0x7fc00000U)) == HALF_FLT_NANQ);
  77. CHECK(HalfFloatConversion::FromFloatFallback<HalfFloatConversion::ROUND_TO_NEAREST>(BitCast<float>(0xffc00000U)) == HALF_FLT_NANQ_NEGATIVE);
  78. // Half float -> float
  79. UVec4 half_float(uint32(HALF_FLT_NANQ) | (uint32(HALF_FLT_NANQ_NEGATIVE) << 16), 0, 0, 0);
  80. UVec4 flt = HalfFloatConversion::ToFloatFallback(half_float).ReinterpretAsInt();
  81. CHECK(flt == UVec4(0x7fc00000U, 0xffc00000U, 0, 0));
  82. }
  83. }